Bounty hunting.

So how long do you last in a High Combat Zone in a ship with no engineering on it?

Honest question. I'd really like to know.
Highs require at least some engineering at a minimum, but I think, more to the point is the notion that any new player must rush out and get all of the engineers unlocked and start engineering ships immediately is not necessary...

I went for almost a year with no engineering, I've survived in low, med and high space CZs with no engineering, I've done bounty hunting with no engineering, I've survived in low, med, high and haz resource extraction sites in space with no engineering, and up until a week ago, my 18 month old AX ship had no engineering.

I believe I don't currently have anything on any of my ships engineered above G3 except FSD, but I may be wrong.

Focusing on engineering out of the gate, IMO, makes one's ship overpowered which is not my goal.

I'm not advocating against engineering or saying that players who want to focus on it are wrong in any way. I just have an issue with it being "necessary".

There really is only one aspect of ED that requires a fully engineered ship and that's meaningful PvP at the highest level, which I'm still a long way from engaging in, by my own choice.

But I write this because other players might benefit from a different perspective or at least KNOW that they have a choice and can proceed on their own terms, as I do and not according to what other players or YouTubers present as how I have to play...or the "BEST" way to play...or the must have items and modifications.
 
Highs require at least some engineering at a minimum, but I think, more to the point is the notion that any new player must rush out and get all of the engineers unlocked and start engineering ships immediately is not necessary.
And absolutely NOBODY said that.

Let's review:
Sooner than you think, you'll start to get more powerful enemies to fight and you'll wonder why it is taking you forever to kill them and more times than not you have to take off running.

Also, you'll find that you die INSTANTLY in any combat zone.
 
And absolutely NOBODY said that.

Let's review:
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And I'm right.

BECAUSE he's already pretty much hit the brick wall. Again, let's review:
Hard way about the winns. Barely made it out. Would have lost all my vouchers for an hours work. Was down to 38% hull
When I was new, I hit the same wall.


And what did everybody say?

Engineering.

You're reading my one post and nitpicking it apart, you're obviously not bothering to read a single one of his to see why I said what I said.
 
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And I'm right.

BECAUSE he's already pretty much hit the brick wall. Again, let's review:

When I was new, I hit the same wall.


And what did everybody say?

Engineering.

You're reading my one post and nitpicking it apart, you're obviously not bothering to read a single one of his to see why I said what I said.
Fair enough. I consider myself new to engineering, but maybe I'm further along than I'd like to admit.
 
I’m fairly new to Ed. Been playing a out a hundred hours. I’m trying my hand at bounty hunting. I’m in a cobra markiii. . Two quick questions. First. Do I have to wait for the cops to start a battle before getting in or if I start one will the cops come help me. I am assuming of course im not in a system trying to defund the police. Second. It seems like forever for my ship to pick up a ship So I can scan it. I’m pointing toward it but a box never appears around it. Do I need to set something up or get closer. Thanks

Oh yeah they're always out there eatin donuts and watching for weapons fire signals. But,

I think if you can pass the training under Challenge Scenarios, named 'Incursion: Mostly Harmless', you'll be ready to face threat level 1-3 kinds of missions even if the po-po fail to show, for to get the hang of things. After I could beat that training, personally, I started also like you in a Cobra Mk3 with the defaults, to be quite like that training. And when I knew what a fair fight was in that rig, for me, at that point, sure pretty soon I started building it up, tuning it up, whatever, sure. I know it's not what you're asking about!! ha

By the way it just occurred to me if you referred to the K-Warrant scanner perchance to also remember that it must be deployed (and you may turn on DEPLOY HARDPOINTS WHEN FIRING in the weapons controls). Farewell and good luck CMDR genedb01
 
I’m fairly new to Ed. Been playing a out a hundred hours. I’m trying my hand at bounty hunting. I’m in a cobra markiii. . Two quick questions. First. Do I have to wait for the cops to start a battle before getting in or if I start one will the cops come help me. I am assuming of course im not in a system trying to defund the police. Second. It seems like forever for my ship to pick up a ship So I can scan it. I’m pointing toward it but a box never appears around it. Do I need to set something up or get closer. Thanks
This thread may also interest you...

 
So how long do you last in a High Combat Zone in a ship with no engineering on it?

Honest question. I'd really like to know.
I don't remember engaging in combat in a High CZ. More likely I showed up to watch. I remember engaging in Low CZs and in Med CZs but very carefully.* I also remember shooting some ships without first picking a side. I learned from that because, at the time, I hadn't understood the difference between RESs, and CZs, between bounties and combat bonds.
Some say that a Low CZ is more dangerous than a Med CZ because the smaller number of ships means that you're more likely to get focused on. I'll not comment except to say that - even in a very capable ship - I have felt times when nobody seems to focus on me and times when I've had to run because it seems like I keep getting concentrated on. That's how it goes...

* You can dabble in CZs without engineering but it is different play than in an engineered ship. You won't die instantly if you play in a different manner, using cover very religiously, and running when attacked. Patience is necessary. Your chances of survival are nil if you dive in. I have noted that most players who I have encountered lack the patience that I exhibited in these situations. (This is not a knock on them, just an observation.) Stay far from the clusters of ships, engage only when your target is isolated, under attack from 'assistants,' is almost destroyed, etc.
Remember, I'm not advocating that this is THE way to accomplish combat in a CZ- this is the way that I reduced my risks early in my flying adventures when I wanted to peek in on the many things that ED has to offer.** It helped me get a feel for what I might want to invest effort on and get confident in. Remember, I'm always looking for what is fun.

I also remember learning why seemingly-random, lonely installations floating around in space are places to go. I hung around long enough one time and, lo and behold, a combat scenario (opportunity) emerged. How cool!

** Big disclaimer: It's not like I made a career of CZs in my unengineered ship. And, lest anyone think that I have implied not seeing a rebuy screen due to this activity, allow me to dispel that nonsense. It's part of the learning process that teaches you that maybe that one last maneuver instead of bailing wasn't the right choice... :)

I just converted my Challenger from a Thargoid to a Pirate hunter. It needs work, but man it was fun. (Been using mostly my Krait Mk II and Federal Corvette.)

Roger on the Challenger. I modeled my Chieftain after a RES-combat champion build. When I first got it, I wasn't very impressed with what's supposed to be a super-maneuverable combat-capable ship. After engineering, though- wow, what a fun ship. I can easily out-maneuver my gimballed weapons. it's great fun in RESs and in CZs!
This, even though it can't take the amount of beating that other ships can because, for example, it lacks space for certain modules. As you mention, the strategy is different. The fun-factor comes from different traits of the ship...
 
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