C3 Multicannon Spin-Up Time

What's the reason for it? Was instant firing tried and determined to be OP, or did someone just think it would be "cool" if it took five seconds to spin up? It's violently unrealistic, as electric military gatling guns' speed is their whole point. Just curious, thanks.
 
Would have thought holding a button to keep it spinning (like a dual stage trigger) would have been nice.

Z...
 
Most likely the second option. If they were going for realism rather than cool they wouldn't have made a class of guns which tops out at under 500rpm into rotary cannons. The C3's 180rpm is slower than the original 19th century hand cranked Gatling gun.
 
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What's the reason for it? Was instant firing tried and determined to be OP, or did someone just think it would be "cool" if it took five seconds to spin up? It's violently unrealistic, as electric military gatling guns' speed is their whole point. Just curious, thanks.

C1, C2 and C3 MCs are Gatlings - meaning they have spin-up. That's not how real Gatlings work (they start at low ROF and gradually climb up), but that's how most videogame Gatlings work. Kinda stupid if you factor in FD's love for realism...

C4 MC is basically another kind of weapon. It's a Gast cannon, made of two 2-barrel GSh-23-2 - like cannons. Thus no spin-up.
 
C1, C2 and C3 MCs are Gatlings - meaning they have spin-up. That's not how real Gatlings work (they start at low ROF and gradually climb up), but that's how most videogame Gatlings work. Kinda stupid if you factor in FD's love for realism...

C4 MC is basically another kind of weapon. It's a Gast cannon, made of two 2-barrel GSh-23-2 - like cannons. Thus no spin-up.

Gatling guns, or miniguns don't have a spin up time. This is a common misconception. As soon as you press the button they fire at full speed until you lay off. The multicannons in the game are unreaslitic in pretty much every way. ROF, spin up and range (given that we're in space) are all completely out of whack with their real life counterparts.

Edit: Here's a video showcasing the awesome power of the gatling gun.

https://www.youtube.com/watch?v=iLEGE7k9FD4&t=47s
 
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C1, C2 and C3 MCs are Gatlings - meaning they have spin-up. That's not how real Gatlings work (they start at low ROF and gradually climb up), but that's how most videogame Gatlings work. Kinda stupid if you factor in FD's love for realism...

C4 MC is basically another kind of weapon. It's a Gast cannon, made of two 2-barrel GSh-23-2 - like cannons. Thus no spin-up.

Hmm, I'll have to try the C4 when I can afford a bigger ship, thanks.

That's kind of the thing with realism in Elite, every now and then something stands out like a sore thumb because someone went to a lot of effort to make sense overall. But I think we disagree about IRL gatlings; they start fast and stay fast: https://www.youtube.com/watch?v=NBXrogB8L08 The bullets that fires are 3cm wide.
 
Gatling guns, or miniguns don't have a spin up time. This is a common misconception. As soon as you press the button they fire at full speed until you lay off. The multicannons in the game are unreaslitic in pretty much every way. ROF, spin up and range (given that we're in space) are all completely out of whack with their real life counterparts.

Edit: Here's a video showcasing the awesome power of the gatling gun.

https://www.youtube.com/watch?v=iLEGE7k9FD4&t=47s

Gatling DO have a spin up to max RPM. It's just physics. But if I remember the stats the 'spin up' is like 0.5 - 1.2s depending on the size of the Gatling and what spin mechanism it runs on.

The biggest mistake that game gatling guns have is that they don't fire until they have spun up. Real gatling guns fire instantly but the fire rate matches their spin so it take a small amount of time to get to max rof.
 
Hmm, I'll have to try the C4 when I can afford a bigger ship, thanks.

That's kind of the thing with realism in Elite, every now and then something stands out like a sore thumb because someone went to a lot of effort to make sense overall. But I think we disagree about IRL gatlings; they start fast and stay fast: https://www.youtube.com/watch?v=NBXrogB8L08 The bullets that fires are 3cm wide.

That's the other thing with them that's unrealistic. The Avenger weighs about 620 pounds and its rounds can penetrate the armor of a tank. The smallest multicannon in ED weighs 2 tonnes and is considered a "small calibre" weapon. Of course, if the performance of a gatling gun weighing 2 tonnes was modelled accurately in the game, it's likely that nobody else would use any other weapon :D
 
Gatling DO have a spin up to max RPM. It's just physics. But if I remember the stats the 'spin up' is like 0.5 - 1.2s depending on the size of the Gatling and what spin mechanism it runs on.

The biggest mistake that game gatling guns have is that they don't fire until they have spun up. Real gatling guns fire instantly but the fire rate matches their spin so it take a small amount of time to get to max rof.

Even that would be fine, I think. Pull the trigger and you get an accelerating rate of fire over a few seconds. "Dakka......Dakka...Dakka..Dakka.DakkaDakkaDakka"

This thread needed more Dakka
 
Even that would be fine, I think. Pull the trigger and you get an accelerating rate of fire over a few seconds. "Dakka......Dakka...Dakka..Dakka.DakkaDakkaDakka"

This thread needed more Dakka

ALL threads need more Dakka!!

I often just go full MC loadouts and they look, feel and sound so g awesome! Throw in a few special effects and your done! :D
 
People need to stop using realism as an argument. At it's core E:D is a game and many decisions are gameplay decisions. Slow spinup is just a negative characteristic of MCs, for gameplay reasons. Don't overthink it.
 
People need to stop using realism as an argument. At it's core E:D is a game and many decisions are gameplay decisions. Slow spinup is just a negative characteristic of MCs, for gameplay reasons. Don't overthink it.
I like realism in many varieties of game and simulation. If it's what someone wants, it has value. Take a car racing sim, where significant sale value is in providing the experience a race driver might have, the best the programmers can do at that. Effort can be just as important as resources there, because they could have a button that lets you jump 50m in the air and over the car in front of you. They don't, because they're selling a racing simulator, and a lot of people wouldn't buy it if it were Crazy Jump Cars.

"You don't have to crazy jump if you don't want to, what are you worried about!" Realism, just because I like it.
 
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People need to stop using realism as an argument. At it's core E:D is a game and many decisions are gameplay decisions. Slow spinup is just a negative characteristic of MCs, for gameplay reasons. Don't overthink it.

The problem with getting realistic physics and functions in games is, well, in my experience at least, most programmers don't know anything beyond basic maths and physics. Eventually the graphics guys will learn it (I hope... last time I did anything graphical I was the only one of 40-odd people who put very basic trig to work, which seemed to surprisingly wow everyone...), or at least something to cover up the lack of it. But frankly, the applied mathematical/physics knowledge I've seen in programmers on 6-figure wages is pretty terrible.

Anyways, I just came here to say this whole thread reminded me of this movie scene. Caution: Naughty words.
 
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Most likely the second option. If they were going for realism rather than cool they wouldn't have made a class of guns which tops out at under 500rpm into rotary cannons. The C3's 180rpm is slower than the original 19th century hand cranked Gatling gun.

Guns overheat very quickly in a vacuum, so low RPM is required. Also, Gatlings can return their spent ammo cases to the magazine vs. dumping them out of the vehicle. Nobody wants to hit a cannon shell casing at warp.
 
Gatling guns, or miniguns don't have a spin up time. This is a common misconception. As soon as you press the button they fire at full speed until you lay off. The multicannons in the game are unreaslitic in pretty much every way. ROF, spin up and range (given that we're in space) are all completely out of whack with their real life counterparts.

Edit: Here's a video showcasing the awesome power of the gatling gun.

https://www.youtube.com/watch?v=iLEGE7k9FD4&t=47s

That's exactly what I said...

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Guns overheat very quickly in a vacuum, so low RPM is required. Also, Gatlings can return their spent ammo cases to the magazine vs. dumping them out of the vehicle. Nobody wants to hit a cannon shell casing at warp.

Storing spent cases would be kinda stupid in space - fresh cases are HOT, and thus act as additional heat source.

If you need a firearm that can fire in space without overheating and spilling debris everywhere (cases, belt links etc), you should go with caseless design, like HK G11. And probably use some form of liquid cooling.
 
That's exactly what I said...

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Storing spent cases would be kinda stupid in space - fresh cases are HOT, and thus act as additional heat source.

If you need a firearm that can fire in space without overheating and spilling debris everywhere (cases, belt links etc), you should go with caseless design, like HK G11. And probably use some form of liquid cooling.

Yeah exactly, I would think that water cooled guns would work quite well given the ambient temp of space.

With that said, "heat sinks" make less than no sense, so why we're even worried about accurate cooling is beyond me.
 
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