Engineers "bring 50 Cigars" ... sure... *grind*

Its not that bad...

Its not ment to be a objective you just get in one go.
You have to work for your upgrades , via gameplay and time investement. like how games used to be , before the dark times... before the casuals
Because everyone MUST drop everything they do just for a game. Don't be such an elitist boob. Without casuals there would be no game because everyone would be doing things like working or spending time with their families. Get over it.
 
Because everyone MUST drop everything they do just for a game. Don't be such an elitist boob. Without casuals there would be no game because everyone would be doing things like working or spending time with their families. Get over it.
I don' t think casual refers to how much time you play the game but more how you play the game.
A rubigo grinder for instance is a casual player, anyone using spreadsheets and cheat tools is casual.
 
I don' t think casual refers to how much time you play the game but more how you play the game.
A rubigo grinder for instance is a casual player, anyone using spreadsheets and cheat tools is casual.

Actually the 'Hardcore' players are the ones more likely to use and develop spreadsheets, videos, and find cheats and exploits for games than the casual audience is.
 
I forgot that part. I was thinking BOTTLES because it would be improbable to the point of impossible that a single person would order a private stash of 200 tonnes.

200 metric tonnes of fluid is 200 000 bottles of 1 liter each.

What's he using it for? Rocket Fuel???

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1 tonne of brandy is 1000 bottles
1 tonne of slaves is about 10 slaves (life support weight and all that)
1 tonne of drugs is a crap tonne of drugs.

How big a party would require MORE than a tonne each?

Well, you see, parties are quite big in Elite Dangerous. I hauled 6000 tons of coffee - that's right, coffee - for the CG regarding the aftermath of the Diamond Frogs Distant Worlds Expedition party alone. How many cups of coffee would that be?

How much coffee goes into one cup? 10 grams? If one ton is 1000 kilograms, and a cup of coffee has 10 grams of ground coffee beans, then there's 100,000 cups of coffee in one ton. So, if I hauled 6000 tons of coffee, I brought 600,000,000 cups worth of coffee? Right? I think? Math has never been a strong suit of mine - even basic math, but.....regardless these people throw one hell of a party.
 
This Youtuber nailed it, at least in my personal opinion and I am sure for many other players too. Sadly enough, you can feel his frustration through the video... So please have patience with him...

https://www.youtube.com/watch?v=sZYCDUDFPfE

Don't geht me wrong, the game itself is good. The people don't complaining about the game itself, they complain about the repetitive gameplay and the lack of ingame tools and possibilities to make the way you go much more interesting and rewarding.

What I can't understand: Why put FD a large amount of energy and time in this update that a lot of the player base declare as a pain in the back? They could left the game as it is and add only the new weapon mounts and the mission board upgrade and some fixes to the missions and the AI. This had saved their development time so they are in their schedule for the next 3 pending updates.
 
I don' t think casual refers to how much time you play the game but more how you play the game.
A rubigo grinder for instance is a casual player, anyone using spreadsheets and cheat tools is casual.

Somebody* playing Elite with a spreadsheet on a laptop next to them is definitely not a casual.

*Me before I took a little break.
 
I find it a tad funny, that people who obviously have not played those rares in 2.1 will give there wisdom how it works. I have done rare trade routes before and this for sure does not work as before.

Cigars spawn like 2 per ten minutes at the moment. I even had 1 per 10 minutes when I did this     .

Now I am at Fujin Tea. 100 is needed with 4 spawing at 10 max cargo. Same      basically, same time frame.

Both are manageble if you write nasty comments about it in forums while you wait ;)


200 Lave Brandy however is hardly doable at the moment due to the state Lave is in. There might even be no spawn at all. This is a prime example of developers not talking to each other. One saw the original spawn rate and sait, well ten times and you are done, but then another developer tied the spawnrate to the state of the system and crash boom bang all is in the dumbster
 
See, this has nothing to do with casuals or hardcore or whatever.

What challenge does it pose to have to wait in a station doing nothing waiting for the commodity to just respawn? Is this something only non-casuals can manage?

Honestly, I would rather it takes 10 times the effort as long as I am actually doing something and enjoying the game rather than sitting and looking at the clock tick. By the way, by effort I don't mean RNG. RNG is a lazy, lazy solution to the problem of posing a good challenge to a player.

Especially the Brandy. It is just nuts.
 
See, this has nothing to do with casuals or hardcore or whatever.

What challenge does it pose to have to wait in a station doing nothing waiting for the commodity to just respawn? Is this something only non-casuals can manage?

Honestly, I would rather it takes 10 times the effort as long as I am actually doing something and enjoying the game rather than sitting and looking at the clock tick. By the way, by effort I don't mean RNG. RNG is a lazy, lazy solution to the problem of posing a good challenge to a player.

Especially the Brandy. It is just nuts.

Yes, it is. But as I said before: While I agree that "something" has to be brought to the engineers as an entrance fee, I still don´t get why it`s nothing but GRIND. A variety of things would have been much better. Repetitive stuff is always bad for a game. And while we have a pretty big sandbox it would have been a good idea to use it - like I said before - bring raregood A, commodity B, 2 scooped canisters of C etc., and this per engineer, all backed up by a small story. Even if the time (workload) is as long as the repetitive grind you will have some more variety and thus more fun.

But this grind is pretty un-creative and a bad design decision :( Sorry, Mike :(
 
Yes, it is. But as I said before: While I agree that "something" has to be brought to the engineers as an entrance fee, I still don´t get why it`s nothing but GRIND. A variety of things would have been much better. Repetitive stuff is always bad for a game. And while we have a pretty big sandbox it would have been a good idea to use it - like I said before - bring raregood A, commodity B, 2 scooped canisters of C etc., and this per engineer, all backed up by a small story. Even if the time (workload) is as long as the repetitive grind you will have some more variety and thus more fun.

But this grind is pretty un-creative and a bad design decision :( Sorry, Mike :(

Totally agreed. Honestly, I think they should have leveraged their mission system to do some interesting and unique multi-part missions requiring different skillsets to unlock different engineers. There was so much potential to what they could have done with it, and instead just chose mindless boring grinds for each and every one. Some worse than others.
 
Yes, it is. But as I said before: While I agree that "something" has to be brought to the engineers as an entrance fee, I still don´t get why it`s nothing but GRIND. A variety of things would have been much better. Repetitive stuff is always bad for a game. And while we have a pretty big sandbox it would have been a good idea to use it - like I said before - bring raregood A, commodity B, 2 scooped canisters of C etc., and this per engineer, all backed up by a small story. Even if the time (workload) is as long as the repetitive grind you will have some more variety and thus more fun.

But this grind is pretty un-creative and a bad design decision :( Sorry, Mike :(

You could also make it so that these entry materials are used to make some sort of unique module. Nothing OP, but just something that feels like a reward and a nice introduction to the Engineer in question.
 
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