You've never tried hunting on the dark side of a planets ring then?!
I hunt at planet rings without a dark side. Because smart.
You've never tried hunting on the dark side of a planets ring then?!
That would be true if the ships moved fast enough to make avoiding asteroids a challenge.
Or vice versa. If some of the smaller asteroids moved, that would make it more challenging. Not so good for miners though.That would be true if the ships moved fast enough to make avoiding asteroids a challenge.
I hunt at planet rings without a dark side. Because smart.
I find it a bit weird that I can fly to a RES, take on multiple Anacondas, kill them all (and dozens of other craft) without taking even 1% hull damage. Having several thousand kills to my name isn't very "realistic".
I'd love to see more nuanced combat. Tougher targets, fewer kills, but higher rewards per-kill. How about - if I make a Wanted craft flee, I get a small reward. Destroy them, a much bigger reward. If I do enough damage to certain sub-systems, then maybe they'll surrender and I get a huge reward if I can escort them back to the station to face justice - but they might try to flee again. Hell, maybe I even get to keep their ship if we make it all the way back?![]()
That's not bounty hunting... that's res farming.
THIS is bounty hunting:
https://www.youtube.com/watch?v=czqGrxujscg
Yes.. ISinona is arguably the best pilot in the game... And he has an amazing way of putting together a story to tell. It's a shame that FD hasn't put the effort into making real bounty hunting possible for players like him. For example, real bounty hunters want things such as 1) being able to look up what time zone the criminal plays from, or when he is usually spotted by stations, so he knows if he even SHOULD be hunting that player.. 2) large enough bounties shouldn't be able to hide in solo, and a few other things. Right now bounty hunters have to work their tails off for a minute chance of EVER actually finding somebody they are looking for.Wow that dude is good.
But if you nerf bounty hunting then traders need a nerf due to the fact they make stupid money, they would need to hire escorts which should take up large amounts of there funds right ?
Yes.. ISinona is arguably the best pilot in the game... And he has an amazing way of putting together a story to tell. It's a shame that FD hasn't put the effort into making real bounty hunting possible for players like him. For example, real bounty hunters want things such as 1) being able to look up what time zone the criminal plays from, or when he is usually spotted by stations, so he knows if he even SHOULD be hunting that player.. 2) large enough bounties shouldn't be able to hide in solo, and a few other things. Right now bounty hunters have to work their tails off for a minute chance of EVER actually finding somebody they are looking for.
The ONE profession in this game that needs a GIGANTIC nerf is trading.