Built first station - what's next?

Hi,

I built my first outpost in the system and now I am wondering what to do next.
My system has 7 space locations on top of my scientific outpost and I have no settlement slots.

Question 1:
What do all mentioned parameters mean such as tech level, wealth, standard of living, and development points?
An asteroid base for example decreases the standard of living. Is it then important to keep this parameter balanced on the entire system level?

Question 2:
I see that the commercial outpost makes a "colony" economy type (and actually Coriolis station has the same economy type). I wonder what would I need to do to change it to a tourist one. The game manual states that facilities influence the economy of markets around and on the local body. Does it mean that if I build a bar next to the outpost, then it will change the economy to tourist?
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I wonder if in that scenario putting a bar and commercial station rounds closely orbiting stars would do the trick, or would that be a waste of effort?

Question 3:
How can I get the refinery facility in the station and generally a refinery economy?
I wonder to put the asteroid base and potentially an industrial outpost (or mining facility). It would be great to have an option to get some raw minerals and then refine them in the neighbouring station.
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Question 4:
Does neighbouring body type influence stations? For example is it better to put extraction facilities on metallic bodies or asteroid station in asteroid belt, or there is no difference atm?

I wonder if anyone had a chance to see yet how does the economy work for these stations of if there is any guide present yet?

O7!
 
Nobody knows,also I suspect that proximity bonus etc is probably not in the game yet.
I looked trough dozens of new asteroid bases,theyre all extraction and produce same commodities regardless of type of ring or anything.
 
I put a bar in... Why? I put it in a really scenic location, nice view of and ice ring with a pretty pale blue planet... If only I could sit at the bar and enjoy the view... You see, it says that is has a medium pad, but, in fact, it's nothing more than a lawn ornament. Sure, it adds something to the system but what I don't know. It's like you put a really fancy fountain in your front yard, if you have a mansion, it will add greatly to the charm and value of the property, but, if you put the same grand fountain in front of your run-down mobile home... not so much.

Sorry, I have few answers for you.
 
Question 1:
What do all mentioned parameters mean such as tech level, wealth, standard of living, and development points?
An asteroid base for example decreases the standard of living. Is it then important to keep this parameter balanced on the entire system level?
This is not clear yet for most of them.

Tech Level seems to affect availability of outfitting and shipyard (and probably also what they contain)
Security affects NPCs in supercruise and other piracy-related factors
Standard of Living appears to have a minimum it can't go below, which can block construction of further stations reducing it, but it's unclear what having a high one does.
Wealth and Development Level don't have clear effects at all yet.

Question 2:
I see that the commercial outpost makes a "colony" economy type (and actually Coriolis station has the same economy type). I wonder what would I need to do to change it to a tourist one. The game manual states that facilities influence the economy of markets around and on the local body.
Yes - it appears that building things with a listed "System Economy Influence" gradually turns your Colony economies into that economy.
(You probably mainly want to focus on a single SEI type)

Question 3:
How can I get the refinery facility in the station and generally a refinery economy?
In your system, probably not. There's only one construction type which gives "Refinery" system economy influence, and it's a surface one.

Question 4:
Does neighbouring body type influence stations? For example is it better to put extraction facilities on metallic bodies or asteroid station in asteroid belt, or there is no difference atm?
You need to build the extraction station in an asteroid belt or ring system.

Other than that, there doesn't appear to be an obvious difference (subtle ones are possible, but likely massively outweighed by what else you actively build)
 
Thank you @Ian Doncaster, good to know about the standard of living effect. As extraction and asteroid base decreases it, I'll ensure I have other facilities that increase it. I could not find any place in ED that would show what are the current values of these parameters in the system - is there any such screen in the game?

I guess I need to pick another system that would have landable planets to play more with system design...

I put a bar in... Why? I put it in a really scenic location, nice view of and ice ring with a pretty pale blue planet... If only I could sit at the bar and enjoy the view... You see, it says that is has a medium pad, but, in fact, it's nothing more than a lawn ornament. Sure, it adds something to the system but what I don't know. It's like you put a really fancy fountain in your front yard, if you have a mansion, it will add greatly to the charm and value of the property, but, if you put the same grand fountain in front of your run-down mobile home... not so much.
This is the reason I have chosen my system too. The first two stars are near and it should be a nice place to have a station and a bar. I guess it would be great to dock to these installations and have more lookout points on the stations too, but it is not available atm. Having said that I do remember from the past that some passenger missions were about visiting bars, so perhaps you will be able to get some passengers to visit your bar :)
 
Tech Level seems to affect availability of outfitting and shipyard (and probably also what they contain)
Security affects NPCs in supercruise and other piracy-related factors
Excellent, you figured it out so I don't have to!

I can continue in my mission to create a squalid system, knowing it is unlikely to get shipyard and outfitting, making it a less attractive proposition to expansion minded lawfuls...
 
Can Asteroid Belts only accommodate Asteroid Bases? I don't really want an extraction economy in my system, (I now realise ports/bases don't have Economy Influence ),
I wondered if there were any alternatives. So far (initial Coriolis built) it won't let me select any asset for the Asteroid belt slot? So figured it must be because its only Asteroid Bases and I don't have the points
yet!
 
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