C&P and assassination missions... How well are these two living together at the moment?

Interesting. I have seen some massacre missions where description specifically states that police response will be disabled and you will not get notoriety, but I never saw that bit with assassination missions, only the standard "these actions may be illegal".

This would seem to make gameplay sense... And you'd expect as such for any assassination mission to clearly tell you there will not be such (Notoriety) ramifications to the mission?
 

So just pay off your bounty at IF?

I made a bugreport for something unrelated, but I posted in response to a comment that becoming wanted in the same jurisdiction as the faction that issued the mission makes sense to me, where that faction is the major jurisdiction in the system. Police need to be seen responding to the crime, and while the faction can't publicly support you, secretly, you've done them a favour (thus; no notoriety).

The bug I raised specifically addresses when a faction targets *itself* in a wetwork mission. That's a bit dumb, and I'll abandon missions like this, because you cannot work this out before accepting the mission, and only get the target details when you enter the system with the mission accepted.

I tend to accept a bunch of illegal missions at once, then wash it all off at the end.
 
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This would seem to make gameplay sense... And you'd expect as such for any assassination mission to clearly tell you there will not be such (Notoriety) ramifications to the mission?

Well, yes, I do.

If you hire an assassin, first thing you want is them to be successful in their mission. You want them to face as few obstacles as possible. It is absolutely logical to "ask" local authorities to look another way. And of course you need to tell assassin about that deal, since it would help them to prepare for their mission.
 
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