Building the game around NOT walking!

Are we running before we can walk?

NOT being able to walk, and building the game up without this feature is making less and less sense and creating weirder work-arounds, such as tele-presence.

It seems to be really inefficient, how much of the game will have to be re-made once we can walk?

I'm starting to suspect we may never get to walk outside our ships.

For example where is the door in your SRV? Edit: seems it opens like a bubble car, ace thanks peops.
 
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Are we running before we can walk?

Not being able to walk, and building the game up without this feature is making less and less sense and creating weirder work-arounds, such as tele-presence.

It seems to be really inefficient, how much of the game will have to be re-made once we can walk?

I'm starting to suspect we may never get to walk outside our ships.

For example where is the door in your SRV?

No need to walk round ships cos tele-presence.
 

Deleted member 110222

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Unfortunately, this is exactly what I thought when I heard "telepresence".

I would have made a thread, but didn't feel like risking flak. Thanks for taking the bullet OP.

I think "space legs" is on the bottom of the dev list. If it's on at all.

That's a real shame.
 
Unfortunately, this is exactly what I thought when I heard "telepresence".

I would have made a thread, but didn't feel like risking flak. Thanks for taking the bullet OP.

I think "space legs" is on the bottom of the dev list. If it's on at all.

That's a real shame.

It does seem complex, if not improbable, certainly inefficient - to add it in later!
 
Are we running before we can walk?
Not being able to walk, and building the game up without this feature is making less and less sense and creating weirder work-arounds, such as tele-presence.

Not sure what you're suggesting in the context of 2.3 - people get upset when they have to fly to a station in order to team up - hence the introductiuon of galaxy-wide telepresence. Do you want to make them actually climb the stars, open the door and walk inside before boarding?
 
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The roadmap for Horizons was laid out over a year ago. Did it say "OMG FPS" anywhere on there? No? Thought so. All that salt you're tasting is self-mined.

People are not talking about "Horizons" when they are talking about being able to walk around the ship. If the conversation bothering you, you can always not take part :D
 
Not sure what you're suggesting in the context of 2.3 - people get upset when they have to fly to a station in order to team up - hence the introductiuon of galaxy-wide telepresence. Do you want to make them actually climb the stars, open the door and walk inside before boarding?

I accept we can't walk, and am considering whether it makes sense to add in walking 'later' and all the implications that will have.
 
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If they want to be lore consistent and want to use their own ship descriptions and systems that they already have. They would have to make a working First person system that could work around with collision detection and all that jazz, now you have to make that system scalable in order to simulate different gravitational pulls on planets and systems. Then! You have to be able to make the system suspend gravity in order for you to float around, but do it in a way that isn't disorienting. Now add in the fact that other people should be able to look at you, while you do all these things. After all of that work has been done you need to create mechanics and systems, so you don't just walk around.

THEN you have to join the ship flying system together with the First person system and hope to god it doesn't ruin everything.

After all that is done, then you can start making content.

And that is just, a fraction of the steps needed to make a first person module that doesn't feel tacked on.

No small order to do so. Although they have the luxury of having their own engine.

I do not envy anyone who has to do this.
 
If they want to be lore consistent and want to use their own ship descriptions and systems that they already have. They would have to make a working First person system that could work around with collision detection and all that jazz, now you have to make that system scalable in order to simulate different gravitational pulls on planets and systems. Then! You have to be able to make the system suspend gravity in order for you to float around, but do it in a way that isn't disorienting. Now add in the fact that other people should be able to look at you, while you do all these things. After all of that work has been done you need to create mechanics and systems, so you don't just walk around.

THEN you have to join the ship flying system together with the First person system and hope to god it doesn't ruin everything.

After all that is done, then you can start making content.

And that is just, a fraction of the steps needed to make a first person module that doesn't feel tacked on.

No small order to do so. Although they have the luxury of having their own engine.

I do not envy anyone who has to do this.

Thanks for that detail, much appreciated.
 
Yeah but i think i am not crossing any forum lines when i say people who wanted to name their ships are just role play babies who cry about "mu mersion" before they get their Rusk. Amirite lol?

So what do you have against people who role play ?
do you want to talk about it ?
How do you feel about it ?
Do the role players are breaking 'ur mersion' ?

Don't forget that excess of sodium is bad for your heart
 
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Thanks for that detail, much appreciated.

Apologies if it came of slightly agitated. I do believe that we will get Space legs eventually, however unlike the things that they had made prior. The introduction of space legs is a large enough workload to make an entirely new game and looking through their catalogue of previously released game, they have no First person system experience, which doesn't make the implementation any easier.

That being said, I do hope that is being added sooner, rather than later, because I agree with the main point that it makes these weird, half-solutions that might have to be reworked when that system is finally implemented.
 
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