Going by the term Pay to "Win", you don't win anything by getting a jumpstart no matter what anyone says.
Of course I do. Every time I've taken part in a beta, for example, I've been granted a major advantage over others who did not have that opportunity to experience new mechanisms and learn new skills. I've won BGS wars (or dragged out losses) and had my CMDR shoot down plenty of others because I had a head start they did not.
Prior firsthand knowledge of the ship is an advantage over those lacking such experience and if the ship is materially better at anything one would use it for, having a head start in using it would also be an advantage. That's the 'win'. I am disadvantaged vs. players who have bought these vessels for Arx. It's not a major disadvantage, but it's quite a bit larger than something like a PP module or single Engineering grade.
If I choose to, I can
buy experience and thus skill, with dollars and cents, from Frontier. It's one thing to have an advantage from circumstances beyond Frontier's direct control and quite another for Frontier to monetize those circumstances.
If 'pay-to-win' is taken strictly literally and must grant an automatic and indisputable victory condition in a direct conflict, then the phrase is useless, because it describes almost no actual situation.
That's the problem I do have a life and hence not the time to grind away hours to get stuff, when I play I do what I like for an hour or two and that is simply not enough in a game like Elite, then again maybe this is not for people like me I guess, or I should wait until I retire 100%
I don't agree with the implication that one must not have a 'life' in order to devote more time than you've chosen to and, even without any grind at all, it's hardly unusual for more time spent on gameplay to be reflected in more in-game assets and opportunities.
I think because every player can buy a FC for credits - why not for arx?
Contextuality.
Credits are a CMDR asset acquired by an in-game character through in-game interactions. Arx are a player asset, bought with real money, or awarded for interacting with the game in ways Frontier wants to incentivize. An in-game character knows what credits are, but would have no concept of Arx.