Calling on the community to play in Open Play

The problem is the involuntary PvP. The PvP'ers of ED aren't happy with a world of their own because they want to attack traders and others not really prepared for a fight.

Can we stop with the baseless assertions now please, its been a good thread so far, and I was hoping we got past assuming everybody who wants to play open play are griefers, or PVPers, (I'm an explorer who is saving for a better ship with lots of trading)

Likewise those who want an offline game have every right to play an offline SP game. (this thread is in no way aimed at them) Stop using terms to dehumanise individuals, and please stop lumping everyone into worst of the worst stereotypes, that is not what this thread is for.

This is then amplified as it seems some of the people attacked haven't read the manual on radar colours and shapes and assume every unfair killing must be a raging lunatic teenage 'male' pirate (see my update about this on the OP), and that the NPC's can't possibly be responsible for such atrocious behaviour.

These stories then lead to newcomers (who haven't read the manual) also raging about NPC kills as rampant PVPer's and we have the situation now where open play and solo play are stigmatised and proponents of each type of play are stereotyped and dehumanised based on false assumptions, ignorance and heresay.
 
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Well pardon some of us if we get sold a game that is advertised as allowing us to choose a Pirate career whereby we can earn our way in the world by relieving Traders of some of their oh-so-easy earned credits only to discover that we can't. In actuality we get a bare-bones, single-player game where we can shoot NPCs all day long in a world that has less human interaction than a Hermit's convention.
I don't think they meant PvP in this sentence :) If you were expecting a griefer universe, you will be (and already are) disappointed.
 
Can we stop with the baseless assertions now please, its been a good thread so far, and I was hoping we got past assuming everybody who wants to play open play griefers, PVPers, and likewise those who want an offline game have every right to play an offline SP game. Stop using terms to dehumanise individuals, and stop lumping everyone onto extreme groups, that is not what this thread is for.

Well, I wasn't that far off, was I?

Well pardon some of us if we get sold a game that is advertised as allowing us to choose a Pirate career whereby we can earn our way in the world by relieving Traders of some of their oh-so-easy earned credits only to discover that we can't. In actuality we get a bare-bones, single-player game where we can shoot NPCs all day long in a world that has less human interaction than a Hermit's convention.

:D
 
Well that's all right then because nobody has suggested they do.

He said Bigcheese was wrong, I merely invite him to support his assertion.

Not sure where you come into it.

Fun doesn't always equal risk. I can play Sim City all day and there's no 'danger' there. I can watch a funny TV show instead of some horror flick that might make me jump.

Why is risk synonymous with fun? There's no risk outside of losing your time in any sense of this and time is my top commodity. I think it's pretty hilarious that people think hitting a button on a controller faster than the other person makes them 'brave'. I mean, that's the other end isn't it? If people playing for fun in Solo are 'cowards' as BigCheese stated, then the people playing for fun in Open are 'brave'?

So brave, oh commander of Open play
He who can fight each and every day
So brave, oh master of his domain
Who can click on "Open" when he starts the game
So brave, who needs us to recognize
That our ships he could easily vaporize
So cowardly are the others that know
Their hearts are weak when they press "Solo"
So brave are these commanders that chance
Their very souls with the PVP dance
So brave, so brave, they go to forums to flaunt
That the rest are cowards, "because they play how they want"

I play in both. I've not even encountered another player the past 3 days that I've played in open.
 
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All that is happening here is that Bigcheese has identified the reason why you don't enjoy it. He has no psychological vested interest in ignoring that fact, you do. I know who I feel has the right of it.

Of course, that could all change if you can give me a solid reason why you don't enjoy it.
I would be happy to explain. Avoidance of frustration is not cowardice. I don't let my dog in my garden, not because I'm fearful, but because she could undo a fair bit of work, which would take more work to fix. I would find that to be frustrating. This is a game, ie entertainment. I don't find setbacks and repetition entertaining, just frustrating. I will gladly admit that I spend my leisure time avoiding frustration, because to me at least, being frustrated is diametrically opposite from being entertained.

I'm a combat vet. I've seen cowardice first hand. Cowardice is simply the difference between the soldier/sailor/pilot who can't push his fear down to act, and the one who can. Neither one of them are having a good time in the warzone. One can function despite his fear, the other cannot. There is nothing remotely comparable between that, and simply wanting to avoid additional hours of grinding in a game.
 
No, just the game they advertise.

If you could point out where they have advertised a supply of helpless and harmless human traders for you to pester I'd be interested to see it. They said you could be a pirate. You can be a pirate. They never promised you a supply of human players to pirate from.
 
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If you could point out where they have advertised a supply of helpless and harmless human traders for you to pester I'd be interested to see it. They said you could be a pirate. You can be a pirate. They never promised you a supply of human players to pirate from.

As soon as you point out where I ask for "a supply of helpless and harmless human traders". If I wanted harmless I'd be content with NPCs in Solo mode. I don't want you harmless, I want a sodding challenge.

[h=3]-----
It is a cut-throat galaxy out there, and combat is a basic skill that you need to survive.[/h] The Pilots Federation place bounties on the heads of anyone who is seen killing its members - Commanders who kill another member immediately get a bounty on their head. You can claim these bounties by hunting and killing the culprits.


For the less scrupulous - Why buy a hold full of cargo, when you can pirate it from someone else? Why go to the bother of exploring a system to sell the data, when you can simply take it from them by force?
-----

Source - https://www.elitedangerous.com/about/pyw-combat/

This is the game I bought into and, naively it would seem, it is the game that I assumed the trader types bought into.

I hate to be the pedant but the word you are looking for is not "griefer" (whatever the hell that is) the correct term is "customer".
 
I don't think they meant PvP in this sentence :) If you were expecting a griefer universe, you will be (and already are) disappointed.

https://forums.frontier.co.uk/showthread.php?t=7261&page=10&p=147803&viewfull=1#post147803

Well he's right and you're wrong as it happens. Piracy isn't griefing. Courtesy of the horse's mouth. It may be early days and there may yet be time for some meaningful foils to in game piracy to develop, but they are certainly not wrong to be playing this way, certainly not bad people, and they're actually doing exactly as those in this role are intended and even expected to.
 
Labelling Open 'PvP' would be a little disingenious when the intent isn't to turn it into a free for all PvP fest, but instead to create a style of play where all styles of player role are intended to coexist and form their own equilibrium.

Not really. The typical usage of the PvE label is when all forms of non-consensual PvP are banned; if there is any possibility of non-consensual PvP, then the proper label is PvP. As such, open deserves the PvP label, even if PvP rarely happens.

Fun doesn't always equal risk. I can play Sim City all day and there's no 'danger' there.

Actually, if you are playing SimCity online and with disasters enabled, I would say it's riskier than playing ED on open mode, due to the ever-present chance of some Godzila-like monster deciding to take a stroll across your city ;)
 

Robert Maynard

Volunteer Moderator
https://forums.frontier.co.uk/showthread.php?t=7261&page=10&p=147803&viewfull=1#post147803

Well he's right and you're wrong as it happens. Piracy isn't griefing. Courtesy of the horse's mouth. It may be early days and there may yet be time for some meaningful foils to in game piracy to develop, but they are certainly not wrong to be playing this way, certainly not bad people, and they're actually doing exactly as those in this role are intended and even expected to.

Indeed - piracy is not griefing - but pirates should not be destroying ships - that's murder, not piracy....
 
https://forums.frontier.co.uk/showthread.php?t=7261&page=10&p=147803&viewfull=1#post147803

Well he's right and you're wrong as it happens. Piracy isn't griefing. Courtesy of the horse's mouth. It may be early days and there may yet be time for some meaningful foils to in game piracy to develop, but they are certainly not wrong to be playing this way, certainly not bad people, and they're actually doing exactly as those in this role are intended and even expected to.

To be totally accurate I was hoping to be a Bounty Hunter, collecting the bounties on player Pirates but in order for that to happen there would need to be players for other player to pirate on in the first place. Since so many are playing in safe-mode that means there are not enough player pirates about for the bounty hunters so I guess that means I'll have to resort to being the pirate. Somebody has to get this party started.
 
Well he's right and you're wrong as it happens. Piracy isn't griefing. Courtesy of the horse's mouth. It may be early days and there may yet be time for some meaningful foils to in game piracy to develop, but they are certainly not wrong to be playing this way, certainly not bad people, and they're actually doing exactly as those in this role are intended and even expected to.
The game puts the consent of players to anything happening to them first obviously. So, if you find a consenting party - go ahead and play with them. :) I love watching the plague of griefer community here :)
 
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To be totally accurate I was hoping to be a Bounty Hunter, collecting the bounties on player Pirates but in order for that to happen there would need to be players for other player to pirate on in the first place. Since so many are playing in safe-mode that means there are not enough player pirates about for the bounty hunters so I guess that means I'll have to resort to being the pirate. Somebody has to get this party started.

Currently doing my best to give them a target, the games instancing/match making system is thwarting me so far.

I'm happy to play the villain. Many of us are, but what use is it if you can never find us in game?
 

Robert Maynard

Volunteer Moderator
Granted. As a further point - a pirate who chooses to bring down a trader who fails to give in to their demands is still a pirate, now also a murder, and still not a griefer.

Yup - that too - and that is why players tend not to role-play the target role when pirates attack.
 
Granted. As a further point - a pirate who chooses to bring down a trader who fails to give in to their demands is still a pirate, now also a murder, and still not a griefer.

More importantly, they must be pretty damned lucky.

Two players?

In one system?

At the same time?

So the legends are true?*




















*Just not the one about there being griefers everywhere.


Note: Why am I surprised that spell-check queries griefers.... even the word doesn't really exist!
 
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