Because everyone MUST drop everything they do just for a game. Don't be such an elitist boob. Without casuals there would be no game because everyone would be doing things like working or spending time with their families. Get over it.Its not that bad...
Its not ment to be a objective you just get in one go.
You have to work for your upgrades , via gameplay and time investement. like how games used to be , before the dark times... before the casuals
I don' t think casual refers to how much time you play the game but more how you play the game.Because everyone MUST drop everything they do just for a game. Don't be such an elitist boob. Without casuals there would be no game because everyone would be doing things like working or spending time with their families. Get over it.
Cigars spawn for by 2 per tick. That's a long, long, long wat.
I don' t think casual refers to how much time you play the game but more how you play the game.
A rubigo grinder for instance is a casual player, anyone using spreadsheets and cheat tools is casual.
Need to drink a lot to be able to turn the wheel of fortune.
ROFL! [haha]There's nothing mysterious about an alcoholic engineer
I forgot that part. I was thinking BOTTLES because it would be improbable to the point of impossible that a single person would order a private stash of 200 tonnes.
200 metric tonnes of fluid is 200 000 bottles of 1 liter each.
What's he using it for? Rocket Fuel???
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1 tonne of brandy is 1000 bottles
1 tonne of slaves is about 10 slaves (life support weight and all that)
1 tonne of drugs is a crap tonne of drugs.
How big a party would require MORE than a tonne each?
I don' t think casual refers to how much time you play the game but more how you play the game.
A rubigo grinder for instance is a casual player, anyone using spreadsheets and cheat tools is casual.
See, this has nothing to do with casuals or hardcore or whatever.
What challenge does it pose to have to wait in a station doing nothing waiting for the commodity to just respawn? Is this something only non-casuals can manage?
Honestly, I would rather it takes 10 times the effort as long as I am actually doing something and enjoying the game rather than sitting and looking at the clock tick. By the way, by effort I don't mean RNG. RNG is a lazy, lazy solution to the problem of posing a good challenge to a player.
Especially the Brandy. It is just nuts.
Yes, it is. But as I said before: While I agree that "something" has to be brought to the engineers as an entrance fee, I still don´t get why it`s nothing but GRIND. A variety of things would have been much better. Repetitive stuff is always bad for a game. And while we have a pretty big sandbox it would have been a good idea to use it - like I said before - bring raregood A, commodity B, 2 scooped canisters of C etc., and this per engineer, all backed up by a small story. Even if the time (workload) is as long as the repetitive grind you will have some more variety and thus more fun.
But this grind is pretty un-creative and a bad design decisionSorry, Mike
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Yes, it is. But as I said before: While I agree that "something" has to be brought to the engineers as an entrance fee, I still don´t get why it`s nothing but GRIND. A variety of things would have been much better. Repetitive stuff is always bad for a game. And while we have a pretty big sandbox it would have been a good idea to use it - like I said before - bring raregood A, commodity B, 2 scooped canisters of C etc., and this per engineer, all backed up by a small story. Even if the time (workload) is as long as the repetitive grind you will have some more variety and thus more fun.
But this grind is pretty un-creative and a bad design decisionSorry, Mike
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