Can keepers use guest gates?

Hello, I have another problem with one of my habitats.
I made a big habitat with anteaters, tapirs and capuchin monkey. On the left side I made a secluded place on a mountain, which only the monkeys can reach. This "Monkey Island" is also walkable for visitors.
Now to lure the monkeys to the island I placed food enrichment on it, but sadly the keepers can't reach it. I already build a ramp which is quite big, so I don't think that it's the mountain who causes the issue. My best guess is, that keepers don't use the guest gates. Can anyone confirm that? And has anyone an idea how I could make this habitat work?


Monkey Island.png
 
I had similar idea in the past, but I think they can't.
And in one case I tested a habitat with two different height-levels, the feeding stations on the higher part with the guest-gate gave me the not-reachable message.
I also have never seen a keeper using a guest gate, even in cases were the way into the habitat would have been way shorter.
 
Bummer. Any other idea how this would work, or is such a habitat even possible at all? 'Cause if they can't reach the food enrichment, they also cant reach any monkey poop, right?
 
I'm pretty sure that Zookeepers are able to use Guest Gates but sadly they can only use them to walk trough the Enclosure. The Zookeepers need to go trough a Keeper Gate to feed the Animals or clean the Enclosure
 
Oh there was a certain part missing in my post....
The tapirs do not allow guest to enter the habitat, the visitors will turn around just on the entrance. Even if the tapirs are not able to reach the zone were the guest are.
So you might want to split them anyway...or as I did, simply keep the visitors outside in this case.
 
Really? I always thought they would only run when the animal is in their vicinity. Because of this I thought the idea with the island would work.
 
Maybe you want to try it yourself, which I always recommend.
I had this situation.
First I had the capuchins in a different habitat, then I extended the one of the tapirs and anteaters to merge them with the capuchins.
I simply assumed that all of them would allow guests...

And it was really odd, cause there was no special message in the thoughts of the visitors, they just run away on the entrance.
here is a picture:

4yYQKd9.png


the read area was raised to the level of the right path. There was no way for the other animals to go up there. Furthermore there were stone-barriers.
The entrace was on the blue-marking , just with a small path and round part.
 
I think it depends on how far the other animals are away.
I'm still in the testing phase but it looks like it's working:
x2kj3gk8.png


Then again the whole habitat is way larger:
97wkyg2b.png
 
Maybe it's the size..maybe it's due sandbox ( I play challenge). I guess I will try it again....on the other hand I was up to put the capuchins. in their own part again...cause they are so lost in a big habitat.
 
Oh there was a certain part missing in my post....
The tapirs do not allow guest to enter the habitat, the visitors will turn around just on the entrance. Even if the tapirs are not able to reach the zone were the guest are.
So you might want to split them anyway...or as I did, simply keep the visitors outside in this case.

This is not accurate. I have habitats where visitors walk through that have animals they cannot normally enter with, and it is fine so long as the animals cannot get to the guest path. If the animal's traversable area includes the guest path, then yeah, it will be an issue.
 
Guests can actually walk into any animals habitat, as long as the animal can not reach the guests. I usually make walk-in habitats for things like crocks and gahrials, the guests love them and never run away as I always use slightly raised paths, so that the animals can't reach them.
 
Sorry for the confisuion, I was certain due my observations.
I just loaded my old save-game, with the gate:


3YNLUjE.png

the transversable area of the tapir is only on the lower part, 4 meters away of the guest path.

JVCy94r.png


The group you see to the right, just tried to enter the gate...it opened....they turned around and ran away....

cGJ6iAt.png



Maybe it's the special "magic" of planet zoo with surprises every day.....

edit:
Of despair I send the tapirs to the trade center, which immediately leads to guests enter the habitat.
nTU0Wj7.png

Maybe it works only with raised paths...which is no option here....but , at least in my case, there seems to be more
than just the traversable area.
 
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This is probably caused by the guest gate. Normally, this habitat design should work.

You could test it by replacing the guest gate with the invisible barrier and build a custom (closed) gate from scenery object to keep the monkeys in the habit.
 
You could test it by replacing the guest gate with the invisible barrier and build a custom (closed) gate from scenery object to keep the monkeys in the habit.
That might be a workaround, bridges are also an option. However the whole thread is about the guest gate.
So it would be interesting if those, that say it should work with the gate, could describe their scenario and arrangement.
 
That might be a workaround, bridges are also an option. However the whole thread is about the guest gate.
So it would be interesting if those, that say it should work with the gate, could describe their scenario and arrangement.
I believe the ones I used involved paths going up a mountain side, so no way the animal could get there. I've also done some with invisible barriers as suggest above, and no guest gate.
 
Maybe you could try it with a path that has a barrier. I could imagine that this could help, but it's just a guess.

That being said, could we try going back to the original problem?
Because I'm still searching for a solution to how I can get my keepers to the island.
 
I have the "South American Fallen Mossy Tree 01" in one habitat. The keepers can use it, but my pygmy hippos ( even a juvenile) not.
So that might be worth a try.
EgONfqV.png


edit:

I put a railing on the path...and it's like magic....it works. THANK YOU.
Thanks for the tip. This looks like it could work. Thanks.
 
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