Which is mad and bizzarre that they CAN keep things persistent, but in some cases, it doesn't...
Yes
It is almost like
Mission calls on the scenario
The NPC is created for the scenario
The Scenario begins with the NPC in SC
The NPC Interdicts you or you interdict it
The NPC flees after some fighting
Since you dont follow the wake then the scenario is reset as soon as you leave the instance back into SC
The Scenario begins again with the NPC in SC
vs
Mission calls on the scenario
The NPC is created for the scenario
The Scenario begins with the NPC in SC
The NPC Interdicts you or you interdict it
The NPC flees after some fighting
You follow the NPCs wake
The scenario continues with the damage on the NPC being saved
Feels like there is a missing flag somewhere
Or as it is a Mission related NPC the system resets it so you can find it again rather than failing the mission by allowing them to flee
It is the same with the Wrinkle NPCs
If they flee and you dont follow them they come back 100% health, but if you follow them they keep the damage.
Also like the weird if they interdict you and you submit and flee, they will always come back after you as if that is resetting the wrinkle scenario, but win the interdiction and that must flag the scenario as complete as they dont bother you again.
This would probably be easier with a flow chart but feels like there is a "correct" way to complete a Mission Scenario and if you dont follow do it that way the mission scenario is reset rather than saved for the next step.