So how long do you last in a High Combat Zone in a ship with no engineering on it?
Honest question. I'd really like to know.
I don't remember engaging in combat in a High CZ. More likely I showed up to watch. I remember engaging in Low CZs and in Med CZs but very carefully.* I also remember shooting some ships without first picking a side. I learned from that because, at the time, I hadn't understood the difference between RESs, and CZs, between bounties and combat bonds.
Some say that a Low CZ is more dangerous than a Med CZ because the smaller number of ships means that you're more likely to get focused on. I'll not comment except to say that - even in a very capable ship - I have felt times when nobody seems to focus on me and times when I've had to run because it seems like I keep getting concentrated on. That's how it goes...
* You can dabble in CZs without engineering but it is different play than in an engineered ship. You won't die instantly if you play in a different manner, using cover very religiously, and running when attacked. Patience is necessary. Your chances of survival are nil if you dive in. I have noted that most players who I have encountered lack the patience that I exhibited in these situations. (This is not a knock on them, just an observation.) Stay far from the clusters of ships, engage only when your target is isolated, under attack from 'assistants,' is almost destroyed, etc.
Remember, I'm not advocating that this is THE way to accomplish combat in a CZ- this is the way that I reduced my risks early in my flying adventures when I wanted to peek in on the many things that ED has to offer.** It helped me get a feel for what I might want to invest effort on and get confident in. Remember, I'm always looking for what is fun.
I also remember learning why seemingly-random, lonely installations floating around in space are places to go. I hung around long enough one time and, lo and behold, a combat scenario (opportunity) emerged. How cool!
** Big disclaimer: It's not like I made a career of CZs in my unengineered ship. And, lest anyone think that I have implied not seeing a rebuy screen due to this activity, allow me to dispel that nonsense. It's part of the learning process that teaches you that maybe that one last maneuver instead of bailing wasn't the right choice...
I just converted my Challenger from a Thargoid to a Pirate hunter. It needs work, but man it was fun. (Been using mostly my Krait Mk II and Federal Corvette.)
Roger on the Challenger. I modeled my Chieftain after a RES-combat champion build. When I first got it, I wasn't very impressed with what's supposed to be a super-maneuverable combat-capable ship. After engineering, though- wow, what a fun ship. I can easily out-maneuver my gimballed weapons. it's great fun in RESs and in CZs!
This, even though it can't take the amount of beating that other ships can because, for example, it lacks space for certain modules. As you mention, the strategy is different. The fun-factor comes from different traits of the ship...