Well done to the OP very interesting and well presented.
I purchased the Merc Package and started playing on 16th of December.
Here are my fears about "open play"
1. I have only played solo but intend to "go open" once I have enough cash to replace the countless ships I expect to lose trying to get my combat skills up to beating other human players.
2. Since a lot of players have been playing since beta. I assume that almost everybody will be much better at combat than me. I have visions of my ship being defeated in almost every encounter.
3. Also I have a very old joystick. The stick does not twist and it has no sensitivity adjustment so its a bit like using keyboard controls and I have to use an on/off approach so I dont overshoot. This makes it impossible to use fixed weapons. I do plan to get another Joystick and maybe use the old one for vertical/horizontal thrusters. So any decent human player will defeat me in seconds.
Here is what I think the biggest issue is regarding open play and why more are not doing it. The following is my perception, maybe I'm wrong .... but..... maybe a lot of people think as I do.
THE SINGLE BIGGEST ISSUE
Other than the fun of combat what exactly are the rewards for "open play"? I don't see any.
If you are a miner, trader, explorer then why would you play open. When you take a risk (playing open) you should get a reward. But people playing this way dont get a reward. they get a penalty
Penalties I hear about = time wasting interdictions, loss of cargo, damage to ship, loss of ship, financial ruin (some to keep spare cash) etc.
POSSIBLE SOLUTIONS:
1. All activities earn double in open play: commodities = double, mined ore = double, exploration = double, bounties = double, black market = double etc.
Now all those people are being rewarded for the risk. This way we can still choose to play solo but now we have a real incentive to play open.
2. FREE ship insurance 90%, FREE insurance against damage 100% and FREE cargo insurance 80% in open play
So 2 ideas there. One is a reward and the other is a protection. One or both could be implemented.
Unfortunately the people who want an offline game will only ever play an offline/solo game, the problem becomes those who want to do the hard work in a safe environment and then start shafting people when they feel safe, these people will always radically fight against any system to stop this, and as a result open play will (if these people get there way) never ever have any compelling reason to join open play. It is a no win situation (not to mention those who just want the option of switching for purely honest reasons/mood).
My preferred solution would have been 2 saves, one for open and one for solo, but again this has been received with hostility, despite the unfairness, if this lead to a "be careful what you wish for" scenario) of nobody re-joining open play - so be it, those who want a solo game should be entitled to a solo game, but then it would allow the open game to deviate as a slightly different experience.
Frontier have taken the solution that they will match people against like minded players on the servers, but this failed miserably at launch of Dappa's experience is anything to go by, and may mean friends have to opt into group play to play together.
Frontier may well make Elite primarily a solo experience, what their platform suggests is that Elite is the first step in a world-based sandbox, expanding the experience with distinct products and addons that take place in the Elite world but are completely different in who and what they provide, Destiny, Eve, Marvel, and numerous others are doing this, and one look at the directory structure shows Elite are using the launcher as a similar platform, which would explain why the Online part is so important.
It would allow Elite to become something which is primarily single play with some player versus player and player versus environment elements, but also deliver stronger MMO content without upsetting Elite fans. This would also net them some huge profits and would see Elite being a long haul experience, would fund the servers, and pay back investors.
I hope so anyway, I don't game much but I like what this could become.
Thanks for the compliment