Do we have any details about what furrycat's Poisson d'Avril is about yet?
If you check out our discord server you can see a preview of the beautiful race banner!
(no, no details, other than a couple possible starting and ending points)
Do we have any details about what furrycat's Poisson d'Avril is about yet?
.. and ate my first ever chilli dog ..
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If you check out our discord server you can see a preview of the beautiful race banner!
(no, no details, other than a couple possible starting and ending points)
...
I guess I'll just have to keep an eye out for the next race details then!
Are most of the races around a theme? Chicken Run was obviously around high G landings...
How do I find out about previous race themes you have had?
Who do I submit a suggestion too if I'm able to come up with a suggested race?
...
The only caveat I can see is that you would need to submit video evidence as screen shots would be insufficient. Would this be a problem on the console platforms?
Oh, I love making up explanations! Probably the landing pads, which we know are already capable of moving, have built-in hydraulic shocks underneath, to lessen the strain on the landing gear, and provide some protection for pilots who come in too fast. The ground doesn't, so you don't get that small but important deceleration cushion.The landing pads in Elite have magical properties [squeeeee] Planet's surfaces are a brilliant place to demonstrate this, though the same does apply in stations, (I'm making up the numbers but) if you were to hit the landing pad at a certain speed you would do roughly 10% of the damage you would do if you hit the ground just a few feet away. If you tried to land on a planets surface in a shieldless hauler doing about 60 Km/s then I reckon you'd blow up, but I can nose dive into a pad doing ~330 Km/s and come away with 18%
Who needs practical explanations when you have magic![]()
I figured it was because faffing about in 5g is significantly more dangerous than in 0g.I mean I don't want to be "that guy" and it doesn't affect me in any way, but if the amendment was put in to stop people doing this at Noriega, then I don't really see the difference.
Yep, that seems to be the best approach, IIRC I actually figured that out during Heavy Metal Megadeth, and then managed to forget it here, or chickened out. Derp a derp.Today I played with the OC approach at Weber a bit. It seems like the approach Ozric described is pretty much the only viable option, since it's impossible to enter OC at high speeds and loose altitude quickly at the same time (to avoid getting slowed down too much) due to the 200 km/s vertical speed limit. So skimming above the blue OC line until reaching a safe vertical speed (ideally directly above the base) and then flying vertically down at 200 km/s seems to be the fastest option for high g planets. Example Video:
I don't understand... happened?Also I rewatched the video of the Courier I lost while getting an overview of the course. These Sidewinders are surprisingly sturdy...
Aw man! I've never seen a Thargoid yet, that would've been great!TBH, I knew going in that my only chance of securing a podium place was if no one else entered! Alas, my contracted Thargoid Interceptors failed to interdict Bruski, which ruined my plan! {Snidely Whiplash voice} "Curses! Foiled again!"
Congrats, that's insane and amazing! Well flown good sir. o7That was the most intense final few minutes of a race, ever! And it also included something I've never seen before, I'd like to thank Frontier as they taken a bit of stick recently for their displayed rounding of numbers, but I am very grateful of it
I had an idea of what I thought was possible and I beat that! Run submitted.
I might be wrong, but I think it's actually faster to move directly away from the primary, even if that's away from the final destination. Getting up to 10+ c faster eliminates any loss from being a few more ls away from the target (I think).Normally when I drop into a system I find the shortest way to point away from the main star while making sure that my target is still showing a filled in circle on the radar (so I'm not moving away from it).
One way to avoid a lot of that is to approach at a curve that goes above (or below) the system plane, thus sidestepping most of the bothersome obstacles. It's not foolproof, but it makes it much easier.But with this race there's the extra complication of the other planets, trying to line yourself up so you give the ones that are inbetween you and the target a wide enough berth that their Gravity Wells don't slow you down too much.
This makes sense now! I noticed those same irregular dropouts, but didn't think of the mountains until my last run, at which point it was too late to make corrections. I suspect that could have bearing on the Total Recall races as well.A mention should also be made to Korniyenko Terminal at this point, as it was a pain to get right because of the mountain range it sat nestled in. If you approached it from the wrong side (over the mountains) then you would end up dropping from OC earlier and also face the prospect of dropping from Glide much further from the base, which is the regulation Hauler was a nightmare.
Nicely done. I don't particularly enjoy finicky fuel management, but it's a joy to see it explained and done so well.The pivotal part of the race (especially after the exit from Weber was obscured) was getting the jump between Wolf 562 and 5 G. Capricorni down to one jump. It was possible to do in the regulation hauler, but the fuel had to be the right amount to allow the jump. In one of my failed attempts on the last day I worked out how much I needed to manually add at Wolf 562 in order to make the jump in one go. Selecting my bookmark for Moore Beacon still wanted to make it 2 jumps, but then I just manually selected 5 G. and once I was in the system the bookmark kicked in and targeted the station straight away.
:O Hit the NOSE?! I was doing it all wrong in the hauler apparently.And lastly, there was Weber... oh Weber... I really don't understand why things seemed to change towards the last couple of days, but basically the plan was: Drop from Glide, once I was 3Km from the surface then cut the throttle, aim for the landing pad and try to hit it perfectly on the nose of the hauler, bounce in the air, pull the ship horizontal and then hold the up thrusters. As the gravity was so high if you were too much off of vertical then you would get dragged straight towards the pad before the thrusters could kick in and in the hauler that was deadly. Then you just have to try and land without smashing the rest of the ship.
Nooo, seeing those moments is the best part!Then followed the insanely tense run to Noriega. Having messed up my previous 9 attempts in a row, my heart was pounding in my chest, I thought I'd messed up the entry into the station (I'm glad there's no camera on me so you can't see me ducking in my chair)
It's too late now, but I think you can find that info in the stats panel on the right side.and then I landed far too hard on the pad for someone who only had 4% hull left... I'd love to know what actual % I ended up with, I'd like to think it was 0.01%![]()
Yep, I think there's an optimal mix somewhere in there, but likely it's overshadowed by supercuirse, and if we kept trying, eclipses.Excellent Analysis! I've just compared our videos* and it looks like I gained a bit of time at the OC approaches while your landings were a lot faster. Good idea with the armor and the consistent heavy lithobraking. I lost a lot of time with go-arounds due to low hull percentage (I really should have repaired a few times). On the other hand I saved a bit of time by not having to open station services (it does seem like the pad goes faster up and down with 'launch' from the surface instead of 'hangar' -> 'launch' aswell).
This and the FAoff trick are both fascinating, and I'll have to keep them in mind if I ever go exploring.Another thing that can help on high gravity worlds (and can be great fun) is completely controlling your descent with ship attitude only: Since the bottom thrusters are always "strong enough" but all the other thrusters aren't, you can control your descent acceleration/speed with pitch and roll. This is even more gentle acceleration than turning FA off for a short time (especially with unreliable HOTAS buttons...) and you get a slight drift in the direction of inclination aswell, probably a bit like a slip with aircraft.
Especially with weak thrusters in very high gravity this is probably the safest way to land since the momentum gained is very low.
I mean, it *was* sponsored by insurance adjusters. That alone should've been a tip-off.Thanks Ashnak for such a brilliant race.
The pre-race race should have been an omen for how my time on the course would pan out though.
Easily my highest rebuy cost of any race due to the many, many arguments I had with these particular planets![]()
How strange... what power plant were you running? I rarely get overheating in my Aspx.I ran in the Asp which has a major overheating problem. Twice I landed at Noriega without the cargoNever noticed. Weirdly the hatch failed at the star on the second jump from Weber both times and not leaving Weber.
Long life! *pours out a carbouy of jet fuel onto some station grating for the glory days of the AspX*I have finally bit the bullet and am now off to get the DBX tweaked ready for the next race. Boo-hiss. Long live the Asp!!
But of course. After allAnd sometimes also guts-to-the-walls and gory, especially when you badly miss a manoeuvre at exceedingly supersonic speeds!![]()
Sounds plausibleOh, I love making up explanations! Probably the landing pads, which we know are already capable of moving, have built-in hydraulic shocks underneath, to lessen the strain on the landing gear, and provide some protection for pilots who come in too fast. The ground doesn't, so you don't get that small but important deceleration cushion.![]()
There's a Sidewinder hidden somewhere in there, you can see it on the scanner and barely make out its radiators against the dark background.I don't understand... happened?
I nearly always move directly away from the star at first aswell and then gradually turn towards the target.I might be wrong, but I think it's actually faster to move directly away from the primary, even if that's away from the final destination. Getting up to 10+ c faster eliminates any loss from being a few more ls away from the target (I think).
Yep; I think it's way harder to get consistent times in (especially longer) races with planetary landings, the main reasons being:Yep, I think there's an optimal mix somewhere in there, but likely it's overshadowed by supercuirse, and if we kept trying, eclipses.
I figured it was because faffing about in 5g is significantly more dangerous than in 0g.
I might be wrong, but I think it's actually faster to move directly away from the primary, even if that's away from the final destination. Getting up to 10+ c faster eliminates any loss from being a few more ls away from the target (I think).
One way to avoid a lot of that is to approach at a curve that goes above (or below) the system plane, thus sidestepping most of the bothersome obstacles. It's not foolproof, but it makes it much easier.
:O Hit the NOSE?! I was doing it all wrong in the hauler apparently.
It's too late now, but I think you can find that info in the stats panel on the right side.
I nearly always move directly away from the star at first aswell and then gradually turn towards the target.
My rule of thumb (I love rules of thumb) is to start the turn when my speed value is at about 0.5-1 % of the distance to the target per second. For example with a station that's 200 ls away, I start turning towards it at a speed of 1-2 c. Not sure if this is anywhere close to optimal though.
Oh, I love making up explanations! Probably the landing pads, which we know are already capable of moving, have built-in hydraulic shocks underneath, to lessen the strain on the landing gear, and provide some protection for pilots who come in too fast. The ground doesn't, so you don't get that small but important deceleration cushion.![]()
I mean, it *was* sponsored by insurance adjusters. That alone should've been a tip-off.![]()
How strange... what power plant were you running? I rarely get overheating in my Aspx.
Long life! *pours out a carbouy of jet fuel onto some station grating for the glory days of the AspX*
For all of the above, the Buckyball Racing Club website.
Drakhyr is usually the manager of the race calendar, but if you want to find someone to host your race idea, a post in the Buckyball Racing thread would probably be a good idea - or perhaps on the Discord channel :S. Usually, though, the honor of hosting a race goes to the inventor. If you're unsure about how to go about it, just ask your questions in the Buckyball thread, they're a great bunch over there (this was my first race as host, btw).
Not only on consoles. Also, not every PC player is capable of (or comfortable with) recording videos while racing (somewhat problematic in my case - even without video recording, my rig is running at full throttle for VR) or uploading the stuff (forget it - >3 hours for a 10 minute video....).
CMDR Perseus Tacitus managed something like that in the last race, the Medevac Memorial Challenge: participants had to fly through a tunnel in one of the in-game space structures and drop off some cargo in there. Screenshot from the inside of the tunnel after the drop was required.
Most races have a theme of some sort or another, sometimes around in-game mechanics, like high-g landings, other times around a movie or pop culture, like The Italian Job, and sometimes both, like the Total Recall series.
Previous race banners and scoreboards can be found here: http://buckyballracing.org.uk/pastevents.html and you can also find them pretty easily in the Community Events forum (the threads with the buckyball naming scheme stick out, and I think make up about half the post counts here)
Generally one submits suggestions to Drakhyr, and discussion about scheduling future races can be found in the club thread: https://forums.frontier.co.uk/showthread.php/193467-Buckyball-Racing-Club/page156
Course design includes running the race, and is generally open to all members. Not sure when the next open slot is, but I'm sure if you page back you'll find some info. As you see, we're *very* organized.
I don't think there's been a race like that, sounds like fun! I think both consoles can record video now, although I'm not sure, and will leave it to them to describe their operation.
Edit: Oops, beaten to it.![]()
...in a different bar. Well, not so much a bar as a cleverly hidden nook between a few stacks of old cargo containers, in a rarely used part of the spaceport's storage area. Run by a few entrepreneurial grease monkeys, this place was reputed to have the best drinks in a hundred lightyears radius. Perhaps slightly exaggerated, but not really surprising, considering that anything passing in to or out from the system, legally or illegally, at one point would pass through these hands. Not that easy to find, even if you suspected it was there, and if you found it, you would still have to manage to get in, but well worth the trouble.
"Hi Bjorn, how's it going?"
"Oh, same old, same old. Yourself?"
"Getting better, thanks. The leg's coming up nicely. That's what you get for accepting stupid bets on a 5g world, I guess."
"Well, you had your fun. Here, cheers!"
"Cheers! How is Charlie doing?"
"Ready to tear the producer's throat out - and vice versa. Since I replaced that transmitter a couple of weeks ago, they've been listening to the sound of the aircon in the PF's executive boardroom 24/7, continously. If they weren't so knackered, they'd have killed each other three times by now. As it stands, they have to be content with over-sweetening each other's coffee."
"Cute. But I thought those Saud-Krugers all had state of the art drinks synthesizers right in the cockpit?"
"Been on the fritz since two days after we docked here. All it serves right now is rooibos-vanilla, and the spares are locked up in customs."
"Bleurghh. So, there's nothing from the PF?"
"Nothing from that boardroom, at least. But here, check Galnet."
"Can't see anything."
"Page 5."
"Nothing here, either. Ship statistics, trade figures... You can't be talking about the system security's annual picnic now?"
"Nope. Bottom of the page."
"Missing Persons?"
"Yep."
"Hmmm... doesn't ring a bell, sorry."
"Me neither, at first. But the station runs them through their databanks every morning, just to see if there's anything juicy for page three."
"And...?"
"Third guy down."
"Xruq... by Kosheisi's freezing brass balls, where did that guy come from?"
"Some Alliance backwater even you probably never had heard of. More interesting, where did he go to."
"Why? And stop teasing me - you may be six foot two, but I can still kick your backside, dear cousin."
"Six foot three, actually - hey, stop that. Ok, basically, because until four days ago, he was employed as chief analyst by the Pilot Federation's Cargo Insurance department. Next morning, he turns up at the docks, pays some lucky guy a big wad of cash for an A-rated, tuned up Courier and files a flight plan for Maclaurin Dock in Makaneane."
"Where he never arrived?"
"Where he never arrived."
"And now?"
"Producer wants us to follow him, Charlie complains that's useless."
"He may be right - Makaneane is an anarchy, after all. They tend to be somewhat... reclusive. Anyone turning up, asking too many questions, they tend to be missing, too."
"In Charlie's case, the producer might be willing to risk that - but she doesn't want to lose the station's Orca, so that's a problem right now. But have you seen the reward in this case?"
"Haven't checked, there's nothing worthwhile ever in there."
"Do it."
"..... Is that a misprint?"
"No. Station's verified it."
"Interesting. I'll tell the guys to keep their eyes open. Thanks."
"No charge. Bye."
"See you."
Thanks Ashnak for a superb course and thanks to you guys who have tried help us improve our racing. I've nothing to add here. Maybe "my cat smells like cat food". That's how I feel next to all the technical clever guys! My tactics are point the front and push the throttle caveman style.
Congratulations to all racers especially you who have raced for the first time and of course, a hearty well done to Bruski, cookiehole and Aken B who gave me a beating, oh if only I had more time!! Well done Ozric for your first win too
Thanks Bruski,
I've added the buckyball races Discord server so that I can chat with you guys on there
I guess I'll just have to keep an eye out for the next race details then!
Are most of the races around a theme? Chicken Run was obviously around high G landings...
How do I find out about previous race themes you have had? Who do I submit a suggestion too if I'm able to come up with a suggested race?
One idea I had was a Thread The Needle type race... This would involve multiple systems with increasingly higher G planets with larger ring systems (and distances between planet and inner ring edge). You would have to fly between the planet and it's rings and then jump to the next system, rinse, repeat for systems in the race. This would obviously require some skill passing between the planet and it's rings at speed... It would also require managing gravity slowdown...
If this is of interest and hasn't been tried before I could design a course for consideration? And no, I wouldn't expect to win! I'm nowhere near fast and accurate enough! I'd keep hitting either the Planet or the Rings and then have to wait for the cool down [noob] but it could be fun trying! One small mistake and you could be sitting there for a minute waiting for cool down! Only the ones with clean runs would win...
The only caveat I can see is that you would need to submit video evidence as screen shots would be insufficient. Would this be a problem on the console platforms?