Broken Atmospheric Lighting

Volumetric fog never went anywhere, you just need an atmosphere thick enough.

Elite_Dangerous_Screenshot_2021.11.14_-_19.01.43.31.jpg
Looks nice. Is it possible to get these kind of effects (as seen in Alpha):

Volumetric Fog 1.png

Volumetric Fog 2 - Working (Alpha).jpg
 
Yes I suppose, those are just the result of the already existing fog/haze effect with the correct light tint applied, exactly the thing that has been showed in that preview. It's only a matter of finding atmospheres dense enough to scatter light with such dramatic effect.
 
We should all stop bickering about what is essentially pure speculation, and just reserve judgement until we actually get our hands on Update 9.

We know they're fixing the stellar light tint issue, and from what they've shown off so far, it seems to make a really nice difference, regardless of how the atmospheric fog may or may not play into it.

If there's still issues with atmospheres after Update 9, we can analyze it and then submit a new bug report.
 
Volumetric fog never went anywhere, you just need an atmosphere thick enough.

Elite_Dangerous_Screenshot_2021.11.14_-_19.01.43.31.jpg
Update 9 will shine (pun intended) especially in this kind of scenario. Not only will the ground be tinted slightly yellowish, but the fog/mist will change from a white haze to a more yellowish one too. Even scenes where no substantial mist was present at first sight will now look completely different and more volumetric.

(From the images shown on yesterdays stream it was quite apparent that the fog will change it's white appearance too.)
 
We should all stop bickering about what is essentially pure speculation, and just reserve judgement until we actually get our hands on Update 9.

We know they're fixing the stellar light tint issue, and from what they've shown off so far, it seems to make a really nice difference, regardless of how the atmospheric fog may or may not play into it.

If there's still issues with atmospheres after Update 9, we can analyze it and then submit a new bug report.
No no no, that's entirely too reasonable an approach for a games forum.
 
Update 9 will shine (pun intended) especially in this kind of scenario. Not only will the ground be tinted slightly yellowish, but the fog/mist will change from a white haze to a more yellowish one too. Even scenes where no substantial mist was present at first sight will now look completely different and more volumetric.

That's exactly what I hope for, since this is how that place looked:
Elite_Dangerous_Screenshot_2021.11.14_-_23.27.39.90.jpg

And this is how it was supposed to (made this at the time):
Elite_Dangerous_Screenshot_2021.11.14_-_23.27.39.90_2.jpg

Looking forward to get back to that place and similar ones.
Elite_Dangerous_Screenshot_2021.11.14_-_19.14.24.77.jpg
 
Bloom surely has nothing to do with that, godrays on the other hand can easily be mistaken for volumetric fog since the end result is the same (giving the look of light being scattered by and projecting shadows through a tenuous medium), just far more accurate and consistent in the case of actual volumetric fog. Same works for distance haze, you can just apply a gradient but simulating an actual medium in between surely gives better results. As for the fog appearing in some canyons in Horizons (two things sorely missing in Odyssey until now), no idea if it was volumetric stuff, looked like it but I have no competence in the matter whatsoever.

Edit - I was only thinking about godrays actually, got now what you meant about bloom, yes in some cases heavy bloom could be confused for volumetric fog diffusing a light source behind it.
 
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Volumetric fog never went anywhere, you just need an atmosphere thick enough.

Elite_Dangerous_Screenshot_2021.11.14_-_19.01.43.31.jpg
All I'm seeing here are god rays, not the same thing, bud. Also, in Horizons there were a few locations with fog on airless planets. Volumetric fog is most definitely gone or heavily paired back in Odyssey. Someone has already posted images of atmospheric fog/haze during the Alpha phase and dear lord do they look much better than anything in Odyssey right now.
 
May anyone confirm another bug with atmospheric lighting? I mean disabling all atmospheric thing from the star during FSD countdown.
 

Deleted member 182079

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Visited Taygeta earlier. Still as drab-beige/grey as before. Shame.

Assume the fix applies only to atmos then?

Edit: tried another planet, and landed nearer the terminator. I can see the effect now, even on a non-atmo planet. I'm not really sure whether I like it though, and I don't know how realistic it is... am not a physics nerd... below image is from Maia A7.
Screenshot_0050.jpg

Screenshot_0049.jpg

Same location, first image is looking away from the sun, second is looking at it (and yes, those are Ultra+ settings, SMAA @ 2k and no FSR/CAS...).

You can see that when looking into the direction of the sun there's a white 'halo' area on the ground, this is more visible the higher up you go (as in, the area it applies to is around a certain radius, which on the ground looks bigger obviously).

Edit 2: here's a shot from higher altitude. I roughly marked the area that's affected by the star so you can see what I mean (hopefully)
Screenshot_0051.jpg
 
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