Buyable slot split modules. Maybe an adapter too?

Think about module reinforcements which only go up as high as five. I can put two size 3 into a 6 slot and unbalanced my ship completely overpowering its hull armor.
 
Unequivocally false. This banal accusation of yours is always touted out by certain people who don't like it when people are not in favour of their unique and brilliant suggestions, or forbid, against a suggestion. Whenever I (and many others) are not in support of a suggestion, it's because it's not a very good suggestion - it may add no real qol/gameplay benefit; it may add something minor, but at the expense of other aspects of the game; it may compromise some basic/core principles in favour of a benefit to a minority of players; it may simply be absurd. But nice try.
Your reply is unequivocally false. This banal accusation of yours is just your opinion always touted out by certain people who don't like it when people make any suggestion they are not in favor of. And it is absolutely true that certain people bring out those same argument I mentioned nearly every time someone makes any sort of suggestion. Often utterly ignoring any restrictions placed on the suggestion mitigating exploitation or balance issues it might cause. They don't debate the question, they dismiss it out of hand using those arguments I mentioned earlier, or worse, attack the intelligence and/or character and/or motives of the person making or agreeing with the suggestion. Often regardless of if the arguments against it have any basis in fact. You can rail about that fact and call me liar if you want, but the posts in nearly every suggestion thread here prove my claim that a few here poopoo almost every idea that comes along with nearly the same arguments every time.

Granted, sometimes those arguments are right imo, but that very often seem to be coincidental rather than reasoned. I sometimes wonder if people actually read past the first couple sentences of the OP, or any posts after the OP b4 posting their own opinion.

That said, don't worry. How often does Fdev ever actually do anything with any of these suggestions? Pretty much never, and on the odd chance they do, I suspect it would be just a coincidence and not have been because they read it here.
 
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I repeat: each ship already has its uniqueness that has nothing to do with the optional modules and the optional modules are specifically intended to be optional and interchangeable. As far as prospective exploits go in stacking/etc goes, that applies regardless of if there are splits and is more an overall argument why some modules shouldn't be combinable in the first place. In fact, you pretty much just successfully argued why you think Frontier should remove engineering from ED... A python is slow? Just engineer its thrusters with dirty drives... A courier has too much weight? Engineer its modules for lightweight. Customization is a key part of the game Frontier is making and you're arguing that it shouldn't be there. The point of limitations is not just to be limiting entirely on their own, it is to find the right balance of things to make the game the most fun for the most people.

OK, I'll repeat too. Each ship has a uniqueness that has nothing to do with optional modules AND the combination of optional modules that different ships have are also part of each ships uniqueness. You're suggestion does away with one aspect of uniqueness, and replaces it with beige. In pursuit of being able to fit more modules, I don't think this is a reasonable trade off - I think the combination of ship characteristics and optional module allocations is already the right balance.

It has nothing to do with "I don't want it, so you shouldn't have it", "it should be hard", "you just want an I win button", or whatever lame reductionist nonsense you want to imagine. I just don't think module splitting would add more than it would take away. I'm sorry if that hurts your feelings.
 
Would be convenient, but would totally unbalance every ship and every form of play style.
FD did give every ship one or two extra slots and make the ADS internal.
Splitting internal modules would be foolhardy at best.
Thankfully it will never happen.
 
Yep. Frontier had just a hull volume you could fill with anything. This produced the most ridiculous ships possible but that was fine since that's just a single player game and you can go crazy there without affecting anyone else.

FD wisely learned that lesson and applied the correct decision to their multiplayer game by disallowing these ridiculous builds. Then they tarnished it a bit with the smorgasbord of power boosting optionals.
 
I wouldn't be opposed to splitting modules, assuming like the OP said, the split resulted in two two-sized-smaller modules, and you were unable to fit defensive modules in it.

Given those constraints, there's really no reasonable reason why this shouldn't be allowed. Which is why, OP, you're getting such generic and thoughtless drivel as "pushback".

I probably wouldn't use such a splitter myself. But here's what all those naysayers are completely unable to comprehend - I don't have to use it, and the presence of them will have literally zero impact on my gameplay.
 
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