Can I "Join" The Alliance ??

Salute

Just getting started with this game

My question's are:

1) Can I "Join" The Alliance ??


2) To give the game some meaning id like to get the skinny overview of whats what - e.g. Player Guide overview.

Else feel like i'm in the middle of something and supposed to know whats going on but do not.
The Galnet news etc. still feel lost as normally play late in the evening
when the real life rat race has sucked the life out of me.

Danke
 
No, you cannot join any of the in-game superpowers. You can pledge allegiance to the leading personas of the galaxy (The Power Play), the leader of the Alliance being among them, and do some work for them.
And another, related thing, the naval ranks that you might see in your in-game profile aren't actually ranks of the proper navies of the Federation and Empire, but the auxiliary navies, which basically mean nothing in the grand scheme of things. :)

And to be honest, there isn't much you necessarily need to know, as far as lore or news are concerned. Those things don't really have much effect on gameplay, they're there mostly for flavor.
 
No, you cannot join any of the in-game superpowers. You can pledge allegiance to the leading personas of the galaxy (The Power Play), the leader of the Alliance being among them, and do some work for them.
And another, related thing, the naval ranks that you might see in your in-game profile aren't actually ranks of the proper navies of the Federation and Empire, but the auxiliary navies, which basically mean nothing in the grand scheme of things. :)

And to be honest, there isn't much you necessarily need to know, as far as lore or news are concerned. Those things don't really have much effect on gameplay, they're there mostly for flavor.

I think people do gain a lot from being up to date on the news; thargoids, guardian, hidden inra bases. It is next to impossible to do so in-game, but that will change radicalky with the codex in 3.3.
 
You an also work for Alliance aligned factions. Help them maintain themselves in Alliance systems and aid Alliance factions in non-alliance systems become the controlling power.

If would be nice if there was a way, in the back ground sim, for factions to change super power affiliation or switch between a power and being independent.
 
Not really. Other than a couple of system permits or bounty hunting for Tod, there's really very little Alliance related gameplay.
 
rview.

Else feel like i'm in the middle of something and supposed to know whats going on but do not.
The Galnet news etc. still feel lost as normally play late in the evening
when the real life rat race has sucked the life out of me.

Danke

As others have said no you can not sign up to a super power, but with the up coming update you can join a squadron that is signed up to a super power all be it in name but it does give some sense of feeling part of a bigger picture, or join one of the many PMF, who work for the Alliance be it Power play or the Back ground sim.

The BGS is something you can do solo and for me at least its the closet I've got to feeling part of anything in this game working for one of the many minor factions pledged to the Empire. but you right the sense of disconnection from what the game is telling you in terms of whats going in your place in it is huge. might be why I stopped playing and still cant get back into the game.

But it is a great game and I hope you have many hours of fun playing it- :):)
 
While I'd personally love to see the Alliance expanded with a ranking system- I'd love even more for the current ranking system to be given some sort of meaning beyond the ship-grindwall it currently is.

Naval (not to be confused with Navel) ranks in Imperial and Federation structure currently don't make any sense whatsoever as an arbitrary barrier to obtaining ships when you can simply obtain Alliance ships without having to jump through hoops to get them. Then there's the overall question of why it matters once you've reached a certain rank to begin with.

Now that you're a "King", "Admiral", or whatever- what does it really mean? Does it give you some sort of preferential treatment with said faction past being able to obtain a ship?

It's a terrible structure at present, was never really fully thought out before implementation, IMO. Needs to be revisited with some flavor... salt, pepper a bit of cayenne perhaps.
 
If you decide you're part of the Alliance, then you're part of the Alliance. Simple as that! (that's almost what "alliance" means! :) The Alliance is a collective of people/societies with shared values, not really a nation of citizens.).

The game will let you put Alliance markings and insignia on your ship if you like (this set involves a Frontier Store cosmetics micro-transaction, but the Powerplay insignia are free which includes a faction within the Alliance. If you want to go all-in, you can order a physical Alliance insignia pin in the store too. I have one, it's very nice)

One in-game metric is your reputation with the super-power (which can rise from neutral to cordial to friendly to allied, as you do more work for them.) Note however that this is merely whether the power-structure knows/cares much about you and how it views you. If the Alliance power structure doesn't like you much that doesn't mean you're not Alliance, maybe you're just an Alliance hot-headed renegade with a history of exasperating antics :D

Other superpowers have Naval ranks, so if you seek and attain rank in their navy then obviously you're part of them in some regard. The Alliance doesn't have ranks, but it still has permits. So you might want to earn the permit to Alioth (the capital of the Alliance) to demonstrate your Alliance bona fides. You can earn the permit by doing work for the Alioth Independents, an Alliance faction that operates in Alioth and (more to the point) in a several systems immediately surrounding Alioth.
 
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Nope, you can't actually join anything in Elite.
You can PLEDGE to a Super Power.
You can support (do missions for) a Faction.

The only thing you can actually join is a Wing (or a Squadron in the beta).

Squadrons can align with a power or faction, but even then, they aren't really part of that faction or power. They're like migrant workers who keep signing on with the same company.
 
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Salute

Just getting started with this game

My question's are:





1) Can I "Join" The Alliance ??


2) To give the game some meaning id like to get the skinny overview of whats what - e.g. Player Guide overview.

Else feel like i'm in the middle of something and supposed to know whats going on but do not.
The Galnet news etc. still feel lost as normally play late in the evening
when the real life rat race has sucked the life out of me.

Danke


Of course you can join our group affiliated to the Allience, it's good fun http://elitediplomats.com/elitediplomats.com/index.html
 
You can at least show your allegiance to the forum and display a graphic on your posts.

"Choose your Elite faction! Selecting one of the three factions will place an icon at the top right of your posts within threads, showing off your Elite faction! Selecting N/A will not show any icon."

Go to Settings at the top
Then General Settings on the left.
Scroll down to the Elite Faction section.
Select your faction.
Scroll to the bottom and click Save Changes.
 
Don’t believe their cheap misinformed lies.

The Alliance as written by frontier, is pretty good, but the Alliance As embodied by the player Groups is much richer.
If you’re into PowePlay, join the AOS Alliance Office of Statistics
If you’re German join AID (the Allies),
if you’re French join TCF Terran Colonial Forces, or Remlock Industries
if you’re into the BGS join the AEDC The Alliance Elite Diplomatic Corps,
if you're based on XBOX join Sap Core Legion, or their strange religeous offshoot AOE The Allied Order of Exemplars out in the California Nebula.
if you’re into exploring the deep join SMAC the Spinward Marches Alliance Concern, they have had a bunch of CGs to help develop the Alliance project in the California Nebula.
The IPHY (Independent Pilots If Hyel Yeh) are another small group.
And then there’s the FGS Flat Galaxy Society who are basically [NULL] but Frontier wouldn’t change their Allegiance from Indy, so they founded a new group.
Who else? Ther's more.
Uh - don’t join 160th SOAR. That guy ticked the “Alliance” box when he founded the group, but they’re basically a side project of some senior Empire uh, “PvP Enthusiasts”.

Also think twice about joining ARC - Alliance Rapid reaction Corps. They’re nice guys, but they got in bed with Lave Radio and the LRN Supporters are are a virulent anti-Alliance group. ARC don’t see it that way, but they’ve leaked internal stuff from the Alliance Assembly discord to the LRN Suppporters.
They’re still Alliance but a lot of us uh - it’s not that we don’t like them or trust them, but we are careful about what information we give them.

If I were you, I’d start with the AOS. Alliance PowerPlay has been facing some uh, “Automated Opposition” and they have to coordinate their goals to tight margins. If you just pledge to Fat Eddie and start fortifying you can end up damaging the strategy, so being part of that is important. https://www.reddit.com/r/EliteMahon/

The big Alliance groups like AOS and AEDC are under heavy attack, and we are both seeing “foreign agents” in our new recruits. So joining is immediate but being welcomed inside to where the real information flow is happening, takes a while to build trust.

If you’re into the lore and history, I maintain a thread on the Mahon PowerPlay sub furum here. https://forums.frontier.co.uk/showthread.php/365538-A-history-of-the-Alliance-from-in-game-sources

If you want a briefing on the type of opposition we are facing at the moment, try Episode 216 of the Lave Radio podcast (skip the first 58 minutes, you only need to hear JTrinity of the AOS give her Briefing)

Friend me in game or twitter or Facebook or here or Reddit, I’ll hook you up with some good resources and direct you to a group that you might feel most at home with. As Mangal says if you're German talk to The Allies - AID: https://inara.cz/squadron/39/
http://theallies.de/

[video=youtube;oqZOfbCHTCA]https://www.youtube.com/watch?v=oqZOfbCHTCA[/video]

If you really become a part of the Alliance, you end up with like twenty Alliance Servers in your discord.
As well as the specific group servers, there are inter group servers like the "Alliance Assembly" and various BGS project co-ordination servers.

One interesting bit of Lore from 2014 when Michael Brookes was updating the elite universe, he compares the Alliance to the European Union with all the concomitant beaurocracy and difficulty in moving forward in a system where everything has to reach consensus.
And without really meaning to the Player Groups of The Alliance are really like that.

One of the key divisive issues is The Alliance relationship with "Indepedents".
So our name comes from "The Alliance of Independent Systems" and a lot of people feel that we should support Indys.
For the PowerPlay focused groups like the AOS, they don't mind if systems within their influence flip to indy, as long as their over-all PowerPlay mechanic is not affected.
BGS focused groups like the AEDC take a more hard-line attitude. Indy is NOT Alliance. If you want to be part of the mutual protection that is the Alliance, then you can't be a go it alone indy.
And this leads to tensions within the Alliance.
 
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Don’t believe their cheap misinformed lies.

The Alliance as written by frontier, is pretty good, but the Alliance As embodied by the player Groups is much richer...

If what attracted you to the Alliance was "the Alliance as written by Frontier", the sort of Alliance that doesn't have members who drags the name of other factions through the mud, then feel free to join the ARC. We don't have the clout of the larger factions like the AEDC, but that means you won't get that "cog in a machine" feeling. We do share the same goals as the other Alliance factions... apart from the obvious exception.
 
If what attracted you to the Alliance was "the Alliance as written by Frontier", the sort of Alliance that doesn't have members who drags the name of other factions through the mud, then feel free to join the ARC. We don't have the clout of the larger factions like the AEDC, but that means you won't get that "cog in a machine" feeling. We do share the same goals as the other Alliance factions... apart from the obvious exception.

These guys (ARC) are the ones who have got in bed with the anti-Alliance groups that have coalesced around the LRN Supporters.
 
These guys (ARC) are the ones who have got in bed with the anti-Alliance groups that have coalesced around the LRN Supporters.

I'm not going to derail this thread which is about ways to support the Alliance. I just want to set the record straight that the ARC are not in bed with anti-Alliance groups. I was begging the AEDC to allow Lave to be a special case and leave it in the hands of Lave Radio Network, who deserved to be given that prize for their continuing support from even before the game was released. I asked the AEDC for this during the time they first took back control of Lave, before the anti-Alliance groups saw the propaganda potential of this action by the AEDC.

Throughout all the months of this whole affair, my opinion that LRN deserves ownership of their system has never wavered despite opposition from your faction, the AEDC, which I respect and admire, or later finding myself on the same side of anti-Alliance factions which I detest.

I won't let anybody's opinion on this matter sway me either way, be they friend or foe. LRN deserves to own their system.

Well <looks upwards> I hope the mods don't mind me answering your accusation. That's all I'll say on this matter. There are plenty of other threads on which this particular horse has been beaten to death.
 
LRN in itself isn't anti-alliance, just anti-being abused & attacked by AEDC. LRN also don't rate AID as being a credible threat. LRN welcomes all pilots from all factions & powers.

Even so, we see that AEDC are under attack elsewhere & have granted a temporary truce where we have ceased retaliatory attacks on AEDC that they may protect themselves elsewhere.

ARC are neighbours of LRN & LRN are happy to extend our friendship & protection where possible to ARC as requested.
 
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