Can any expert out there explain how to use Thrusters during Combat

As the title says can anyone explain the best use of Thrusters during combat to keep your ship away from the nasty end of your opponent whether it be NPC or Cmdr. In my case I like the Python but as its well known its not the best at combat these days, I feel using the thrusters properly may give that slight edge in its turning capability.
 
Lol I've been playing for a long time and didn't know half the stuff he explained in that vid!!

Now I just fell really stupid!

[wacky]

Can a mod sticky this comment here?

This is what we've been trying to tell since this 2.1 AI outrage began but nobody wants to admit they don't know a lot of stuff they would benefit greatly from knowing.

Kudos CMDR!
 
Great video, thanks for the heads up :)

I hadn't seen that video before but it does explain things reall well.

I like the non-combat exercises he gave as they are a really good way of getting used to flying with thrusters.

Some tips of my own for getting used to thrusters:

Try setting the throttle to zero and flying using only thrusters. You can reach the same top speed with forward thrusters to full as by setting throttle to 100%.

I like the exercise that VJ showed with flying around an asteroid. Getting used to flying in a direction other than the one you are pointing is key to getting your head around how the thrusters work. Take a look around the outside of an Orbis space station, staying as close as possible with nose always pointing at the station.

Go gully grinding. Most canyon running is done at high speed at hundreds of metres altitude. Gully grinding is about getting and staying really low. Try to keep >75m altitude so the terrain radar shows at all times. This is lower than you think! Get as low and as fast as you can. Thruster use is essential. Use a small cheap ship with the strongest shields you can fit. Accidents will happen.

Always dock at zero throttle using thrusters only.

Its really all about practising and getting used to moving your ship on all six axis. If you become comfortable with thruster use outside of combat you will find yourself starting to use it naturally when in combat.
 
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Combat tactics works if your ship has enough turnrate. But the Standard A python is a tiny bit too short in turnrate out side the blue Zone and you cant stay int he blue Zone all the time.

Get a dirty enginee lvl 2 upgrade it makes the big difference.

I was used to engage in a forward flying combat but with 2.1 I had to Change it to a mostly backward flying combat. Bound a costy button (their Count is limited) on my hots to switch fast between forward and backward. Ships tend to stay out of your range if you engange them in backward flying therefore you have to alternate.

In python there is also the boost turn and FA off. A lot use that in python. While FA Off is fine to strech your fast turning I don't like the boost. It's very short and you often have more to do to with correcting the too high velocity which is not healthy in close combat.
 
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