Budget Trading Anaconda Build

Hi Guys,

About to get my 50mil paypacket from powerplay, so going to trade in my T9 and get a trading Conda. Any room for improvement on below (keeping budget in mind)? As you will notice, I do like to feel safe.

[Anaconda]
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster

BH: 1I Lightweight Alloy
RB: 8E Power Plant
TM: 7D Thrusters
FH: 6B Frame Shift Drive
EC: 5C Life Support
PC: 7D Power Distributor
SS: 8D Sensors
FS: 5C Fuel Tank (Capacity: 32)

7: 7E Cargo Rack (Capacity: 128)
6: 6E Cargo Rack (Capacity: 64)
6: 6E Cargo Rack (Capacity: 64)
6: 6E Cargo Rack (Capacity: 64)
5: 5A Shield Generator
5: 5E Cargo Rack (Capacity: 32)
5: 5E Cargo Rack (Capacity: 32)
4: 4E Cargo Rack (Capacity: 16)
4: 4E Cargo Rack (Capacity: 16)
4: 4E Cargo Rack (Capacity: 16)
2: 1E Standard Docking Computer
---
Shield: 1,103.26 MJ
Power : 23.70 MW retracted (99%)
23.70 MW deployed (99%)
24.00 MW available
Cargo : 432 T
Fuel : 32 T
Mass : 820.0 T empty
1,284.0 T full
Range : 21.38 LY unladen
14.19 LY laden
Price : 163,801,878 CR
Re-Buy: 8,190,094 CR @ 95% insurance
 

Nonya

Banned
The words "budget" and "Anaconda" don't really go together too well. Make sure you have enough to cover insurance.
 
Looks ok, just a few adjustments I would make:

- Replace the 5A shield gen with a 4A one to gain more cargo space. The shields will still be strong enough to survive anything until you can jump away.
- Replace the 5C Life Support with a 5D one -> The lighter, the better: more jump range
- Replace the 7D Power Distributor with a 6D one -> see above. Still enough energy to boost.
- Replace the 7D thrusters with 6D ones -> see above. Good enough for trading.

Once you can afford it:

- Replace the 8E PP with a 6A one -> Much lighter and better heat dissipation
- Obviously get a 6A FSD
 
Last edited:
Im not great at build but I'd say lose all he shield boosters to start with if you are on a budget.

Try this. If youre gonna trade you want range and cargo space. Not shields and a heavy power plant and heavy thrusters. Light years beat light seconds on trading.

[Anaconda]
U: 0I Heat Sink Launcher
U: 0I Chaff Launcher
U: 0I Point Defence


BH: 1I Lightweight Alloy
RB: 4D Power Plant
TM: 6D Thrusters
FH: 6A Frame Shift Drive
EC: 5D Life Support
PC: 4D Power Distributor
SS: 8D Sensors
FS: 5C Fuel Tank (Capacity: 32)


7: 7E Cargo Rack (Capacity: 128)
6: 6E Cargo Rack (Capacity: 64)
6: 6E Cargo Rack (Capacity: 64)
6: 6E Cargo Rack (Capacity: 64)
5: 5E Cargo Rack (Capacity: 32)
5: 5E Cargo Rack (Capacity: 32)
5: 5E Cargo Rack (Capacity: 32)
4: 4E Cargo Rack (Capacity: 16)
4: 4E Cargo Rack (Capacity: 16)
4: 4D Shield Generator
2: 1E Standard Docking Computer
---
Shield: 267.98 MJ
Power : 11.53 MW retracted (99%)
11.53 MW deployed (99%)
11.70 MW available
Cargo : 448 T
Fuel : 32 T
Mass : 543.1 T empty
1,023.1 T full
Range : 38.16 LY unladen
21.45 LY laden
Price : 163,442,096 CR
Re-Buy: 8,172,105 CR @ 95% insurance

More profit per trip and a much bigger range to trade in faster.

But Im not good at specifying ships and stuffs
 
Last edited:
Im not great at build but I'd say lose all he shield boosters to start with if you are on a budget.

Shield boosters cost close to nothing. They require a slightly more expensive PP of course, but they are totally worth it, especially if you want to trade in open.

Meet me with your build and I will kill you, before you even know what happened. OPs build otoh will get away easily.

The Anacondas biggest strength are its virtually invulnerable shields. I wouldn't recommend to turn it into a bigger Type 7.
 
Shield boosters cost close to nothing. They require a slightly more expensive PP of course, but they are totally worth it, especially if you want to trade in open.

Meet me with your build and I will kill you, before you even know what happened. OPs build otoh will get away easily.

The Anacondas biggest strength are its virtually invulnerable shields. I wouldn't recommend to turn it into a bigger Type 7.

I disagree. Unarmed is unarmed. Why would I go looking to meet you? A jump range of 20ly+ (30+ unladen) means you will damage me not kill me. I will be in another system in 5 4 3 2 1 and you wont have the range to follow. Is an unarmed trader ever planning to hang around and meet some one trying to kill them?

One trade run and you are forgotten as just an trade over head. Shield boost cost very little but must be powered which means a bigger power plant and so on.

5 4 3 2 1 dead? Dont think so.

Edit 1 - 30 percent more range mean far far better trade options.

Edit 2 - Why in the galaxy would you pick a fight with an unarmed trader any way?
 
Last edited:
http://www.edshipyard.com/#/L=706,m...a9Y8SBaD88I,0Bk0AA0AA0AA08c08c08c7RA07207203w


A trade ship is a trade ship. To try to pretend it is anything other than that is suicide. A combat ship trying to attack a trade ship will not be anything but a combat ship...So you will always be at a disadvantage to a pure combat ship...So don't try to compete against one...Build a pure trader...and laugh in the combat ships face as you FSD away.

This build will get you out of 95% of situations...The other 5% will be in trade CG's where pirates are running 4 deep. I have a build for that too....

I have never lost a trade Conda...I never run weapons.....
 
I disagree. Unarmed is unarmed. Why would I go looking to meet you?

You wouldn't, but I could go looking to meet you :)

A jump range of 20ly+ (30+ unladen) means you will damage me not kill me.

Jump range won't help you. You will be dead, before you can jump.

One trade run and you are forgotten as just an trade over head.

Let's try it out then :)

But seriously, I'm running a trade conda very similar to the OP's one, with the adjustments I mentioned. I'm always trading in open, have been attacked numerous times by pirates and psychos, but they never got my shields down. If I used your build, I would have died several times.

Maybe it's a different thing if you hide in solo, but even there your build would make me feel like being in a flying coffin instead of a flying fortress ;)
 
http://www.edshipyard.com/#/L=706,m...a9Y8SBaD88I,0Bk0AA0AA0AA08c08c08c7RA07207203w


A trade ship is a trade ship. To try to pretend it is anything other than that is suicide. A combat ship trying to attack a trade ship will not be anything but a combat ship...So you will always be at a disadvantage to a pure combat ship...So don't try to compete against one...Build a pure trader...and laugh in the combat ships face as you FSD away.

This build will get you out of 95% of situations...The other 5% will be in trade CG's where pirates are running 4 deep. I have a build for that too....

I have never lost a trade Conda...I never run weapons.....

The advantage to my build over the O.P's is my laden is still at +19LY....no combat ship will follow that range...NONE!

Edit: none that matter.
 
Last edited:
http://www.edshipyard.com/#/L=706,m...a9Y8SBaD88I,0Bk0AA0AA0AA08c08c08c7RA07207203w


A trade ship is a trade ship. To try to pretend it is anything other than that is suicide. A combat ship trying to attack a trade ship will not be anything but a combat ship...So you will always be at a disadvantage to a pure combat ship...So don't try to compete against one...Build a pure trader...and laugh in the combat ships face as you FSD away.

This build will get you out of 95% of situations...The other 5% will be in trade CG's where pirates are running 4 deep. I have a build for that too....

I have never lost a trade Conda...I never run weapons.....

Very good build sir! Good range and good cargo. You up the shield strength nicely and come in very cheaply too. Nice.

Yes Range :)
 
Last edited:
The advantage to my build over the O.P's is my laden is still at +19LY....no combat ship will follow that range...NONE!

Edit: none that matter.

Note, that OPs build has a 6B FSD in it, probably due to financial shortage. Once he replaces it with a 6A, combined with my other suggested modifications, he will jump 20+ LY laden, too.

I just don't get, why combat ships not being able to follow that range matters. Following high wakes is pointless anyway. Range is important to save time while trading. Some good routes can be flown with a single jump with a good Tradeconda.

Very good build sir!

First you argued against shield boosters and now a build with 8 shield boosters is good? Glad you finally got comprehensible ;)
 
Last edited:
You could probably get a 4a shield generator and make it work for the extra cargo. I used a 4A with 8 shield boosters on my conda without any problems in open. I have since buffed my shields to use a 4A Prismatic. I can boost into a wall with a cargo hold full of gold without dropping one ring.
 
Let me put it this way for you..I dont need a wake shift scanner to follow you....you better out jump me.

Standard escape procedure:
- Hyperjump and set throttle to zero
- Drop out into normal space immediately after jumping
- Jump on

Unless you can figure out where I intend to jump and start charging your FSD in less than 2 seconds after I started to charge mine, you fill find just an empty SC instance.
 
I used a build similar to Ben Ryder's but with an A5 distributor and 3A power plant. That particular build was optimised for a two-jump route between two systems with the quickest route requiring a 21.4Ly jump, so that's what I was able to achieve (only by swapping to a 16T fuel tank mind you).
 
Thanks guys, for suggestions and some healthy debate :)

The following is my chosen build. And it costs even less then my build... Good stuff! And as a bonus I can run away from Bortas! :)

[Anaconda]
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster


BH: 1I Lightweight Alloy
RB: 8E Power Plant
TM: 6D Thrusters
FH: 6B Frame Shift Drive
EC: 5C Life Support
PC: 6D Power Distributor
SS: 8D Sensors
FS: 5C Fuel Tank (Capacity: 32)


7: 7E Cargo Rack (Capacity: 128)
6: 6E Cargo Rack (Capacity: 64)
6: 6E Cargo Rack (Capacity: 64)
6: 6E Cargo Rack (Capacity: 64)
5: 5E Cargo Rack (Capacity: 32)
5: 5E Cargo Rack (Capacity: 32)
5: 5E Cargo Rack (Capacity: 32)
4: 4A Shield Generator
4: 4E Cargo Rack (Capacity: 16)
4: 4E Cargo Rack (Capacity: 16)
2: 1E Standard Docking Computer
---
Shield: 969.75 MJ
Power : 21.91 MW retracted (91%)
21.91 MW deployed (91%)
24.00 MW available
Cargo : 448 T
Fuel : 32 T
Mass : 778.0 T empty
1,258.0 T full
Range : 22.49 LY unladen
14.48 LY laden
Price : 158,684,489 CR
Re-Buy: 7,934,224 CR @ 95% insurance


PS. With 15% ship discount in Li Yong-Rui territory, I may be able to afford 6A FSD after all...
https://forums.frontier.co.uk/showthread.php?t=155377&page=28
 
Last edited:
Thanks guys, for suggestions and some healthy debate :)

The following is my chosen build. And it costs even less then my build... Good stuff! And as a bonus I can run away from Bortas! :)

[Anaconda]

RB: 8E Power Plant

Why not go with the 7D power plant? You will gain nearly 2LY in laden jump range and all you need to do to power the ship is to turn off the cargo hatch? You will also get 100k back by purchasing it.
 
Last edited:
Standard escape procedure:
- Hyperjump and set throttle to zero
- Drop out into normal space immediately after jumping
- Jump on

Unless you can figure out where I intend to jump and start charging your FSD in less than 2 seconds after I started to charge mine, you fill find just an empty SC instance.

Yep...That's the best way to do it. Can't be followed that way
 
You could probably get a 4a shield generator and make it work for the extra cargo. I used a 4A with 8 shield boosters on my conda without any problems in open. I have since buffed my shields to use a 4A Prismatic. I can boost into a wall with a cargo hold full of gold without dropping one ring.

DentRed, once you get to the 4 weeks for the prismatic, do you need to maintain the level 3 to keep access to the prismatic if you wanted to buy a different size at a later date, or is it a case of once you've got access, you've got it until you leave the power?
 
Why not go with the 7D power plant? You will gain nearly 2LY in laden jump range and all you need to do to power the ship is to turn off the cargo hatch? You will also get 100k back by purchasing it.

Good pickup, thanks. Even better, and still have more than enough power for everything (including cargo hatch).

Power : 21.91 MW retracted (97%)
21.91 MW deployed (97%)
22.50 MW available
 
Last edited:
Back
Top Bottom