came back after a year away and !

Yes, but you probably wouldn't complain or create a thread about it or ask FDEV that you want to keep your data. You would probably just shrug it off and remember that it was you who clicked on open. While I do agree that Open isn't only for people who want to PvP I also agree that everyone playing in Open must be prepared to engage in PvP.
To be honest, I wouldn't fly somewhere risky like a ruin site or a CG location with a ship full of exploration data :)
 
i thought i would play some elite again to play the new chapter 1 stuff.
spent last night learning about the guardians and exploring (my fav part )
logged in today and spawned next to one of the guardian ruins on the ground inside my cobra.
5 secs later a cmdr in their anaconda started shooting me and blew me up along with my 5 million or so worth of map data while i was still parked

I've played games a long time, i know what to expect from players so im not really peed off at the cmdr but i think FD should give us an option to protect the map data that us explorers spend most of our time collecting.

The ODF (open defence force) will be along shortly to tell you your doing it wrong and bully you if you complain that open is full of... well, you know! :(
 
Sounds way too much like common sense when you can lose all your data and come crying on the forums that the NPC's are too hard or you got ganked by a ninety-billion DPS Fer-de-Lance with a 24A* Dual Prismatic shield that was doing 2000m/s circle strafes around you.

To be fair to the OP here, they are not crying in the slightest. They understood the mechanic and have accepted the consequences. They are merely pointing out that it is now only explorers that have this penalty. It used to be that when you died, all missions were lost as well as bounties, etc. This is no longer the case. It should be, in my opinion - or explorers should have some way to protect/recover their data (I mean, you can find exploration data caches far out in the void - why do our ships not drop these when they are destroyed?).

Or maybe I'm just too much of a cynic. :)

These days, I don't believe it is possible to be too cynical.

For those who harp on about not losing exploration data when destroyed, there needs to be risk, otherwise why bother playing?

I don't disagree. It's a shame that mission runners don't carry the same risk... Especially as they have far less to lose.
 
To be fair to the OP here, they are not crying in the slightest. They understood the mechanic and have accepted the consequences. They are merely pointing out that it is now only explorers that have this penalty. It used to be that when you died, all missions were lost as well as bounties, etc. This is no longer the case. It should be, in my opinion - or explorers should have some way to protect/recover their data (I mean, you can find exploration data caches far out in the void - why do our ships not drop these when they are destroyed?).



These days, I don't believe it is possible to be too cynical.

My comment wasn't particularly aimed at the OP, just a general swipe of the claws at those who wish to believe that because one plays in open, you keep a stock of fava beans and Chianti in your ship.

I tend to agree that there should be some mechanic to recover or protect your stuff, but I'm running on 3 hours sleep so my brain is way too sluggish to even think of the edge cases that could bring up.
 
To all those people who go on about protecting weeks of gameplay: I really honestly hope those weeks were fun! That's what you play a game for. Otherwise it's a job. Nobody can take that fun away, however many times they kill you. (Which is part of gameplay, too)
 
My comment wasn't particularly aimed at the OP, just a general swipe of the claws at those who wish to believe that because one plays in open, you keep a stock of fava beans and Chianti in your ship.

I tend to agree that there should be some mechanic to recover or protect your stuff, but I'm running on 3 hours sleep so my brain is way too sluggish to even think of the edge cases that could bring up.

At the location of ship destruction a black box gets spawned. Pirates can pick it up and sell it on the black market and you can buy it back once you found out where. Or you can track the pirate down before he sells it and recover it by force. Or nobody picks it up and it still floats there with your wreck.
 
This is why, as an explorer myself, I will never play in Open no matter how much Braben and his developers might beg, plead or even try and coerce people out of Solo. In the case of the latter it would lead to many who only ever wanted a single player game anyway, walking away.

As regards collected nav data, I add my vote that this should not go down with the ship if your demise is a result of unprovoked gank by another player. There need to be steps in place to stop people reaching Sag-A or Beagle then suiciding back to claim their reward or trashing your ship in a neutron star as that's your own fault. But when you don't die as a result of your own deliberate act or stupidity it must be soul destroying to lose that data because Braben decided he wants ED to be a space version of Clash Of Clans!
 
I explore 99% of the time when playing ED.

I have NO issues what so ever, with losing my data if my ship gets destroyed.

As far as I'm aware a ship full of cargo, a mining ship, a bounty hunter with bounties, etc,etc...these all lose their 'gains' if destroyed. Why should explorers be different?

Ok, so I may travel for months without the opportunity of offloading my data at a station, a bounty hunter could also go months without handing in bounties - unlikely, but possible.
That's the risk I take when I go out exploring.

Now if FD were to introduce an insurance cost that protects the costs of cargo if destroyed, leaving out the same protection against bounties or exploration data, then that would be different.
 
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At the location of ship destruction a black box gets spawned. Pirates can pick it up and sell it on the black market and you can buy it back once you found out where. Or you can track the pirate down before he sells it and recover it by force. Or nobody picks it up and it still floats there with your wreck.

Servers will fall over. :D
 
To all those people who go on about protecting weeks of gameplay: I really honestly hope those weeks were fun! That's what you play a game for. Otherwise it's a job. Nobody can take that fun away, however many times they kill you. (Which is part of gameplay, too)

My first trip to Sag A* ended in disaster when I returned. It was entirely my fault... I had a drink, and then faceplanted the station wall before I'd sold all the data. Though in those days, you could only sell one system at a time and it took a few seconds to do that. I'd just spent two hours selling the damn stuff, realised I was only a tiny percent of the way through, and decided I needed to do something else. Yes, of course I enjoyed the exploration and the collecting of the data. That doesn't diminish the loss when you do something stupid (like I did, or the OP here did - though at least it wasn't entirely the OP's fault here :) ).

I ended up doing another long exploration trip (beyond Sag A*) not that long afterwards, primarily because I realised that I'd missed out the Great Annihilator on my first trip.
 
i thought i would play some elite again to play the new chapter 1 stuff.
spent last night learning about the guardians and exploring (my fav part )
logged in today and spawned next to one of the guardian ruins on the ground inside my cobra.
5 secs later a cmdr in their anaconda started shooting me and blew me up along with my 5 million or so worth of map data while i was still parked

I've played games a long time, i know what to expect from players so im not really peed off at the cmdr but i think FD should give us an option to protect the map data that us explorers spend most of our time collecting.

Ganker should be banned from open. Seriously FDev protect your community from these childish trolls.
 
Ganker should be banned from open. Seriously FDev protect your community from these childish trolls.

Sandro himself gave the definitive advice not so long back.

It was a very, very politely and diplomatically worded 'git gud'.

No-one is getting banned from open.
 
Get another hamster!

Meanwhile, somewhere in Cambridge....

CwXyLkO.gif


The people that should be banned are those that call for others to be banned, generally... It's an entirely unreasonable response.

Yeah you didn't really think that one through, did you now..... :D
 
Yes, of course I enjoyed the exploration and the collecting of the data. That doesn't diminish the loss when you do something stupid (like I did, or the OP here did - though at least it wasn't entirely the OP's fault here :) ).

Cool, I'm glad you had fun! And I never meant to say that it doesn't suck to die. Everything else would be weird indeed. If anything I feel death has too little of a consequence in this game, but that's another topic.
 
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