Bug or Feature: Planet that doesn't exist...?

Check the galmap for Ralgbtqla; the old name with the xx is not gender neutral so it may have been made politically correct in E: D
 
Update from CMDR Full Spectrum

Thank you so much for your feedback! Unfortunately, work has taken me away from home, so I won't be able to post more updates until I get back on Friday. I haven't been able to play since my first post, but I can respond to some of your questions based on what I remember.


  • Quitting and restarting the game doesn't make the planet go away.
  • The planet itself was well inside the bubble, in a (small) inhabited system
  • I remember it having a gravity of only .04 on approach
  • It was very fascinatingly colored, with a powder/baby blue surface and deep violet canyons. (Though I do have a graphics enhancement mod installed, so take those colors with a pixel of salt)
  • My systems were all operational, but I did not have any discovery or planetary scanners installed. Just the basic stuff.
  • As far as I can tell, my Cutter is still parked there.
  • I realize this after the fact, but I do not remember if my prox sensor was going off as I approached. As I was approaching, I sort of assumed I would just clip through it, but everything about landing was the same, save for my ship being convinced that nothing was there...

When I get back I'll swap out for my Asp Explorer which has all the relevant scanners. Thanks everyone for your interest! I will keep you posted!
 
And the thread solver award goes to Malc Yorks! Mystery is no more. Without a disco scanner you won't be able to scan things.

Well, either way, I'll be back on the weekend with an update. At the very least, maybe I'll have my name on the discovery of this moon! (Never really did much exploring)

Thanks for the insights.
 
And the thread solver award goes to Malc Yorks! Mystery is no more. Without a disco scanner you won't be able to scan things.

Doubt it, ship has basic scanner that will find close by bodies (just like ship will spot asteroid fields without a honk). Still think it's probably some sort of glitch.
 
Hi all,

Can't tell if what I'm looking at here is a bug or a crazy feature. I stumbled upon a planet which doesn't scan, can't be targeted, has no entry in the system map, and is landable. After landing on it, my computer shows that I'm simply in "deep space." Anyone have any similar experiences?

I hesitate to post the name of the system for purely selfish reasons. I don't have time right now to play any more, and if it is some plot destination, I'd like a chance to get a crack at exploring it first...

Thanks!

I've seen a planet like that, did not show up on honking. But I was travelling with someone else at the time and they had no problems scanning it or detecting it.

99.9% sure it's a bug.
 
Doubt it, ship has basic scanner that will find close by bodies (just like ship will spot asteroid fields without a honk). Still think it's probably some sort of glitch.

Disagree, as flying with a battle cutter w/o discovery scanner the behaviour was exactly like described. Normal scanner will pick up nearby bodies w/o a honk easily, but with no scanner you're blind. I sometimes had to resort to nav beacon scanning just to figure out the planetary base the mission was to, decided that was unpractical and now my every ship has advanced disco scanner. Surface scanner not so much ;-) On a sidenote it is as idiotic as with "docking computer" that in this time and age we have to have separate scanner modules... but that's another story.

Well, best thing to do is do a check but I don't login to Elite anymore and this is not a reason to log back in ;-)
 
Disagree, as flying with a battle cutter w/o discovery scanner the behaviour was exactly like described. Normal scanner will pick up nearby bodies w/o a honk easily, but with no scanner you're blind. I sometimes had to resort to nav beacon scanning just to figure out the planetary base the mission was to, decided that was unpractical and now my every ship has advanced disco scanner. Surface scanner not so much ;-) On a sidenote it is as idiotic as with "docking computer" that in this time and age we have to have separate scanner modules... but that's another story.

Well, best thing to do is do a check but I don't login to Elite anymore and this is not a reason to log back in ;-)

What annoys me is having perfectly useful size 4 & 5 slots that I have to tie up with ADS, DDS & Docking Computer. FD these are size 1 items-we should be able to get 4 in a size 4 compartment!!
 
Perhaps they will add it as an engineering mod. Instead of having a giant 3 slot with only one plug in you can separate it into 3 slots with 3 smaller plug ins.

We never use a docking computer, we fa off impulse through the slot, easy mode. Love this game. The Queen is hungry, time to feed.
 
Perhaps they will add it as an engineering mod. Instead of having a giant 3 slot with only one plug in you can separate it into 3 slots with 3 smaller plug ins.

We never use a docking computer, we fa off impulse through the slot, easy mode. Love this game. The Queen is hungry, time to feed.

I only use one on my Cutter & Annaconda. It saves time extricating myself from the toast rack!
I could probably manage without, but find it speeds up my docking times- slogging trying to get Trade Elite before you and your sisters arrive and wipe out all the stations!
 
Wait, but, would't it at least read as "unexplored?" I've seen plenty of stellar bodies like that. This thing wasn't even targetable.

As I mentioned earlier, if you don't have any sort of discovery scanner fitted then an "unexplored" body is invisible to your ship, it won't appear on your nav panel, your radar screen or on your system map - so no you won't even see "unexplored" - even though you have landed on it! - You know it is there but your ship's electronics are blind to it's presence without a discovery scanner fitted.
 
Doubt it, ship has basic scanner that will find close by bodies (just like ship will spot asteroid fields without a honk). Still think it's probably some sort of glitch.

Nope - doesn't work like that, you need a disco scanner of some type for the ship's systems to "discover" it's presence.

If you have a disco scanner yes that has a passive detection range (dependent upon grade of scanner) but the OP says there is no disco scanner fitted, therefore the ship's electronics can't "discover" it.

If the body is in the nav database then it will recognise it's presence, I don't know the "lore" behind the "handwavium" of disco scanners so I can't comment on that anomaly.
 
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