Please do educate me on how combat logging its an essential mechanism for bug mitigation?
No.. I really want to know, honestly...
If a bug happens and causes your destruction to be imminent (e.g. loss of user input when coming out of hyperspace, landing permit revoked when entering the space dock, ..), then kill -9 ing the E
Usually you would just reload your last save, or use the console to mitigate some bugs (especially in Bethesda games).
Maybe FD can have a "three strikes" combat log policy when someone actually does this in combat, and place them in a different shadow universe, so the honest PvPlers can stay amond themselves. Just an idea.
No it is not as FD already said that combat logging in a fight whether in open or solo is an exploit and allowing any exploit is not for the greater good of the player base
Combat logging as a mitigations strategy is usually not necessary in a fight. I haven't encountered significant bugs in fighting (yet).
That said: I don't care what FD says. The original KS announcement included a single player offline mode, that implies savegames of course (as Frontier - Elite II had!). If FD does not find themselves in a position where they can actually implement that, then they just have to accept that the community developes and implements mitigation strategies. In the end, it is our game that we paid for and we would like to play it as it pleases us.
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