All credits to this guy !
https://streamable.com/9d5uu
His video explains it better than mine also.
When the guy said "could be a core target", I had to stop watching.
My (short) test shows no differnce in any tones intensity or surface 'elements' when:Tapping or Holding the Pwa firegroup key - when your ship is still and no headlook used.
As soon as you start
maneuvering and using
headlook, the hud acts differently in regards to the feedback you get from the pulse. This is a known 'thing'. This is not my claim to argue.
However, the amount of button press, lengthy-short-somewhere in between does not have anything to do with it. In my honest opinion.
The two videos feature much movement and some headlook. Try it in an Asp Explorer, and headlook straight up while 2 or 3 (or more!) km "BELOW" the ring flying in a straight, parallel line to the target area. Now go 'through' that same area. Different results.
You get better results not in the ring, but away from it. More identifiable scans, and some good identifiers on placement and rotation speed.
some other facts.. Core Deposit Asteroids are everywhere except Asteroid Belts. Proved many times by blowing cores near Megaships and Asteroid Bases - that reside in a ring - as 'markers'.
The model size, shape and rotation are the fist key indicators used, not the pwa when looking for cores. This may change, but for now just same same models are used.
Why I had to 'stop watching' the above linked vid:
The vid with the commentary by the person on 'Streamable' shows him approaching a NON core model rock and guessing by the color of the scan and the 'black lines' that fissures or some other item of interest is on the rock. He should be saying "That's not the right shape" or "Wrong size.. too fast a spin" instead of "i think there is a core in there because the red hue follows the 'valley' of the rock.
But I digress,
Someone please come and help me fix this thread by posting a vid of NON movement NON headlook pulses that are held and then tapped, for comparison.
Let us start there.
Also, we know that the PWA feature was modified in the first few days of beta testing. The modification was that a 'cool down' period added. Nothing was said in patch notes of the affect of this change to the actual feedback you see on the hud. If the game feature was being tested ,they would have explained the workings of such a change in detail.. or as good as detail that the team usually puts forth.
The "Black Lines" the person talks about are shown properly when your settings in Graphics/Quality/SuperSampling is set higher than 1.
Try 2... where are your black lines?
Try .5 .. like woah ..lots of black lines!
\\///
Oo
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Spike.K