Traders make more money but dont really need it.fighters risk a lot more (lose their ship).we need balance me thinks !
Piracy, and, as far as I hear, mining are also, in comparison to trading, underpaid. I hope they'll make some changes to that soon.
So many things in this game need to be reworked... sigh
Traders make more money but dont really need it.fighters risk a lot more (lose their ship).we need balance me thinks !
It would be nice to have weighted RNG spawn proportional ships based on your rank and ship.
The problem is that there's nothing persistent about the NPCs. They are generated specially for you whenever you enter normal space anyway.I don't like such scaling systems. Everything that is there should be there regardless of whether you have a starter Sidewinder or a 400 million credit combat Python.
It's fine for NPCs to react differently to different ships, but the universe, especially a persistent online one, should not be tailoring itself to individual players.
Cobra is one of the best, if not the best. After that there's ASP, but the issue is that maintenance costs on ASP are significant, while income doesn't scale that well.cheers for your input guys.also which ship do you think is best for bounty hunting ?
cheers for your input guys.also which ship do you think is best for bounty hunting ?
The trick to killing pythons and anacondas in small ships is using other ships as decoys. If there are none, just let a few bullets hit you and wait for security ships to arrive.In beta 3 I had a Viper with no cargo space ( I learned that lesson well ) and it did very well against everything up to Federal Dropships and Imperial Clippers. Never tried it against the anaconda ships though.