Building the game around NOT walking!

I'm not sure if that really means much. FD announced 3 additional roles for multicrew, only one remained. Turns out the other two just were not fun and got scraped.

You simply can't "keep everything in mind". Especially if those things are years away.

That's true they did announce that, but the interiors of ships have been designed and put in game, it is not simply an announcement, it's been in the game since the start (if memory serves) so rather then a nebulous promise it's something already there albiet something you don't yet have access to.
 
I have "space legs" in my apartment. lol

Is your apartment as big as a stadium? Can it fly to the other side of the Galaxy? No? Then I'm gonna say: not quite the same thing. Some of us have been flying these giant space buckets for over 2000 hours and we still have never seen the other side of the bridge door, or what lies around the corner of side passages on the T-9 main deck. These aren't just idle fancies. For many of us, these have basically been like a 2nd home. Huge flying fortresses, a source of pride for sure, but with a special curse where we are permanently crazy glued to the throne.
 
Hi commanders...

I have read some interesting points of view on the "walking time sink"... Here is my 5 cents ;)

Have you guys&gals thought about StarGate / Startrek beaming technology? It would leave the choice on player... Your ship would be capable of "beaming your avatar" into certain area around and inside the ship, thus you would still have the option to walk there yourself...

Cheers Karlos
 
I hope you're right and that this will be enough reason for Frontier to allow for both ways of experiencing the game. I was really looking forward to the full experience of walking through my ships. Pressing all the buttons that can be pressed, going into a room dedicated to stellar cartography holograms for things like orrerys and Galaxy Maps. Making coffee lol. All of it. Even being able to log off by heading to my bunk and plonking down after a long day of Exploration.

Me too. I can't wait for a proper, fully fleshed out space legs implementation. Which is why I really want FDev to take their time with it. Build it as pretty much an entirely new game that sit under the existing Elite as a foundation. It needs to let players do more then just walk around in starport terminals and their ship interiors. It should have options for:

A) Space walking on planet surfaces - exploring caves, interacting with the environment in meaningful ways.
B) On-foot FPS gameplay - e.g. engaging pirates on a planet surface or defending a starport raid or ship boarding-action, or even conducting your own ship/capital ship boarding action.
C) Conversation system - to provide limited conversation with NPC in starports/plantetary bases/outposts

They could even go beyond that and provide a really detailed survival system with:

D) Melee combat
E) Climbing
F) Swimming
G) Crafting on planet surfaces using scavenged components

So for example, if a player dies in their ship in orbit, they could be ejected in a pod that falls to the planet surface. They then need to use all of the above mechanics to survive and build an SOS beacon for other players to find and rescue him.

There are lots of ideas. I would just rather FDev develop space legs as essentially an entirely new expansion to to the game, that is as feature-packed and deep as possible, and then charge full price for it; as opposed to doing it on the cheap as a half-baked free update that doesn't add any meaningful gameplay to the game.
 
Is your apartment as big as a stadium? Can it fly to the other side of the Galaxy? No? Then I'm gonna say: not quite the same thing. Some of us have been flying these giant space buckets for over 2000 hours and we still have never seen the other side of the bridge door, or what lies around the corner of side passages on the T-9 main deck. These aren't just idle fancies. For many of us, these have basically been like a 2nd home. Huge flying fortresses, a source of pride for sure, but with a special curse where we are permanently crazy glued to the throne.

Until the time comes and FD makes it a reality, I make use of what imagination I have left....

[video=youtube;DQfiWFwVF8M]https://www.youtube.com/watch?v=DQfiWFwVF8M[/video]

Even if FD did 100% of what is requested of them today, the game will still be "limited" and open to complaints and negativity. I have arranged my 3 bedroom apartment in such a way that it gives me the feel of being in my ships and living the life in space kinda sorta. lol
 
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Very interesting read. So in your estimation would "dumping P2P" require a complete rewrite of the core networking code? Or could they just alter the current structure a bit and run it on servers? How much more capital would they need for this? Could switching to a subscription base cover this cost? And if space legs are going to be impossible with P2P, then how will ELWs ever work?

"dumping P2P"... no idea about the code , networking/storage , is the issue , but as I said it's never going to happen

subscription base cover
...As it does in every other game, ED went cheap P2P to avoid subscription. Long term it means they can walk away , and not have to run back and fix a server game fault , cause players are still paying them. P2P gives Frontier bang for the buck. They can put out the game remove all that cant work or wont work in P2P mode , and then focus on PvP.. which is cheaper than the others 'trades' mining etc which requires a background resource, plus what other ships are around .

And if space legs are going to be impossible with P2P, then how will ELWs ever work? .....

Not impossible , just not as easy as 'storage' ... lol

Im sure this will have been raised by someone before but haven't FD said from day one they have designed things like workable ship interiors specifically for things like space legs, along with Lord Braben talking about hiding in cargo and such. I would think it's the opposite to the OP suggestion and that they are designing the game around stuff like space legs it just has not been implemented yet.

Yeah , not implemented , money time episode or the limitation of the mode the game is been run under that requires more and more thinking.


............

NOTE , I don't code , but code ( so Ive been told ) once written and then worked ie played can produce all manner of variables, some of which, you may never have thought of.
 
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Until the time comes and FD makes it a reality, I make use of what imagination I have left....

https://www.youtube.com/watch?v=DQfiWFwVF8M

Even if FD did 100% of what is requested of them today, the game will still be "limited" and open to complaints and negativity. I have arranged my 3 bedroom apartment in such a way that it gives me the feel of being in my ships and living the life in space kinda sorta. lol

[video=youtube_share;bd0erNx6rWw]https://youtu.be/bd0erNx6rWw[/video]

Seriously though, I have also arranged my desk to look like a cockpit. The screen is as wide as the desk, and the desk is HUGE.
 
That's true they did announce that, but the interiors of ships have been designed and put in game, it is not simply an announcement, it's been in the game since the start (if memory serves) so rather then a nebulous promise it's something already there albiet something you don't yet have access to.

We have SRV/fighter hangars and cockpits. I really doubt anything else is already modeled. They may have some space reserved already for other modules, but that's pretty much it I think.
 
https://youtu.be/bd0erNx6rWw

Seriously though, I have also arranged my desk to look like a cockpit. The screen is as wide as the desk, and the desk is YUGE.

Fixed...lol

I have dyslexia and struggled when I was young. Teachers tried teaching me how to read and write without knowing I was dyslexic, i had no choice but to come up with my own way of reading. I see letters and words as symbols/pictures. At 8 yrs old I managed to read on a college level, at 9 yrs old I was admitted to St. Johns University. So my creativity is a little bit above average.
 
"dumping P2P"... no idea about the code , networking/storage , is the issue , but as I said it's never going to happen

subscription base cover
...As it does in every other game, ED went cheap P2P to avoid subscription. Long term it means they can walk away , and not have to run back and fix a server game fault , cause players are still paying them. P2P gives Frontier bang for the buck. They can put out the game remove all that cant work or wont work in P2P mode , and then focus on PvP.. which is cheaper than the others 'trades' mining etc which requires a background resource, plus what other ships are around .

And if space legs are going to be impossible with P2P, then how will ELWs ever work? .....

Not impossible , just not as easy as 'storage' ... lol



Yeah , not implemented , money time episode or the limitation of the mode the game is been run under that requires more and more thinking.


............

NOTE , I don't code , but code ( so Ive been told ) once written and then worked ie played can produce all manner of variables, some of which, you may never have thought of.

I do recall Braben hinting recently that the financial structure of the game might have to change in the future. Perhaps this is the problem they're running up against? How to scale the game on P2P with enough details to populate a non-barren planet. Maybe it requires a subscription base? If so, I'd be more than willing to pay top dollar for a monthly fee if it meant that future expansions could include more feature rich gameplay.

I wonder if it would be possible to support both a client-server and a p2p model going forward though? People who bought previous versions would likely still expect to have their free legacy P2P network supported. Yes I realize this is all pure speculative hypothesizing. :)

- - - Updated - - -

Fixed...lol

I have dyslexia and struggled when I was young. Teachers tried teaching me how to read and write without knowing I was dyslexic, i had no choice but to come up with my own way of reading. I see letters and words as symbols/pictures. At 8 yrs old I managed to read on a college level, at 9 yrs old I was admitted to St. Johns University. So my creativity is a little bit above average.

Sorry to hear about your issues with dyslexia. I had something similar since I'm blind in 1 eye, and can't read a full sentence at once either. My solution was just to get faster, whereas your brain seems to read English as if were Chinese? That's fascinating. I wonder if you'd be good as Asian languages?? Probably.

Oh, btw, I am going to have to ask you kindly to not misquote me with the Y-word. That's like inserting bits from mein kampf as far as I'm concerned. ;)
 
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Is your apartment as big as a stadium? Can it fly to the other side of the Galaxy? No? Then I'm gonna say: not quite the same thing. Some of us have been flying these giant space buckets for over 2000 hours and we still have never seen the other side of the bridge door, or what lies around the corner of side passages on the T-9 main deck. These aren't just idle fancies. For many of us, these have basically been like a 2nd home. Huge flying fortresses, a source of pride for sure, but with a special curse where we are permanently crazy glued to the throne.

Beautifully put.

And let's be clear, Elite is, and will really always be, about ship-travel. Thereby your ship is a key definition of your identity (as it is now, more so with decals), ergo, to strengthen that identity the player has with his ship, and bring further different identities to those ships, innerspace-legs seems key. You can see on an Anaconda how massive it is, and you can feel it when it moves compared to an Asp or a fighter. If you could walk your ship, that weight would feel more in-keeping, it would add to the character of that ship; it would feel huge because it is huge, giving the player a stronger bond with Elite's key feature of ship-travel.

Personally speaking, I'm more interested in this than walking stations or planets (especially as we have SRVs for planets). Limited space station areas would be nice. I've always thought booking a room (as a home point) at the station situated in key points would be good (cheap dingy rooms to a house in the rich grassy rings) would be great, but I don't think you need the whole station. I think transistions remaining are fine, and should always be optional. Going down to your SRV might feel good at certain times, at other times, you just want to get into your damn SRV asap. Without transisitions, gameplay could hinder and become dull for a game that carries a certain amount of repetitions (as all simulators do).

Making the universe fully immersive is an impossible and needless task. Sort of like a racing game its great to make all aspects of the sport explorable, from mechanics, to finances, to track, but you don't need the local suburbia as it distracts from the focus of the game. Make a game too "walky" will distract from the fact its "shippy", but some walky will benefit the ethos of the shippy.
 
Sorry to hear about your issues with dyslexia. I had something similar since I'm blind in 1 eye, and can't read a full sentence at once either.

Oh, btw, I am going to have to ask you kindly to not misquote me with the Y-word. That's like inserting bits from mein kampf as far as I'm concerned. ;)

Actually if i was not dyslexic I would not have found a "workaround" everything happens for a reason and i did benefit from it still do. But thanks. And sorry about that I just wanted to make your post great again! :p
 
Actually if i was not dyslexic I would not have found a "workaround" everything happens for a reason and i did benefit from it still do. But thanks. And sorry about that I just wanted to make your post great again! :p

But it was already great ;)

Oh I updated the last post btw, in case you'd never tried learning Chinese/Japanese. It might be another gift in disguise?
 
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But it was already great ;)

Oh I updated the last post btw, in case you'd never tried learning Chinese/Japanese. It might be a gift in disguise?

lol Gotcha. At 11 yrs old I spoke..I believe it was 5 different languages. I never really used them outside of school and around 15-16 yrs I forgot most of it.
 
Of course, and its a good thing from my perspective we will have these shortcuts. Otherwise when space legs comes, then we would have a billion threads from people complaining about the time it takes to walk to their SRV/fighter every time they wanted to switch.

At the end of the day, it boils down to immersion vs gameplay.

Besides, what are you actually wanting here?

Is it:

1) Stop everything, put in space legs first, and make people walk everywhere every time they want to switch, for example, switching ships would actually require you to get out of your ship, and go to the other one? I think that might be a touch unpopular. And the mechanic to jump to SLF and SRV are already there.... so they would have to reverse that... not popular i think.

2) Space lets can come later but.... erm.... not have fast switch mechanics and erm.... make a delay? Not sure.

Basically, is there something constructive hidden within the depths of all this complaining that could be addressed to FD that they could actually do? Because its pretty certain they are not suddenly going to produce space legs, and even shifting priority, you're looking at many months of wait adding space legs and nothing else. Which would mightly annoy a lot of people who are hoping for other content.

What is it you actually want FD to do that is realistic and won't disenfranchise a large part of the community?

The OP didn't specify what they actually wanted FD to do about their issue.
The short version is: I think with a little planning and forethought it is possible to have both walking and the telepresence shortcut without disenfranchising anyone. Multi-crew already gives us a hint as to how this can be done. For example, if you board a ship by actually walking into it you get to sit in chairs and get up and walk around while it travels, visit the kitchen with the pilot, have them show you their living quarters (ooh saucy! ;)). If you warp into a ship via telepresence you can only sit in the chair and look around. Functions/ability to fiddle with pips, etc remain the same whether you physically walk in or jack in via the Matrix.

What I want Frontier to do:
I want Frontier to eventually insert walking around (when they are ready with it) as the fundamental foundation stone of our CMDRs' ability to move around our own ships in first person view and to move outside of our ships/SRV. I want to have the choice to feel as though it is a seamless transition as apposed to a jarring shortcut, i.e. loading screen via cut to black. For this to happen telepresence will not have to be removed, ever. But Frontier must acknowledge that telepresence is merely a placeholder until they can give us legs rather than going forth treating telepresence warping as being the main focus and legs being something that gets slapped in half-heartedly with the mentality of "it's just an eccentric gimmick now."

I of course have no idea how Frontier regards the telepresence shortcut in the grand scheme of things because they don't communicate these things with us so I can only offer you my thoughts on how I think it should be as a player.

Let me know if I have come across clearly or whether you wish me to clarify something or to bring up something I've overlooked and we can add a productive discussion.
 
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As I said here; https://forums.frontier.co.uk/showt...-3-announced?p=5094712&viewfull=1#post5094712

Given most games we play are on dedicated servers, 'normal', does not apply to Elite dangerous as it's P2P.
For space legs to happen entirely depends how far P2P can be pushed and tweaked , to gives us players that dedicated server gameplay feeling.

Walking around needs a lot of resources, remember Frontier choose P2P mode because it's cheap to run and any player ( walking around ) interactions needs a lot more money
this is why FDev's have tele-presence teleporting to get around the hardware, its cheaper than making graphics , and then supporting it.

I've describe Elite Dangerous as a MENU GAME as this sums up most of the game play , your going from ONE 'instant screen' to another one, and mouse HOTAS clicking, it's classic P2P mode
and if your thinking that ED can be more , YES it can, but that means dumping P2P , and that's never going to happen.

So ED will remain a menu teleporting game and there will be No proximity chat or player own structures, as P2P will always mean limited player interaction and limited player environmental interaction

this is the game.

Acronyms Man! you will have to clarify for me what you mean by P2P
Point to Point
Player to Player
Pay to Play
Peer to Peer
 
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