Bounty in an anarchy system?

Actually, "massacre" targets (and assassination targets) are flagged as mission targets and will behave exactly as they did in horizons, providing a bounty but no notoriety. If you target them with an SRV you can see it.

The problem is the "settlement massacre" mission template doesn't apply the flag and uses a different trigger entirely to detect mission completion, therefore the mission targets aren't considered mission targets for the purposes of notoriety.

The best workaround I've found is to stack settlement massacres with regular massacres.
Either way it's a mission taken at the mission board to kill otherwise innocent civilians. There's also no mission targets for the add on scavenger kill mission for repower missions, and often you have to kill 2x as many as the counter shows since multiple ships might land, and often you might never get that last one, who goes god knows where.

But my notoriety is 10, they don't bother me enough to find a workaround.
 
For bounties perhaps, but this isn't how it worked in Horizons for notoriety. If you take a "kill civilians" mission in Horizons, you will not gain notoriety if your kills are tagged as mission targets. In EDO that's not the case. You can do a settlement purge and gain up to 3 notoriety points if the settlement isn't controlled by an anarchy faction. Basically it's as if you randomly went there and killed everyone. It's a more realistic way the law would be applied than how Horizons magically makes civilians not covered by the C&P system if they are mission targets, but definitely different than Horizons. It basically illustrated that C&P was designed for those who go off script on killing sprees. EDO seems to lasso those NPCs back into that system, ignoring what factions want, which is odd since "anarchy" is what a certain faction wants.
Well, I was just talking about getting a bounty if you commited a crime while in an anarchy system but close enough to a non anarchy asset. Although let's take a look at the notoriety thing because I'm certainly curious about the thinking behind some of it.

The problem seems to that they've gone back to an old mechanic of C&P for Odyssey. Once upon a time you had to complete a scan of any wanted ship (even if they were in the process of demanding cargo) or it would be counted as the same as shooting at a clean ship. The same thing actually applies to Odyssey, in that if you scan the target first before shooting them and if you do that, there's no bounty (against you) or notoriety.

Not sure why as this was pretty widely disliked back in early 2018, but that was probably more down to having to just watch a pirate in an Anaconda pounding a sys sec Eagle for a few seconds because to step in and shoot the obvious criminal before the scan completed would result in sys sec turning on you for your malicious assault.

Back to Odyssey however, I do wonder if you could end up with notoriety staying at 0 if you scanned every NPC before killing them in a settlement massacre. It would certainly be much reduced and you'd know you were killing an innocent before doing it (I don't care- I'm a mercenary with a job and ethics get in the way of my pay).
 
Well, I was just talking about getting a bounty if you commited a crime while in an anarchy system but close enough to a non anarchy asset. Although let's take a look at the notoriety thing because I'm certainly curious about the thinking behind some of it.

The problem seems to that they've gone back to an old mechanic of C&P for Odyssey. Once upon a time you had to complete a scan of any wanted ship (even if they were in the process of demanding cargo) or it would be counted as the same as shooting at a clean ship. The same thing actually applies to Odyssey, in that if you scan the target first before shooting them and if you do that, there's no bounty (against you) or notoriety.

Not sure why as this was pretty widely disliked back in early 2018, but that was probably more down to having to just watch a pirate in an Anaconda pounding a sys sec Eagle for a few seconds because to step in and shoot the obvious criminal before the scan completed would result in sys sec turning on you for your malicious assault.

Back to Odyssey however, I do wonder if you could end up with notoriety staying at 0 if you scanned every NPC before killing them in a settlement massacre. It would certainly be much reduced and you'd know you were killing an innocent before doing it (I don't care- I'm a mercenary with a job and ethics get in the way of my pay).
My guess would be scanning wouldn't change anything. You can scan from your SRV and I've done so, still got the notoriety.
 
My guess would be scanning wouldn't change anything. You can scan from your SRV and I've done so, still got the notoriety.
You don't get a bounty, so I would strongly suspect notoriety doesn't come into play either.

If you've killed an NPC has a claimable bounty, you don't receive one yourself and you still gain notoriety I'm more inclined to think that's a bug as you've been punished without committing any crime.
 
You don't get a bounty, so I would strongly suspect notoriety doesn't come into play either.

If you've killed an NPC has a claimable bounty, you don't receive one yourself and you still gain notoriety I'm more inclined to think that's a bug as you've been punished without committing any crime.
Settlement massacre missions aren't about killing scavs. It's about killing everyone from technicians to guards, anyone at the base. The missions are labeled as illegal so bounties are expected (which wouldn't be the case if you were shooting wanted criminals only) but notoriety never came from a mission based kill prior to this.

I don't scan scavs before I kill them. Never had any issues with it. Like those people these people are shooting at me as soon as I land my ship.
 
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