What nobody noticed the change or no one cares?![]()
Burst lasers still have the advantage of higher DPS than a pulse laser, with the same efficiency.The breach chance probably got adjusted when the efficiency did.
Oh, now burst lasers has better efficiency than before? I remember them eating capacitors pretty fast, that is why I got surprised that they lost something comparing to pulses.
Well doesn't the following still remain true:
Against Shields:
Beam
Burst
Pulse
Agaisnt Hull:
Pulse
Burst
Beam
Burst lasers still have the advantage of higher DPS than a pulse laser, with the same efficiency.The breach chance probably got adjusted when the efficiency did.
Yep. Same DPE as pulses, if not slightly better.
What's a burst laser?
I can testify too that as well. Kinda a modified FoxTrot....Satisfying..The thing you outfit along with a Pulse Laser on a Vulture for a cool beat when shooting pirates
Yep why waste ammo when you can just use lazors... *sigh*
Easy to fix though just lower the lasers AP by 25% and give Multi-Cannon and Cannon a version of the Focused blueprint - lets call it High Velocity blueprint, and we're back on track...
But thats never going to happen.
Burst laser APV has not changed since I first derived my all weapons damage tables from Frontier's stat publication in March 2016, at the start of 2.1...
https://forums.frontier.co.uk/showthread.php/246086-Official-FDev-Damage-Stats-for-Every-Weapon
... and one of the first things that struck me also was that it is no higher than pulse.
I repeat that this has been the same since ED 2.1, so it seems that our earlier belief that bursts were better against hull may have been based on myth.
You're right APV was the same however breach chance used to be 60%&80% for burst and 40%&80% for pulse, now both have 40-80