Today is a very special day for me: not only has it been roughly 3 years since I started this game, with about 1500 hours clocked, it is also the day that I finally completed Triple Elite. I take this as an opportunity to brag about some of my favourite ships.
Probably the ship with "most hours clocked, most kills logged" is my trusty Chieftain, the
Valkyrie.
For me it's the perfect combat ship: it has speed, agility, and plenty of firepower. This is my PVE rig. I usually arm her with 2-3 Cytos, maybe 1 small TV beam, and a medium corrosive MC. On the large hardpoints I first ran PAs, then Pacifiers; now most recently I've grown a liking to a pair of Modplasmas, which work just dandy against NPCs. For her I picked the Operator Red paintjob, because I like a black-red combo, like my motorbike. ^^
Also, the Chief holds a special place in my heart because it's an excellent design from a Hard-SF perspective, with the engine nacelles mounted on those wingtips for excellent leverage, and note how the rear pair is slightly narrower and higher up so the front thruster jets would not hit the rear nacelles. If ED was a bit more stringent and simulative with the various ships' flight envelopes, most ships (including the Federal line and the FDL) would have to be sluggish as a pregnant toad due to their thrusters being so close to the long axis.
Source of name: you know what a Valkyrie is. The battle-maidens from Nordic mythology, that escort the fallen heroes to Valhalla.
When the Thargoid war started, I didn't want to rip my Valkyrie apart so I built another one specifically for that job, the
Valkyrie AX:
I decided that AX-optimized ships should be visually distinguishable from regular ones, so I gave her this nice shiny Stygian Red paintjob.
Initially I tried the AXI Meta build, but soon realized that this wasn't right for me. I play with Dual Sticks and I sure as hell won't play a space game with KB+M, so the Gausses just were too difficult to use, also the ammo supply is annoyingly small. I tried various combinations of Modshards and Modplasmas, but to be honest, I never was really happy with anything. So the VAX was way less successful than I expected her to be.
Then one of my buddies convinced me to try out the FAS. Truth be told I've always hated the Federal line of ships, mostly because they are such ugly bricks, and also in PVE the Chief was so obviously superior. So my buddy had some convincing to do. But then I did give it a try and had to admit... I love it!
I outfitted my
Erinys with 3 Modshards under the nose, 1 med TV beam up top -- she could take a large one but I find that problematic with the power requirements, and the cooling effect of the medium is good enough. With 2 Sirius launchers she has 10 heatsinks to go around, plus a scanner and an SFN.
I had to wait pretty long until I had the chance to give her a decent paintjob, but finally the Stygians became available again just 1 month ago, and I made my choice for the Tungsten one. It's really hard to catch in screenies, but it looks really awesome in the game. Like, some black-gold stealth vibe.
Long story short, it was the Erinys that carried me most of the distance between "Deadly" and "Elite", killing countless Interceptors and soloing many an AXCZ. This is also the ship in which I gained the Sole Survivor rank in AXI. [I never dared to tackle the Medusa solo]
Source of name: Erinys is the singular of Erinyes, the original Greek name of the creatures known as the Furies in Roman mythology. A demi-goddess of revenge. After the Thargoid massacres in countless human-populated systems, there was a lot of avenging to do.
Weakness: this is a plain hull tank build, without repair capacity, so I prefer to fly it only in station or ground CZs where I can dock to repair and resupply. Also the 3 shards are awesome against Cyclopes, decent against Basilisks, struggling against Medusas but hopeless against Hydras.
Another ship worth mentioning would be the Clipper
Aries, which used to be "recreation only" but with which I now managed to sneak into a Maelstrom and snatch enough materials to unlock the caustic sink launcher. It is fast, agile, tanky and runs cold enough to avoid detection, so I might use it as a smuggler ship when the war is done.
It bears the Asemic White paintjob because it is just the best fit for these elegant Gutamaya lines.
Source of name: Aries means Ram (both the animal and the zodiac sign), and like a ram the Clipper likes to ram things. Class 8 hardpoint for the win!
Of course I have plenty of other ships, like my trusty Phantom
Hrimfaxi that earned me the Explorer Elite rank. But that's a pretty straightforward build, and actually carries the stock paintjob because it looks so good, no other seems worth spending ARX on, so I don't need to take a picture. It uses a double-engineered FSD and has strong enough engines to run from any thargoid interceptor.
It might also be fun to talk about some "recreation only" small combat ships, but if I do that I'll make a separate post.