As I said here;
https://forums.frontier.co.uk/showt...-3-announced?p=5094712&viewfull=1#post5094712
Given most games we play are on dedicated servers, 'normal', does not apply to Elite dangerous as it's P2P.
For space legs to happen entirely depends how far P2P can be pushed and tweaked , to gives us players that dedicated server gameplay feeling.
Walking around needs a lot of resources, remember Frontier choose P2P mode because it's cheap to run and any player ( walking around ) interactions needs a lot more money
this is why FDev's have
tele-presence teleporting to get around the hardware, its cheaper than making graphics , and then supporting it.
I've describe Elite Dangerous as a MENU GAME as this sums up most of the game play , your going from ONE 'instant screen' to another one, and mouse HOTAS clicking, it's classic P2P mode
and if your thinking that ED can be more , YES it can, but that means dumping P2P , and that's never going to happen.
So ED will remain a menu teleporting game and there will be No proximity chat or player own structures, as P2P will always mean limited player interaction and limited player environmental interaction
this is the game.