Can SLF pilots get a balance pass too?

Again: why would they wait for you if you don't pay them?
If we're going for realism and they're part of the crew, no one and I do mean no one gets paid on a cut before expenses. It just doesn't make sense.
Eg. If the job pays 100k where the preparation and expenses in order to complete that job are 50k, it doesn't make sense that a crew mates 10% is 10k, it's 5k as the actual profit is 50k, not the full 100k.
 
Elite Community:

Step 1: Complain that X method of earning credits is way too high.
Step 2: After it’s nerfed, find another way to exploit credit system.
Step 3: Complain there’s nothing to spend credits on after amassing credits through exploits, and farming.
Step 4: Identify minor feature that has a marginal cost and complain you shouldn’t be charged as much for it.
Step 5: Identify major feature that has a balanced cost and complain you shouldn’t be charged as much for it.
Step 6: Complain there’s nothing to spend credits on after demanding FDev nerf everything that costs money.
Step 7: Find a new exploit for the Cr system.
Step 8: Complain about the Cr system being exploitable, while continuously exploiting it.
Step 9: After the exploit is fixed, demand that FDev change how other mission rewards are handled so that exploited Cr per hour isn’t lesser anymore.
Step 10: Complain there’s nothing to spend
Cr on after forcing FDev to increase Cr rewards in all activities in the game.
 
iiMStevo, you just explained human nature with ten over complicated steps and still didn't invalidate the point of the original post.
 
A friend : why dont you have crew BL1P ?
Me : Would you pay some dude who sat in the lounge and didn't help 10% of this ?
755581FE413589101D632A5C4257336FDF36F31E

A friend : Ahh ok.
 
A friend : why dont you have crew BL1P ?
Me : Would you pay some dude who sat in the lounge and didn't help 10% of this ?
755581FE413589101D632A5C4257336FDF36F31E

A friend : Ahh ok.

I fired my two previous SLF jockeys after they earned a billion credits.
One of them had a Bio' where she said she was trying to make enough credits to retire back in her home system of Leesti, so I made the effort to take her there and then fire her with just over a billion credits in her pocket.

With my latest one, however, I've decided to embrace the madness so she's on her way to her third billion in wages. 😕
 
PSA for people in this thread not aware of it, but hiring the pilot at Harmless rank and training them up is the best approach if you plan to actually keep them on retainer. Compare Raikkonen's Master-rank SLF pilot above with my own:

1608396816684.png


Profit share 7% vs 13%. When she hits Elite she'll only take 10% IIRC. 12% at most. Compared to a hired Expert trained up to Elite who takes like 20%.

As for the argument about them being on retainer ... I dunno ... find a competent player willing to do multicrew* if you're only using SLFs for the occasional bounty hunt, or get used to the process of hiring/firing.

*yes multicrew has its own very many problems let's leave that for another thread.
 
iiMStevo, you just explained human nature with ten over complicated steps and still didn't invalidate the point of the original post.

Human Nature isn't to complain about something being hard, demand it be made easier, then complain about it being too easy, and demand it being made hard again, to continue that loop indefinitely - that's what this community does, it isn't what Human Nature is.

The point I was making is that in every other thread on these forums, people are sick of how easy it is to amass credits, yet this thread is requesting to take away something that removes credits from players, making it easier to amass credits.
 
Fighter pilot, now a zero hours contract job!

There's got to be some happy medium between that, them having a bizarre percentage, or paying them a salary even if you're not playing for a few months..
 
You're paying them because they're following you around being on retainer 100% of the time ready to go for when you need them.

I do think they should have a "deactivate" option where you can retire them for a bit but you have to pay a fee and wait some time to reactivate them.
 
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