I think one possibility, is that piracy required a set of non-destructive weapons. IE - weapons that disable, but do not destroy, thus allowing for a forced hatch opening.
Throw in something interesting, like cargo canisters exploding on destruction of the pirated vessel (this would be an outfitting option), would mean that destroying a ship after disabling it means loss of the cargo, and self destruction if the cargo is in the hold of the pirate vessel.
Anyway, plenty of flaws there that I can see already, but I think the "excitement" is actually part of the fun. Engineering has made open trade a bit tricky, as a surviving an alpha strike from a highly modded PvP big 3 ship is a tough ask.
Sure, it can be done, but it requires the trader being willing to sacrifice a few credits per hour to have a viable open build, and, on top of that, actually having some piloting skill, and a good sense of awareness. The Git Gud guide T7 on youtube shows how this can be done, though I can see why many traders simply do not want to participate.
Perhaps making NPC pirates actually capable, and properly dangerous, would reduce the gap between NPC and human pirates, but, we all know what happened the last time NPC's were made properly challenging...
I generally play open (especially when dealing with CG's), and have had a single piracy encounter a few months back.
I was in an Asp X, built for smuggling. It's a high speed, low weight, no weapons, reasonable shields with a few choice augmentations to allow for survival and escape.
A CMDR in a PvP FdL interdicted me. I already had a system set, ready to jump, the plan was in my head for how to get out, his demands, however, were simple. 2 units of my cargo. easy choice. I dropped two units and boosted out. We started chatting and had a nice little conversation, he asked why I had no weapons, I pointed out the futility of taking on a PvP FDL in a smuggling ship. I pointed out my outfitting options, and he soon saw the sense in the build, even commented that it was actually quite clever.
It was fun, provided some excitement, and it was hardly a big loss - 2 units of whatever cargo I had.
Compare that to the typical NPC piracy encounter...
Z...
Throw in something interesting, like cargo canisters exploding on destruction of the pirated vessel (this would be an outfitting option), would mean that destroying a ship after disabling it means loss of the cargo, and self destruction if the cargo is in the hold of the pirate vessel.
Anyway, plenty of flaws there that I can see already, but I think the "excitement" is actually part of the fun. Engineering has made open trade a bit tricky, as a surviving an alpha strike from a highly modded PvP big 3 ship is a tough ask.
Sure, it can be done, but it requires the trader being willing to sacrifice a few credits per hour to have a viable open build, and, on top of that, actually having some piloting skill, and a good sense of awareness. The Git Gud guide T7 on youtube shows how this can be done, though I can see why many traders simply do not want to participate.
Perhaps making NPC pirates actually capable, and properly dangerous, would reduce the gap between NPC and human pirates, but, we all know what happened the last time NPC's were made properly challenging...
I generally play open (especially when dealing with CG's), and have had a single piracy encounter a few months back.
I was in an Asp X, built for smuggling. It's a high speed, low weight, no weapons, reasonable shields with a few choice augmentations to allow for survival and escape.
A CMDR in a PvP FdL interdicted me. I already had a system set, ready to jump, the plan was in my head for how to get out, his demands, however, were simple. 2 units of my cargo. easy choice. I dropped two units and boosted out. We started chatting and had a nice little conversation, he asked why I had no weapons, I pointed out the futility of taking on a PvP FDL in a smuggling ship. I pointed out my outfitting options, and he soon saw the sense in the build, even commented that it was actually quite clever.
It was fun, provided some excitement, and it was hardly a big loss - 2 units of whatever cargo I had.
Compare that to the typical NPC piracy encounter...
Z...
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