Can anybody tell me what good the Pulse Wave scanner is for mining?

Using this device and every richly coloured rock is proving to be a dud full of the cheapest muck you can find. Is this simply to highlight rocks with surface/sub surface or destructable cores?

I started prospecting the old fashioned way and found a few very good rocks this device didn't care to highlight for me.

I'm presuming it really isn't a gold seeker then, which I thought it was, based on how saturated the colouring appeared when scanning the highlighted rocks.
 
Only good for Core roids. Hold button down and Dark pixelated pastern over Bright Roids are mostly Cores.

I've probed a bunch of brightly coloured asteroids and found one core, full of bromelite in a hot-spot for low temp diamonds.
 
Last edited:
This is why I picked out an iClipper as my ship for core mining. Aside from a decent-sized hold, it can blast through the belt at a decent speed spamming the pulse wave scanner until I see something shiny.
 
I've probed a bunch of brightly coloured asteroids and found one core, full of bromelite in a hot-spot for low temp diamonds.

Press the pulse button down and dont let go.
Look for asteroids that have a pixelated dark map over a bright base colour.
Only fire probes at them ignore everything else.

Quick vid of me doing that.
[video]https://www.twitch.tv/videos/355658074[/video]


EDIT:-
The first pulse wont show dark pixelated stuff.
Headtracking sometimes breaks the pulse effect.
Limpets will break the pulse effect when they teleport to catch up to you.
Thick clouds and fog alter the colour of the pixelation.
 
Last edited:
The reddish ones are mainly for 'legacy' mining. Not having a core and/or sub-surface deposits makes the scan reddish.. not yellow.
Try a little legacy mining for Painite in a Painite hotspot, and your options open up.
Strictly core mining, you will want to scan for yellow.. and if you don't want to waste limpets, simply get within a couple hundred meters and look for fissures.

Now testing this (new) idea of holding the PWA scan button.. seems unlikely, as it was never mentioned in any Dev Livestreams or .. on the discords for mining.

results shall be posted...
Big- big rep plus if it's true!

\\///
Oo
>
Spike.K
 
The reddish ones are mainly for 'legacy' mining. Not having a core and/or sub-surface deposits makes the scan reddish.. not yellow.
Try a little legacy mining for Painite in a Painite hotspot, and your options open up.
Strictly core mining, you will want to scan for yellow.. and if you don't want to waste limpets, simply get within a couple hundred meters and look for fissures.

Now testing this (new) idea of holding the PWA scan button.. seems unlikely, as it was never mentioned in any Dev Livestreams or .. on the discords for mining.

results shall be posted...
Big- big rep plus if it's true!

\\///
Oo
>
Spike.K

All credits to this guy !
https://streamable.com/9d5uu
His video explains it better than mine also.
 
That's a nice find - had noticed some "black lines" but hadn't made the connection with constant pulsing - also at first I was ignoring "small" ones as elsewhere folk advised they wouldn't have fissures. Well, I guess "small" is relative, but all my best finds have been "small" - just pulled 30 tons of low temp diamond out of a "small" one.
 
All credits to this guy !
https://streamable.com/9d5uu
His video explains it better than mine also.


When the guy said "could be a core target", I had to stop watching.

My (short) test shows no differnce in any tones intensity or surface 'elements' when:Tapping or Holding the Pwa firegroup key - when your ship is still and no headlook used.

As soon as you start maneuvering and using headlook, the hud acts differently in regards to the feedback you get from the pulse. This is a known 'thing'. This is not my claim to argue.

However, the amount of button press, lengthy-short-somewhere in between does not have anything to do with it. In my honest opinion.

The two videos feature much movement and some headlook. Try it in an Asp Explorer, and headlook straight up while 2 or 3 (or more!) km "BELOW" the ring flying in a straight, parallel line to the target area. Now go 'through' that same area. Different results.

You get better results not in the ring, but away from it. More identifiable scans, and some good identifiers on placement and rotation speed.

some other facts.. Core Deposit Asteroids are everywhere except Asteroid Belts. Proved many times by blowing cores near Megaships and Asteroid Bases - that reside in a ring - as 'markers'.
The model size, shape and rotation are the fist key indicators used, not the pwa when looking for cores. This may change, but for now just same same models are used.

Why I had to 'stop watching' the above linked vid:
The vid with the commentary by the person on 'Streamable' shows him approaching a NON core model rock and guessing by the color of the scan and the 'black lines' that fissures or some other item of interest is on the rock. He should be saying "That's not the right shape" or "Wrong size.. too fast a spin" instead of "i think there is a core in there because the red hue follows the 'valley' of the rock.

But I digress,

Someone please come and help me fix this thread by posting a vid of NON movement NON headlook pulses that are held and then tapped, for comparison.
Let us start there.


Also, we know that the PWA feature was modified in the first few days of beta testing. The modification was that a 'cool down' period added. Nothing was said in patch notes of the affect of this change to the actual feedback you see on the hud. If the game feature was being tested ,they would have explained the workings of such a change in detail.. or as good as detail that the team usually puts forth.


The "Black Lines" the person talks about are shown properly when your settings in Graphics/Quality/SuperSampling is set higher than 1.
Try 2... where are your black lines?
Try .5 .. like woah ..lots of black lines!


\\///
Oo
>
Spike.K
 
Last edited:
That's a nice find - had noticed some "black lines" but hadn't made the connection with constant pulsing - also at first I was ignoring "small" ones as elsewhere folk advised they wouldn't have fissures. Well, I guess "small" is relative, but all my best finds have been "small" - just pulled 30 tons of low temp diamond out of a "small" one.

Very interesting !
 

sollisb

Banned
When the guy said "could be a core target", I had to stop watching.

My (short) test shows no differnce in any tones intensity or surface 'elements' when:Tapping or Holding the Pwa firegroup key - when your ship is still and no headlook used.

As soon as you start maneuvering and using headlook, the hud acts differently in regards to the feedback you get from the pulse. This is a known 'thing'. This is not my claim to argue.

However, the amount of button press, lengthy-short-somewhere in between does not have anything to do with it. In my honest opinion.

The two videos feature much movement and some headlook. Try it in an Asp Explorer, and headlook straight up while 2 or 3 (or more!) km "BELOW" the ring flying in a straight, parallel line to the target area. Now go 'through' that same area. Different results.

You get better results not in the ring, but away from it. More identifiable scans, and some good identifiers on placement and rotation speed.

some other facts.. Core Deposit Asteroids are everywhere except Asteroid Belts. Proved many times by blowing cores near Megaships and Asteroid Bases - that reside in a ring - as 'markers'.
The model size, shape and rotation are the fist key indicators used, not the pwa when looking for cores. This may change, but for now just same same models are used.

Why I had to 'stop watching' the above linked vid:
The vid with the commentary by the person on 'Streamable' shows him approaching a NON core model rock and guessing by the color of the scan and the 'black lines' that fissures or some other item of interest is on the rock. He should be saying "That's not the right shape" or "Wrong size.. too fast a spin" instead of "i think there is a core in there because the red hue follows the 'valley' of the rock.

But I digress,

Someone please come and help me fix this thread by posting a vid of NON movement NON headlook pulses that are held and then tapped, for comparison.
Let us start there.


Also, we know that the PWA feature was modified in the first few days of beta testing. The modification was that a 'cool down' period added. Nothing was said in patch notes of the affect of this change to the actual feedback you see on the hud. If the game feature was being tested ,they would have explained the workings of such a change in detail.. or as good as detail that the team usually puts forth.


The "Black Lines" the person talks about are shown properly when your settings in Graphics/Quality/SuperSampling is set higher than 1.
Try 2... where are your black lines?
Try .5 .. like woah ..lots of black lines!


\\///
Oo
>
Spike.K

I think Spike it's also as he mentions dependant on gfx settings and other stuff. But in the main, his finding match my own. There is an absolute difference between core and non-core, and for me, and him, the core rocks are plain and quite obvious. For sure, I find a few that are glowing and I'm sure are cores that turn out not to be, but they are rare. If I was to add anything to his video I would say that for me anyways, the cores look more like molten lava...

I use Rift VR so that may be why there is a lot of commonality. But I'd be quite sure that in 2D there'd also be a distinct difference.

o7
 
I tried to find a discernible difference between core and surface/subsurface asteroids on my own in a ring with hotspots of several of the new commodities with the funny names. After several dozen tries I still didn't have a clue how the deep core ones were supposed to be different from the rest, it was still mainly due to luck when I found one. Interestingly, in another system at a void opal hotspot I was able to find the correct ones only after a few tries by their bright yellow colour that didn't fade on close aproach.

The effect was totally different from any core asteroid I'd seen in the first system. So, is the visual indicator different depending on system/planet or ring type maybe (sadly I don't remember if maybe one of the aforementioned rings was maybe metallic and the other metal rich)?

And is there really a difference between holding the button down and just pressing it once? I initially kept it pressed like I'm used to from the other scanners, but after I saw that the bar fills on its own and the asteroids resolve even from a single push, I did just that from then on...

Edit: I'm playing on PS4 Pro, so graphics settings are irrelevant (apart from a switch between quality and performance mode).
 
Last edited:
@Spike the method Ive mentioned works for me.

all be it with the caveats I listed.
We will have to wait until Fdev are back from holiday for them to fix the bugs and to clarify HOW its supposed to work. :)
 
Well using it in pristine rings... this is what 1 hour looks like. I do not go to the hot spots, I just cruse just above the ring pinging away, once you do it a few times you will be able to tell which are the correct ones, they will be very bright compared to the rest.
ZW25SFp.png


rGaHzZT.png


2mWOPsj.png
 
Last edited:
Well using it in pristine rings... this is what 1 hour looks like. I do not go to the hot spots, I just cruse just above the ring pinging away, once you do it a few times you will be able to tell which are the correct ones, they will be very bright compared to the rest.


Yer same here using the system I described earlier I made 220mil this morning.
 
When the guy said "could be a core target", I had to stop watching.

My (short) test shows no differnce in any tones intensity or surface 'elements' when:Tapping or Holding the Pwa firegroup key - when your ship is still and no headlook used.

....snip......


\\///
Oo
>
Spike.K

So glad it does not work for you, i am especially thankful you stopped watching when he said "could be a core target" as it means you got no useful information from the video and will be oblivious to the miracles it will contain.

I watched his video, (i had previously discovered this method) it confirmed everything i had been previously doing, so in short his method works fine, in fact i would say its bulletproof, I have not prospected a roid without a core using this method.

Please whatever you do don't go back and rewatch the video after "could be a core target", the less that use this method the better, more cores for me!
 

Deleted member 38366

D
AFAIK "ultra bright" Asteroids just carry the highest chance of being a Core Asteroid.
However, I've seen plenty of ones that were duds, despite being "perfect" and looking like a 100% safe bet.

So even with all Tricks and Experience, not every superb looking Pulse Wave Asteroid will have a Core. Alot of them do, however - at least in most places.

I've had lucky days where almost every good-looking Pulse Scan got me a Core - and I've flown over 400km (!) without ever seeing a single Hotspot Core. Or other Core types (still better than nothing).
To me, some Hotspots are just... weird.

I've also had Void Opals Hotspots that had.... no Void Opals. But Bromellite Cores there? A dime a dozen, one every 5km :D

PS.
I still prefer pitch black places, much much easier for me to find anything.
Very bright rings, maybe even fairly close to a B Class Star? Pff.... very very difficult for me, especially assessing anything that's >4km away.
 
Last edited by a moderator:
Back
Top Bottom