Oh if only...
Elite: Dangerous has a scope that is unparalleled. Giving an individual player the ability to fund the construction of a station seems to fly in the face of the scale of the game as we have it. But to give a player own faction the ability to work toward something like that feels just right. Perfect, even. I run a player owned faction that at one time proudly fielded just over thirty active commanders. We had a lot of fun getting through those early stages of running a faction but now as we are close to entering our 20th system, the current level of engagement we have with the game isnt enough. We should be able to build outposts or small mining facilities, to aide in the completion of terraforming systems (lord do we need a damn agriculture economy in our neck of the woods), or to interact with our controlled systems and stations in some meaningful way.
No one wants this to be easy. I don't believe too many of us want executive control, but we do want to be able to effect change in some other way than just influence or state changes. I imagine creating such a thing as a mining outpost on a High Metal Content planet would be costly. Perhaps several billion credits. But it would solve the engagement problem so many players have. We want to play Elite so badly, but we need something more to do than just blow stuff up and/or earn credits. We'd love to add to the galaxy and help shape it. There is plenty of room for us all, isn't there?
Elite: Dangerous has a scope that is unparalleled. Giving an individual player the ability to fund the construction of a station seems to fly in the face of the scale of the game as we have it. But to give a player own faction the ability to work toward something like that feels just right. Perfect, even. I run a player owned faction that at one time proudly fielded just over thirty active commanders. We had a lot of fun getting through those early stages of running a faction but now as we are close to entering our 20th system, the current level of engagement we have with the game isnt enough. We should be able to build outposts or small mining facilities, to aide in the completion of terraforming systems (lord do we need a damn agriculture economy in our neck of the woods), or to interact with our controlled systems and stations in some meaningful way.
No one wants this to be easy. I don't believe too many of us want executive control, but we do want to be able to effect change in some other way than just influence or state changes. I imagine creating such a thing as a mining outpost on a High Metal Content planet would be costly. Perhaps several billion credits. But it would solve the engagement problem so many players have. We want to play Elite so badly, but we need something more to do than just blow stuff up and/or earn credits. We'd love to add to the galaxy and help shape it. There is plenty of room for us all, isn't there?