Bounty Hunting Etiquette In Policed Space

Whilst obviously there are some that will stand by, against and undecided on this, I would like to share my thoughts and know yours about the bounty hunting etiquette you follow:

Personally I respect a fellow CMDR's target as their own, when I see a battle I will move into the area and make sure its A.I vs A.I else, I move on, I may help whittle down the shield/hull but I rarely do this as it may be seen as an act of "theft".

The only time I ever break this rule is when someone doesn't follow suit and attacks my target with the intent on stealing the kill, I remember there name and ensure to do the same to them when they engage the next target. That though is rare as it is more effort (and wasted ammo) than I want to spend, the next step however should they commit the sin a second time will split even more of the community into either hating me more or liking me less :p.

Say I am fighting an elite cobra, he has a 25k bounty on him and the A.I is actually quite aggressive, its an intense fight but you are winning, when you have him down to <20% and you are making your (hopefully) final run on him, when out of nowhere another CMDR comes in and 'helps' by taking the bounty and the satisfaction of the kill from you. This is the worst thing you can do to me, my revenge is simple and I do this for two reasons:

1. I don't like the mechanic and I think it seriously needs reworking (Even though I use it to my advantage and I think the more people that get it done to them, the more more chance it has of getting fixed).
2. You didn't earn that bounty so I will take it from you, or send you packing.

(I know this sounds like I am spitting my dummy out and saying "Well if I can't have it, no one can!" That's because, I sort of am, and in my own eyes is a perfectly reasonable rational to have when all your effort is reduced to nothing but wasted ammo and hull repair credits)

Anyway, I will wait for that CMDR to engage a target, I will then make a mad dash in front of his ship with the sole intent for him to hit me and become wanted, at which point I let loose. I know 2 wrongs don't make a right and all that but this is reserved to the very special few that vulture in on kills (You know who you are) and if you act like a [Bad word] you deserve to be treat like a [same bad word].

The majority of the time the CMDR's get away and hopefully by the time they return they have dropped into a different instance to the once I was in.

My views will obviously cause a confliction with those out there that follow the "Every target is fair game" rule as they will think they did nothing wrong and I am being unreasonable, which is understandable, but not excusable!

So which rule do you follow - "Live and let live" or "Every ship is a goal"?
 
If it is a player targetting the ship I will let him have the bounty, if its an NPC then I will intervene and take it.
 
Generally, if it's Wanted, it's a target, and I don't really care who's shooting at it. If I drop to a Nav beacon and it's overcrowded with other commanders, I'll drop into Solo Play for a bit instead.

The last time I dropped into a system with many commanders trying to get bounties, it turned into blue-aired Hunger Games style deathmatch. Would have been fun had I not been woefully outgunned :p
 
Haha aye that's the worst, when another CMDR kills the target in a fraction of a second and makes you feel inadequate, although worse than that is a group of CMDR's that will engage you once you become wanted on their friend, full throttle!!!!
 
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You are a bounty hunter. Let the morality of that sink in for a minute. You kill a guy in a hauler because he didn't pay the fine he got for dropping a can of biowaste too close to a station. You get 300cr, his family is left in poverty. I don't think you are in a position to demand 'etiquette' about 'having dibs' on a target. I usually don't 'steal' kills, for what it is worth, but I reserve the right to do so. I've never accidentily hit a cmdr by the way as I check my fire, but if I catch anyone trying to make me wanted on purpose I'll just fully unload into you and pay the bounty for murder. Really, annoying a combat pilot on purpose by flying in front of his weapons is maybe not the sanest plan of action... ;)
 
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Hey! Who said I go after small bounties (I do BTW) who has been spreading such lies! But if the CMDR is too silly to not pay his fine on time and turn it into a bounty then I am only doing my job. I have a family to feed damn it.
 
My personal code of conduct,

1) If a NPC has engaged the target I go for it anyway.

2) If a CMDR has engaged the target I leave it alone - Not out of fear of reprisals, but professional courtesy they got there first.

3) If a NPC engages my target I ignore the new NPCs, largelly because I will get the bounty payout anyway.

4) If a CMDR tries to kill steal, I will do my best to get myself the murder bounty on my head 6k is hardly a concern... An interdiction by another player trying to claim that bounty is also welcome.

PvP is something I relish when in my Viper, but I wont pirate traders to get it.
 
I stole some CMDRs kill once, mostly because I haden't seen him on the scope (was rahter hectick). He flew in front of me, I hit him by accident, then he killed me (in my Eagle, with his ASP) in about 30secs. Kinda lousy thing to do IMHO, when it happens to me I insult the CMDR , no more.
When I see a CMDR hunting I tend to lend a hand when they're in a smaller ship (got a Cobra now) and let them finish the target, it's fun to shoot a target and if it helps a starting CMDR it's all added bonus.
 
To be honest I think they need to change the way bounties are awarded. Obviously FD have code that can recognise who has landed the final shot so it should be possible (without too much coding) to create a list of who did what damage and assign bounties based on the percentage of damage done. Say I deal 50%, another commander deals 30% and NPCs deal 20%, I should be awarded 5/8ths of the bounty and the other CMDR is awarded 3/8ths (with none going to the NPCs). That way there is no need to worry about kill stealing.
 
If I see another commander bounty hunting in the same area i would offer to cooperate to share kills. Help each other take down targets and let each other get the final shot. Just alternate. Sure, one might get a juicy one or two, but on average you should get roughly the same amount.

If a super bounty came along, then you could always agree the next few bounties would go to the other player to balance things out.

Cooperate, don't compete. Its more profitable for all.

And i wish i could remember the name of that game, like prisoners dilemma, but basically revolves around profit instead, and shows how cooperation can outperform competition. But prisoner's dilemma is a good example anyway.

The only danger with cooperating is you might accidentally bump into each other or shoot each other if you are not careful. But hopefully you are both better pilots than some of the NPCs.
 

Snakebite

Banned
Whilst obviously there are some that will stand by, against and undecided on this, I would like to share my thoughts and know yours about the bounty hunting etiquette you follow:

Personally I respect a fellow CMDR's target as their own, when I see a battle I will move into the area and make sure its A.I vs A.I else,

I have a strick policy of being NPC blind, what I mean by this is that I don't believe in treating NPC's and PC's differently as I find that breaks the game immersion for me.
I would actually prefer it if it wasn't made so obvious on the scanner.
 
To be honest I think they need to change the way bounties are awarded. Obviously FD have code that can recognise who has landed the final shot so it should be possible (without too much coding) to create a list of who did what damage and assign bounties based on the percentage of damage done. Say I deal 50%, another commander deals 30% and NPCs deal 20%, I should be awarded 5/8ths of the bounty and the other CMDR is awarded 3/8ths (with none going to the NPCs). That way there is no need to worry about kill stealing.

If I were to issue a bounty I would give it all to the one who made the final shot. Why? Because it creates competition, people will attack the target more aggressively and the job gets done faster. Why would I care who gets the bounty and how the oter guy felt about it. Not my problem. As a bounty hunter I wouldn't care for it either. If I target someone and I see you taking potshots at it, you are in a sense stealing my money with every shot you take. Right now I can let beginning pilots take shots at my target without being concerned too much, I'll finish it of 95% of the time anyway. If every shot by another player guarantees I am losing money I'll kill them first and then finish the bounty in peace.
 
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