C&P Problem?

I strafed a cmdr in a viper on accident.
I'm wanted and popo opens up on me.
Whatever no big deal.
Let them shoot me for awhile while I'm doing whatever.
This cmdr joins in and fires at me.
I destroy him.
Head back to station and suisidey.

45 MILLION TO REBUY.

Yes i grazed him however he opened up on me.

Is my perception off or is this a bit much ?
 
You got a bounty, which made you wanted, which allowed anyone to open fire on you without getting a bounty themselves, which means you fired on a clean ship in retaliation and got the full penalty for murder. Pretty straightforward.
 
Is my perception off or is this a bit much ?

I should run a betting pool for how many people will complain about the very thing they asked to have added? I reckon there's a lot of people who are gonna fit the bill. All these innocent bad people. It's like no-one thought about the consequences.

--

Quite looking forward to 3.0 dropping. Along with the other shoe for a lot of people who've asked for this. Fly safe! Or at least - have enough for rebuy. o7
 
Last edited:
You got a bounty, which made you wanted, which allowed anyone to open fire on you without getting a bounty themselves, which means you fired on a clean ship in retaliation and got the full penalty for murder. Pretty straightforward.

The system works, in it's highly ironic, entirely ruthless efficiency. Sandy's actually managed to get a mechanic built, that's not hilariously biased; I always knew he had it in him. Chuffed! ;)
 
Seems a little high if he did not murder the player, in a ansered to OPs question, which "grazed" suggests.

However, having been involved in these debates for sometime, this appears to be how many wanted C&P, certainly to fly in open, although I think they envisaged just the griefers being punished, not actualy criminals, I mean you have to in the game. The new griefing meta wll be about gettng the victim to commit a crime against an expesnive player ship. Similar concept to original suicide eagles. The problem with low penalties is griefing becomes un-punished. The problem with harsh penalties is the griefer, still gets his kicks, and the griefer gets to destroy a players game. Take a large ship "griefing" a fairly new Cobra player. If the Griefer can get the Cobra to fire back when clean - bingo insta bounty that cannot be cleared off.

This could make a lot of newer players walk away, once the griefers work out the meta.

Not tried it, but does chossing the starter sidewinder in the rebuy screen clear the bounty?

I think its a little harsh for grazing, but I wonder if the other ship was destroyed, hence the OP got the murder another player bounty?
Thanks
Simon
 
Last edited:
I strafed a cmdr in a viper on accident.
Of course it was an accident. I saw CMDR Redacted and his friends having a wide range of accidents once. Very accident-prone group, they are. :)

Is my perception off or is this a bit much ?
In 2.4, bounties for murdering commanders always equal (or exceed) the murder bounty plus the rebuy of the ship used to commit the murder, specifically to stop people switching to a cheap ship to die in, and therefore avoiding at no cost having a 7-day bounty on their head.

In 3.0 it will work somewhat differently - you would have got a noticeably larger bounty on your ship in the first place, but would have been able to clear it for less than 45 million (but more than the existing suicidewindering) at an Interstellar Factor, available in all good low security systems. They also are making NPC and Player bounties mechanically identical again, which means you won't get a nasty surprise about how the system works on your first player kill.
 
Seems a little high if he did not murder the player, in a ansered to OPs question, which "grazed" suggests.
His later "I destroy him" suggests a bit of murder too.

The new griefing meta wll be about gettng the victim to commit a crime against an expesnive player ship.
Probably not in 3.0 - the punishment for murder is harsher than in 2.4, but you still lose in almost all cases a lot less money and time by getting a murder bounty and clearing it at IF than you do from being blown up. (Well, once they take away the IF's Onionhead)

Certainly some of the C&P proposals one sees from time to time on the forums would encourage that sort of approach, but the 3.0 one is unlikely to make it a regular occurrence.
 
You got a bounty, which made you wanted, which allowed anyone to open fire on you without getting a bounty themselves, which means you fired on a clean ship in retaliation and got the full penalty for murder. Pretty straightforward.

Your really smart ! It's amazing how you were able to put the pieces together. I can't begin to describe how at aww I am.
I asked if it was "a bit much". I've been playing this game since the beginning and I know what happened. Thanks anyways,
but your response was completely useless. Next time, read the post with an open mind and try to think outside the box.
Pretty straightforward.
 
For the record when the cmdr turned on me, I murdered him. (he didn't do anything wrong aside from picking a fight he couldn't win)
Not smart to go after an elite corvette with a harmless eagle.

So if I want to grief. I roll out in a sidey, get wanted, then get back in my FDL or Corvette ?
That way my penalty will be the cost of the sidewinder ?
 
For the record when the cmdr turned on me, I murdered him. (he didn't do anything wrong aside from picking a fight he couldn't win)
Not smart to go after an elite corvette with a harmless eagle.

So if I want to grief. I roll out in a sidey, get wanted, then get back in my FDL or Corvette ?
That way my penalty will be the cost of the sidewinder ?

He cost you 45 million, you cost him less than a hundredth of that. Which one of you won ?.
 
He attacked me. I let him do it twice before I responded.

A few weeks back I was noticing security saying something along the lines of "watch your fire cmdr as a warning.
I haven't seen that lately.
Maybe something like that. A warning of some kind.
Maybe you can fire on a cmdr and do 1/100th damage and you get a warning. Anything more and your wanted.
 
Last edited:
My concern is not all PvP is gank/grief. Sometimes a fight breaks out. i.e. someone steals your kill or bumps you a number of times to provoke you.
Or a number of other reasons.
I love the mysterious encounters with cmdr's. A face off if you will. It's that dangerous, uneasiness that comes with an encounter in the open.
If I have to pay 45 million because I was the aggressor this time, there will be no more aggressiveness and open loses it unpredictability.
I personally don't like it. You can play in other modes.

P.s. I just left my Corvette floating in a High Res CG while I ran to the drive through and got something to eat. I should have been blown to pieces but I was not. Maybe it's already changed for the worse ?
 
You're still not understanding. You didn't pay 45 million because you were the agressor. You paid 45 million because when you suicided you paid the rebuy of your Corvette plus your bounties. Switching to a Sidewinder to suicide and clear your bounties was an exploit. They fixed the exploit by making you pay the rebuy of the ship you were in at the time of the crime, or the ship you're currently in, whichever is higher.

I didn't read beyond your first sentence. I was there and I know how the system works. I'm not asking how the system works. I'm asking if its good for open mode. For me it's not. I want to be able to fire a warning shot and not have to worry about a 45 million rebuy.
 
I think most cmdr's fall in the middle of the grief/gank debate. I like the danger and if I've had a bad day then I may want to pick a fight. More often then not I protect the weak. That's just me. But I don't want to lose the choice because of crime and punishment.
 
Back
Top Bottom