How did I miss this thread?
I totally agree, there are too many old bugs that are deprioritised, but also there are some bugs that are dixed in a cosmetic way only with the real troublesome bart of the bug unresolved. More about those in a moment.
About a year ago, FDev tuened focus from rapid post launch optimisation and bug fixing for Ody, over to Narrative. That rapid bug fixing was for game loops and QoL was pretty much ignored. Now the development work is going into Narrative and bug fixing is still the things that are breaking game loops (and evem those fixes are slow). It seems as if biugs that can be worked around are being ignored.
Two examples of ineffective fixes. Both extremely important to me as a fuel rat.
We use Navlock on nearly every case. There is a bug that stops Navlock working for all but one of the rats assigned to a case. where seconds count, that cuts all but one rat out of the rescue. Prior to Odyssey, navlock worked for all rats, and the corner braces around the wing icon told us if the client was in a situation where navlock could not work (in those cases the braces would not show).
From Ody launch we had a bug report up, eventually it got marked fixed. However the navlock drop mechanic still failed for all but one rat. The fix made the navlock braces appear at all times any rat had navlock turned on. It bore no relation to whether or not navlock would work, and they had not fixed the navlock drop mechic. end result we are worse of than before the 'fix' as now, still only one rat can get navlock, and that rat has no indication from the braces as to whether the client is in a position that navlock cannot work to.
The rats resubmitted that issue for further work, 14 months ago,. It's still unresolved regardless of being voted to tier 5.
Example 2 - Galmap settings getting lost:
Prior to U13? Fastest route/ecomomical route (along with other settings) were not retained in UI. This was fixed in U14 \o/ but actually it was not

. Oh the setting is now retained in the UI right enough, but it's not set behind the scenes! so you log in, see fastest route set in UI, but the game does someting else. My observations (these might differ for different people) is that I get Fastest route With no filters, Jetcone boost always on, and jumprange as per zero cargo. The fix is to after logging in toggle fastest->Eco-> Back to fastest.
There are other Qol Bugs as well manuy off them, these are just two examples where even after something made it to the top of the pile, it the bug fix was of such poor qualty, that it made it worse.
Having to work around those bugs time after time day on day, is soul destroying. Seeing newer bugs that affect combat and missions getting fixed at a much faster rate adds insult to injury.