Elite / Frontier Bugs/Glitches in Frontier Elite 2 and Frontier First Encounters

What are your favourites?

This doesent apply to the original Elite as I have never really played that game.

One of the things that people remember most about these games is the bugs and gameplay problems. I especially love them.

So go on then, tell us your favs.
 
m1rkd1rk said:
What are your favourites?

This doesent apply to the original Elite as I have never really played that game.

One of the things that people remember most about these games is the bugs and gameplay problems. I especially love them.

So go on then, tell us your favs.

I don't know if it's a favourite exactly, but the one I use the most (in FFE) is when I'm in a hurry on bombing missions - perhaps three others to complete in 10 days or so - I don't bother flying right to the target itself. I just get close enough to the planet to get a missile lock on "+rontier", lauch the nuke and hit maximum stardreamer. Even if your ship is pointed at the planet you'll go straight through it and your mission list will show "done".

Other than that, I think JJFFE eradicated the worst bugs :)
 
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Not sure if this classifies as a bug but there were a few things which were apparently "missing" from FFE.

For example, in various screenshots and things in magazines there used to be adverts for insurance for your ship that I never saw (replaced by the free eagle thing if you use the escape pod?), and the screenshots in the handbook showed a really clear highres user interface that clearly never made it into the game either!

Oh and one other thing - one of the reviews/promotional material I read said something mysterious along the lines of "...and something you'll have to save long and hard for!" in the context of kitting out your ship. What was that then?!
 
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Yes, that was a portion of the game they left out due to time constraints. Apparentally they talked about a thing where you could trade in your escape pod for an eagle. Rumor has it the source code for this is actually in the game, but the part of the code that actually activates it is missing.

I think the "long and hard" thing was the thargoid ship. *lol*

Do you have the CD version of the game? If so, you can enjoy animated bulletin board faces!

I think I discovered a bug earlier today in JJFFE, if you take of from the place where you start, go up a little bit, then go to the outside view of your ship, and turn star dreamer on, you will fly into the side of a mountain!
 
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Er, the escape pod -> eagle thing is there and working - I meant is that what became of the insurance adverts etc?

As for the flying into a mountain...well you are probably still moving so when you advance time you end up flying into the mountain - try it on a slower speed and see what is really happening.
 
"My God, it's full of stars!"

The galaxy bug and wormholes in Amiga FE2 have a cool implication. You can zoom out from galactic view to 16,383,500ly, revealing millions of nested galaxies. Although replicas, they're spatially discrete - and crucially, there's a finite limit!

Assuming symmetry (that we've zoomed out in one direction from the approximate centre), this universe must also extend another 16 million light years in the opposite direction, rendering a total play area of 1 billion 56 million square light years.

In each galaxy there's around 100 billion stars. Each stellar system has up to 100 planets and moons... and there's millions of galaxies - but not an infinite number. Forget your 48k demos or 96k FPS's; here's a complete cosmos, an entire self-contained universe in 500k.

Here's a 'bug' which, every time the game runs, creates a 'little bang' right there in your computer... and thanks to the wormholes, it's all accessible! You can actually travel 32 million light years on 1 tonne of fuel...

"Makes you feel so...insignificant, doesn't it?"
 
Ups...

Srry...
but the 96k Link leads to a File download (pno0001.exe) witch is infected with the "Trojan.Win32.Pakes" !!!

Attention please.
thanks

Greetz
 
No one can forget that Ross bug (you know that system whic number I forget it was hard to land at a space station cos it kept saying a ship is attacking!)
 
Cyborg - cheers for the heads up, it's a false positive there bruv. Switch to AVG or summink. Not a virus, just l33+ coding.... you'll get similar false warnings from some other demos & game trainers too. It might share snippets of code with some virus but it's totally safe...:)
 
Technically, thats not a "bug" its just a taken out feature, DB probably take it out cos of a bug he found and couldnt fix it cos of bloomin' gametek or watever the publishers name was
 
My favourite (as in most useful) bug in Frontier was this...(and I think I've got this right)...

Get a ship which requires at least 2 crew, (you and one other), and hire someone. Now go to the Shipyard, New and Reconditioned Ships, and try to purchase another, cheaper ship, which doesn't require any additional crew members. You will be credited with the monetary difference between your ship and the one you're trying to buy, but the transaction will fail, and it'll say something about you needing to fire your crew member first.

Easy money!

Bit of a lamer's way to make money though! I would never do it of course! ;)
 
Landing on gas giants. Because it makes me look cool. ;)

(I have a save with Harrier landed on Alioth 4)

Also, some ships have guns backwards in FFE, there are unarmed pirates, astronomy is often borked (lack of time, I presume, since FE2 got the same things right), etc.

On the other hand in FE2 mountains don't have collision.
 
Playing Frontier on the Amiga, my favourite bug was using the Imperial Courier which did not allow you to upgrade the engines. I would never repair the engines and try to burn them out doing multiple jumps. I was able to burn out the engine and stay near a system allowing me to dock and put in a nice big Military Drive. I had no problems jumping to systems now.
 
Playing Frontier on the Amiga, my favourite bug was using the Imperial Courier which did not allow you to upgrade the engines.
It's not a bug, it's a feature! (At least those pesky imperial engineers say so)

I was able to burn out the engine and stay near a system allowing me to dock and put in a nice big Military Drive. I had no problems jumping to systems now.
How so? Military drives are only up to class three, Courier has class five installed by default. Jumping from Sol to Jupiter and back?
 
I only play FE2, because I think it is the best of the 3. The one bug I used a lot is a bug that helps me complete military package runs that have hopeless delivery dates.

Take on a lot of these missions, even the missions you won't complete with normal traveling time. Hyperspace inn to the right system, lock on autopilot to your destination, and then turn on the autopilot and put stardreamer on full. Then turn off the autopilot, and keep speeding up, hold down the acceleration button, and don't stop! And just as you get close to your destination, turn on the autopilot, stardreamer must be on full, and suddenly you stop and dock safely on the spacestation. :confused:

This always got my rank up very fast, I always got bored of these delivery missions. This works best taking missions from Facece to nearby system, there plenty of missions for one system there. :D

I really think I would get a huge headache from this magic-autopilot-emergency-break system. :) Can't help but think about the Spaceballs movie. When Dark Helmet was flying throug the spaceships after they puled the emergency break in the super hyperspace called "ludicrous speed". :eek:
 
...just as you get close to your destination, turn on the autopilot, stardreamer must be on full, and suddenly you stop and dock safely on the spacestation. :confused:

This always got my rank up very fast, I always got bored of these delivery missions. This works best taking missions from Facece to nearby system, there plenty of missions for one system there. :D

I really think I would get a huge headache from this magic-autopilot-emergency-break system. Can't help but think about the Spaceballs movie. When Dark Helmet was flying throug the spaceships after they puled the emergency break in the super hyperspace called "ludicrous speed". :eek:

I remember that one - that deffo had it's uses.

As an aside - Facece - who came up with that name and did they realise that it was always going to bring up poop references? :D
 
Yes, I used to like tricking the system by abusing Stardreamer. I do believe there was a time when I'd even run out of fuel, but was relatively close to my destination, and maxing out Stardreamer confused it and it allowed me to dock. (At least I think it did!) :confused:
 
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