Bounty pay increase.

Frankly I think bounties should be increased across the board from missions and from res zones. Just to bring the risk/reward more inline with other methods of collecting that space cheddar, while also having fun. What I'm asking is double rewards for deadly to elite bounty vouchers, honestly 300k for an elite anaconda is pretty skimpy when you consider 5 minutes of mining safey will get you 3-4x more than that. Even doing some passenger runs a 10 minute passenger run in some areas will get you 20mil, but an hour in a haz res, will get you only a few mil while also risking your neck.
 
In case you don't know, you can double your bounties by doing the level 5 powerplay with Zachary Hudson or one of the others. It takes a few hours and costs 100 million the first time, but you get 50 million of that back again. After the first week, you only have to do half as much, so quicker and only costs 50 mil, which you get back in salary. That's if you do it by the method of hauling the 10,000T of stuff. If you do it by undermining or fighting in the special PP CZs, it takes longer, but costs nothing and you get the 50 mil per week in salary. You can also bump up your bounty payouts if you're lucky enough to find some massacre pirate missions.
 
Atm there is definitely a marked disparity in incomes by playstyle, which I'm sure FDev is aware of. You can usually tell there is when a single type of gameplay has EVERYONE flocking to it, the way Borann mining is. Ultimately, I do agree that BHing and missions in general desperately need an income boost to make them worthwhile alongside mining, but I think FDev is going to want to wait until after the triple LTD nerf to figure out what the new "norm" is for mining before doing anything like that.
 
I'm ok with a pay increase for bounties, but 5 minutes of mining gets you 0 money.

You have to get the goods from the belt to the buyer, 100-200mil per hour ish.

Combat should pay in this range, but only if maximized by PP or BGS, not just pop in, blast a guy, millions.
 
combat related income has been nerfed in that you can no longer stack missions from same faction.
this made a small diff in total.
this does not stop a person from taking 1 mission from each of 7 factions at 30+mil per to go kill 48 or 60 or whatever... pirates
so, in the right place, this means easily 200mil just for the missions as they do stack this way, then for the 48 to xx pirates, also bounties
And time and place means a lot, as the right time and right places, this is actually a half hour job....
as always it takes longer to wait and get the right missions, this they keep nerfing too..but it still can be done
there are all too many times where there is no waiting, dock, collect 7+ missions, maybe a few assassinates to help the count...heh, go kill, repeat...

went from being able to make over 300mil an hour to 100-200 an hour...it really made no difference, its still a lot for doing what you enjoy

more importantly, if you are good at it, whats stopping you from using that skill to take some mining extras from those that may not have the skill and so mine instead...
if it bothers you, that is...
otherwise, who cares?

all the people mining right now so they can buy a toy that they cant afford....
I can't be bothered to mine for that, or any reason other than I want to.

I earned my billions mostly doing combat of all types. normal play has made me and many others more than rich enough to by and maintain several carriers.
combat is why I have hundreds of engineered ships and modules and really nothing more to spend credits on so it just keeps growing as long as I keep doing what I enjoy.

Because I play the BGS and have soo many ships and parts, I want a carrier, can afford several and also have no issue with 40+mil a week upkeep...all going to change anyway...but still, it was never a concern.

As for the preference of a booster or a KWS, means shield booster...
I'm the same, can't be bothered to use the scanner, point, shoot, move on, repeat...
before the IF you had to fly to the various places to collect bounties because of the KWS, back when I had under 10mil it was worth the effort...even with the IF, for me its still not worth it because I need the bounty to belong to specific factions or its useless to me.
For me it about BGS control, the money just happens to be huge for it.

I really can't say enough about the pay scale thing, why worry about it, or who cares, do what you enjoy.
if credits is what you want in order to be able to enjoy....go mining, or just do whatever you do, better...the money will come if you work for it
but if you grind for it, you will find as so many do that, easy come, easy go...
can't keep the cutter or the vette if you have no skill
same applies to the FC, if you had to grind to get it, you won't be keeping it, you can' afford it, you have no method in place already that allows you tou buy or keep

like IRL, does the average person go for a chevy? or a RR ?
do you own a bicycle and maybe a car, or do yo own severl choppers and jets?

can you easily afford last price of 25mil for a tank of carrier fuel? or several hours to mine it?
every role is what it is, and it is what you make it.

also, same reasons for the beta the way it was, there are leaders and there are minions
I have many friends that kill and make ten times what I make, and I have many that struggle for every kill...each of us has the ships we want, some took longer to get than others. some will own FC's, others will not.
 
I personally do thing the rewards from not just bounty hunting, but combat in general needs to be upped. Its arguably the most skill based aspect of the game, but has the poorest credit per hour generation out of any activity, somewhere around 10 million an hour at a high res zone. What i would really like to see are high bounty contracts, similer to VIP, but are you going up against a lot tougher enemies, usually one on one. or have to track someone down.

The biggest issue with combat is that despite it requiring the most skill, and the most money to afford a ship that is capible of doing it well, it does not offer nearly enough cash compaired to low skill things like, diamond minding and passanger running. Im not wanting it to even be on par with it, but it does need a buff imo.
 
If I were king...
1) I'd scale bounty rates to system rep.
2) I'd have auto spawned assassination missions within the res zones.
3) I'd create "bounty hot spots" for systems that have lost security.
4) I'd have auto spawned assassins come after successful bounty hunters.
 
IMO
The reason bounty hunting has never paid well, does not pay well and will never pay well is ............. its fun.
I imagine that most players enjoy combat more than any other activity. So, most players will engage in at least some combat even if there is little or no reward.
If combat were to bring the biggest reward then I think the majority of players would do nothing else. This is why the keep rewards down.
Personally, I wish combat paid the most.
 
If I were king...
1) I'd scale bounty rates to system rep.
2) I'd have auto spawned assassination missions within the res zones.
3) I'd create "bounty hot spots" for systems that have lost security.
4) I'd have auto spawned assassins come after successful bounty hunters.
bounty you get is rated according to your rank, rep, Pilots Fed rank, etc already..
for 2, not so much, but assassinate missions do need a rework again....pirate attack sites are fun, more so if its the right factions
bounty hot spots sort of already exist, CNB and Haz Res, only the Haz Res is permanent unless fdev changes it, cnb can be created by players via BGS
4 - auto spawn assassins for successful bounty hunters has existed for a very long time, I have several factions that I kill daily and they often send assassins to end me, they are fun, usually nicely engineered, but most importantly always seem super anxious decently adept pilots(for npc's).
 
Ever heard of someone making 5b off Threat 6/7 Pirate Activity sites?
Nope? 1b?
Nope?

There's the problem...

A big issue with combat payout right now is so much is balanced around not who you fight, but how well you stack rewards. What would you rather?

  • Taking down fully engineered targets for 200-500k per hit; or
  • Cross-stacking[1] five or six Massacre Pirate missions, and knocking down novice ships at 2.5m a hit.[2]
Completely back-to-front.

[1] Cross stacking: stacking missions with the same target, from different factions.
[2] Reference mission: 17m for 30 pirate kills. Five of them cross-stacked is 85m per 30 kills. You can get more than that if you know where to look though.
 
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I personally do thing the rewards from not just bounty hunting, but combat in general needs to be upped. Its arguably the most skill based aspect of the game, but has the poorest credit per hour generation out of any activity, somewhere around 10 million an hour at a high res zone. What i would really like to see are high bounty contracts, similer to VIP, but are you going up against a lot tougher enemies, usually one on one. or have to track someone down.

The biggest issue with combat is that despite it requiring the most skill, and the most money to afford a ship that is capible of doing it well, it does not offer nearly enough cash compaired to low skill things like, diamond minding and passanger running. Im not wanting it to even be on par with it, but it does need a buff imo.

High Rez zones are to combat what a single hotspot is to mining. You can make money there, but not very much.

To make money in combat you need to put a bit more effort into finding the place you can stack missions and get the bounty boosted.

Miners have a network to help each other find overlaps. Put some more effort in, then tell me the credits per hour rate.
 
I'm ok with a pay increase for bounties, but 5 minutes of mining gets you 0 money.

You have to get the goods from the belt to the buyer, 100-200mil per hour ish.

Combat should pay in this range, but only if maximized by PP or BGS, not just pop in, blast a guy, millions.

You don't have ro max out PP/BGS to get that pay from mining. In most cases sellers are just taking advantage of whatever state the BGS is in and selling accordingly. Why should other professions require it?

High Rez zones are to combat what a single hotspot is to mining. You can make money there, but not very much.

Last check single hotspots pay a lot more than Res sites.
 
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Which is crazy... rewards of combat should be from how well you fight, and the toughest thing you can take down, not how well you can metagame it.
Not to mention you will eventually become hostile to the faction you target. Rocks don't get angry no matter how often you steal their children. You'd think at least the owners of Borann would be after you to pay taxes!
 
Not to mention you will eventually become hostile to the faction you target. Rocks don't get angry no matter how often you steal their children. You'd think at least the owners of Borann would be after you to pay taxes!
Bit of a tangent, but this is why I keep pushing for either access to more rewarding antagonistic activities the more hostile you get to a faction, or alternately, access to a dedicated "black" mission board, where instead of being offered missions from the various factions, with rewards increasing with how allied you are, you are offered missions from "Unidentified Contacts" which target factions, and increase in pay based on how bad your reputation is. And then make docking when Hostile possible using Anonymity Protocols, and allow that board to be accessible if Hostile/Wanted.
 
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