came back after a year away and !

I explore 99% of the time when playing ED.

I have NO issues what so ever, with losing my data if my ship gets destroyed.

As far as I'm aware a ship full of cargo, a mining ship, a bounty hunter with bounties, etc,etc...these all lose their 'gains' if destroyed. Why should explorers be different?

Ok, so I may travel for months without the opportunity of offloading my data at a station, a bounty hunter could also go months without handing in bounties - unlikely, but possible.
That's the risk I take when I go out exploring.

Now if FD were to introduce an insurance cost that protects the costs of cargo if destroyed, leaving out the same protection against bounties or exploration data, then that would be different.
Basically, losing cargo only sets ypu back an hour or so. Losing data can set you back months.
 
Another logical consistency point. How do you get back to station when you are killed. Escape pod. Hardly a stretch to have a data store in your pod that takes your valued data with you.

It seems mad to me that with all this technology it's not possible.

Also that you can't check station data wherever you are. You should be able to search ship and commodity prices from wherever you are. Services, the works, much like the elite database website.

There are certain aspects of the game where it makes sense to compromise reality for gameplay - the flight model for example. It is made less realistic to enhance enjoyment.

What I can't stand is when features that would enhance everyones quality of life are left out despite the technology being available in game.
 
Basically, losing cargo only sets ypu back an hour or so. Losing data can set you back months.

Exactly! So take care of your data then, by taking care of your ship. There are some things that you can't avoid in ED, when out Exploring.

Like back when there was an update, I think it was the 2.1 - 2.2 update, FD also decided to migrate their exploration server to a larger server at the same time....it borked!
Players like me noticed after a couple of days that systems previously visited suddenly became unvisited & our scanned data was gone.
I lost nearly 1000 LYs of scanned system data & had to re-scan as many systems as I could remember, because support's response was basically 'we don't know where the data has gone, it's likely lost'

I'd call that unavoidable, but really traveling through the bubble in OPEN with data is, in my opinion, avoidable.

We aren't talking months of data here, if it's worth is only 5mil, to me that's not a lot of data, though inconvenient for the OP, it has to be a lesson learned for the future.

FD will do Jack s... about these low life's, they'll just tell you it's part of the game....which it is.

I'm just thankful that there's other modes to play so I can steer clear of these creatures!
 
Like the idea that explorationdata remains for a while in a uss?, and maybe deterioate until its gone.
That way you have a chance to recover some of the data, more data longer time to deterioate.
And can't be exploited by suicide to the bubble and collect data. If you lose the ship in the bubble or maybe 2-3k out then there os a chance to get part of the data back.

And this thread went to open/solo not towards the question asked. OP told the story how he lost it and it ended up as a pvp/open/solo discussion, he wasn't crying over it either!
The answers should be that its to easy to exploit exploration data if it isn't lost with the ship, not play in solo or git gud...
 
Firstly, the solution to crud like this is any one of a number of variations on don't fly around in open with anything you don't want to loose. Quoting vindelanos for a reasonable approach:

I've got an idea for you explorers.... hear me out.

Own Two Ships

No really. Do it like this.

1)Make one of them your paper-thin, uber jump-range exploration ship. This is the one you use to go out exploring in.

2)Make the other one a tanky little transport... a Viper IV, Asp, or DBX with a nice heavy shield, some boosters, a little chaff, maybe an SCB.

3)Park the second ship on the edge of the bubble. Last starport with a shipyard that you can get your hands on.

4)Go exploring. Jump and honk until you're blue in the face.

5)Return to the first ship, transfer to it.

6)Use tanky protecty ship to transport you wherever you need to go to sell your precious data.

That's my idea. What do you think?

Secondly, there's a basic difference in mindset between griefers and most players. If seal clubbing isn't in your nature it's very difficult to imagine someone doing it. Most of us aren't paranoid, so we tend to go about our daily business oblivious to the possible dangers that surround us, in real life as much as in video games. After an extended period wandering around looking at pretty things with no-one else to disturb you, it's easy to forget that some oxygen thief might get their jollies destroying days, weeks or even months of your effort. There is a lesson, but it's deeper than Arindor's summary:

In all, I think there's a lesson here folks.

Who in their right mind would consider looking at ruins (or anything else for that matter) before cashing in valuable data, especially in open?

For those who harp on about not losing exploration data when destroyed, there needs to be risk, otherwise why bother playing?

OP, unfortunately you took a risk in open and got burned. ED and risk is how it's supposed to be. Without it, what's the point? :)

'ED and risk is how it's supposed to be'? What risk did the griefer take, mate? He destroyed a much weaker grounded ship without warning. The only way she or he could have taken less risk is by not logging in!

The lesson here is that there are pathetic, inadequate bullies amongst us. When an opportunity arises to cause our fellow human beings grief, some of those sad little people gleefully embrace it. Their punishment is inherent in their malicious actions- they know they're behaving like cowardly wretches, it's why they squeal and protest so loudly when it's pointed out to them. The truth hurts and they don't want to hear it.

On a brighter note, it's great to see so much positive advice and empathy going the OPs way. It might be a little late this time, but, like Arindor says, lesson learnt...
 
Although it's exceedingly annoying, I think people being 'bullies' is a totally fair enough way to play. The 'game' allows such interactions.

You, and I, may wanna play friendly little space-plane pilots but other people wanna play aggressive little space-plane pilots.

Hate the game, not the player. And all that.

Or go solo/pg.
 
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That's FDs attitude too, Enderby me old. Sad but true...

What I don't understand is the 'but it's Elite Dangerous, duh!' reaction, either from griefers or from their fanbois. There's nothing difficult, skillful or dangerous about griefing activities. Just neds being neds, nothing new, nothing to see here. It's all a bit wretched and pathetic, really.

What's really tragic is I think the griefers know it! :p Poor little lambs...
 
Seems like a fix to avoid some exploitation would be for the exploration data to be saved if the ship is destroyed by another CMDR, and whoever lost the data could return to the destroyed ship and scan it to recover the lost data, but only the CMDR who lost it.
 
Basically, losing cargo only sets ypu back an hour or so. Losing data can set you back months.

If you were exploring for months, why would you risk everything and return in open mode? If you enjoy that risk, then be open to handle any outcome.
 
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