C&P Problem?

good-let-the-hate-flow-through-linux-penguin-emperor-palpatine.jpg



Also you did nothing wrong. Accidently tagged a clean ship. Cops start shooting and he decides he's looking for an easy kill.

Blasting him was completely acceptable.
 
Last edited:
Got to say, I agree with Om about the concerns about PvP. People are not appreciating the impact this new C&P is going to have on it. And the less fun for everyone involved.

Remember, if you drive away the criminals then who are the bounty hunters going to hunt?
 
Last edited:
Well, OK wait. Are we talking SPECIFICALLY about the fix for the Suicidewinder exploit, or are we talking about the changes to bounties? Because they are very different things (related, but different). The suicidewinder exploit needed to be fixed. That VERY SPECIFICALLY was the issue he had in this case.


I'm aware of that. Which is why I approached the question from a "maybe you don't know about the recent changes".

Welcome to the party...good lord
I was never talking about why the rebuy happened.
 
Got to say, I agree with I'm about the concerns about PvP. People are not appreciating the impact this new C&P is going to have on it. And the less fun for everyone involved.

Remember, if you drive away the criminals then who are the bounty hunters going to hunt?

This ^^^^^^^^
 
Yeah. I am concerned about how C&P will effect PvP.

But you know, I've been so impressed with Fdev over the years and the development of this game. I forget where I read it but I remember reading that they do plan on giving some love to PvP and the criminal side of things. And I believe them. It might not happen as quick as I'd like but I believe it will be this year.

In my opinion though I think Fdev is missing an obvious fix. Just make PvP and PvE servers. Get rid of solo.

PvP could be the wild west where you never know how the interaction with another commander will go down.

PvE could be the more structured and safer experience for those whom wish that kind of play.

Have different BGS for both. I hope this would please everyone.

Edit:. I know this kind of off topic but yeah I'm just concerned.
 
Last edited:
Not off topic at all. This is where I was trying to stear it. I appoligize to you Neco. I had to work in sub zero weather all day and I'm a bit grumpy. My op was all over the place.
I guess that's a big concern of mine. I like the wild wild west and I hope this doesn't ruin it.
fly dangerous
 
This is why I think tying crimes to the ship value is kind of weird. If you run over someone in a Ferrari, is it 1000x more expensive than running over someone in a Corolla? Crimes should be a reasonable set amount (much more than the previous comical $6,000) and tied to the Cmdr, not the ship. By this logic, you could be a serial killer with hundreds of victims, but as long as you use a different car every time, you'll never get caught. But whatever, it is what it is.
 
Last edited:
I didn't read beyond your first sentence. I was there and I know how the system works. I'm not asking how the system works. I'm asking if its good for open mode. For me it's not. I want to be able to fire a warning shot and not have to worry about a 45 million rebuy.

No, you clearly don't know how the system works. Your other posts give that away. And that you don't read posts before replying doesn't make it better.

PS
Nevermind, just saw that the matter seems settled ;)
 
Last edited:
Of course it was an accident. I saw CMDR Redacted and his friends having a wide range of accidents once. Very accident-prone group, they are. :)

In 2.4, bounties for murdering commanders always equal (or exceed) the murder bounty plus the rebuy of the ship used to commit the murder, specifically to stop people switching to a cheap ship to die in, and therefore avoiding at no cost having a 7-day bounty on their head.

In 3.0 it will work somewhat differently - you would have got a noticeably larger bounty on your ship in the first place, but would have been able to clear it for less than 45 million (but more than the existing suicidewindering) at an Interstellar Factor, available in all good low security systems. They also are making NPC and Player bounties mechanically identical again, which means you won't get a nasty surprise about how the system works on your first player kill.

Ok, so firstly I am not a griefer, or ganker. But I do enjoy some pvp, and occasionally it's with an unwanted ships. I'm looking on information on the given 3.0 system using an example scenario that might actually happen to me:

Let's say I'm at a bounty hunting CG in a hazres and some cmdr keeps steeling my kills. He is in an fdl, and won't stop steeling my kills after I warn him. Next time he does it I open fire on him. He is not wanted so I get a fine and then I kill him. I get a massive bounty (which is fine I can accept the consequences of my actions). What happens next? Am I locked out of the system's stations? Can I go to an Interstellar Factor to pay my bounty and then return to the cg? Or do I have to die before my bounty can be cleared? In other words can I return to normal gameplay or will I be wanted for 7 days unless I die?

This scenario is not used to judge weather kill-steeling is ok, but rather used to show an instance when I might want to kill a Clean cmdr.

Also, will I get some kind of Karma hit, or only if the cmdr has a low combat rating?
 
Last edited:
The impact to "griefing" aside, the change will definitively impact PvP in the game either way- in the context of murder particularly.

For those who interact with others without the context of murder being the pretext, it will affect very little in terms of gameplay. Strafed someone accidentally? Just don't murder them, and you can still pay off your fines. Give someone a "warning shot"? Same thing. Escalate the interaction to murder, and well... there's your penalty.

It's going to change the concept of ED as a pew-pew fast kill murder arcade simulation into one of those where people actually have to give some thought in their interactions with others.
 
Back
Top Bottom