I have been reading hundreds of posts on griefing and PVP, this has been a hotly debated subject for a long time with no end or resolution in site. I have been thinking there must be a solution that everyone can get behind. I have an idea don’t know if it’s be discussed before, and all the game structure and mechanics are already in place.
so please read carefully.
I feel this topic should be discussed by all because it’s about setting up a PVP environment, control griefing and letting all enjoy Open by updating Power Play
I understand that Power play was set up for PVP play but it kind of went nowhere.
Proposed Power Play rules PP = Power Play
1) When you sign up for PP you instantly get access to all the PP weapons
2) You can sign up for a existing Power or as PP Independent
3) You only sign up a Ship or Ships not the Commander
4) You can only put PP weapons on a PP singed up ship
5) PVP in PP, There are no rules between PP commanders no Fines no getting wanted
6) Since you are working for a Power, Your Power will pay you 1 Million credits per day you fly a PP ship
7) You only get the 1 Million credits if you fly in open
8) If you sing up as Independent you don’t get the 1 Million Credits per day flying
9) Powers can attack any other power at any time
10) Independents can attack any power at any time
11) If you leave PP you lose the PP weapons
12) A PP ship is noted by a dot inside their Hollow symbol
Benefits of Proposed Power Play Rules
1) Power Play is full on PVP and anyone signing up understands this
2) All PP ships have equal access to same weapons and should be assumed to armed and dangerous
3) 1 million Credits huge incentive for players to get involved
4) FDev can do weekly CC goals around Power Play pitting Power against Power
5) FDev can deploy a capital ship that each power must defend as a CC
6) Since you only sign up a ship anytime you want to do other stuff than PP you just use a non PP ship
7) You get all the danger you want flying around a PP ship
Rules for non-Power Play ships
1) You can still interdict any ship
2) if you can interdict a non-PP ship and shoot it without any penalty if no damage is done to the hull
3) if damage is done to the hull then you become Wanted and a fine is imposed
4) if you kill a non-PP ship then the victim at the rebuy screen can press charges and the attackers ship is impounded for 7 days by the Pilots Federation and he must pay the victims rebuy
5) if he doesn’t pay the rebuy then his ship is sold for the victims rebuy
Explanation
1) Create a PVP environment that’s fair and has incentives for all to get involved
2) Can still attack any ship just has heavy penalty for murder of non-PP ship
3) Give FDev opportunity to create interesting Power Play content and make PP successful
4) No need to make PVE mode
5) Bring more commanders into open
6) You can pirate a ship and steal cargo without penalty if do little or no harm to the hull
7) Impounding a ship for 7 days keeps a commander from going on killing spree and he must pay the victims rebuy to get the ship back
8) My intent is to give a playing environment that everyone can find what they want and have room to grow and add new interesting content in.
so please read carefully.
I feel this topic should be discussed by all because it’s about setting up a PVP environment, control griefing and letting all enjoy Open by updating Power Play
I understand that Power play was set up for PVP play but it kind of went nowhere.
Proposed Power Play rules PP = Power Play
1) When you sign up for PP you instantly get access to all the PP weapons
2) You can sign up for a existing Power or as PP Independent
3) You only sign up a Ship or Ships not the Commander
4) You can only put PP weapons on a PP singed up ship
5) PVP in PP, There are no rules between PP commanders no Fines no getting wanted
6) Since you are working for a Power, Your Power will pay you 1 Million credits per day you fly a PP ship
7) You only get the 1 Million credits if you fly in open
8) If you sing up as Independent you don’t get the 1 Million Credits per day flying
9) Powers can attack any other power at any time
10) Independents can attack any power at any time
11) If you leave PP you lose the PP weapons
12) A PP ship is noted by a dot inside their Hollow symbol
Benefits of Proposed Power Play Rules
1) Power Play is full on PVP and anyone signing up understands this
2) All PP ships have equal access to same weapons and should be assumed to armed and dangerous
3) 1 million Credits huge incentive for players to get involved
4) FDev can do weekly CC goals around Power Play pitting Power against Power
5) FDev can deploy a capital ship that each power must defend as a CC
6) Since you only sign up a ship anytime you want to do other stuff than PP you just use a non PP ship
7) You get all the danger you want flying around a PP ship
Rules for non-Power Play ships
1) You can still interdict any ship
2) if you can interdict a non-PP ship and shoot it without any penalty if no damage is done to the hull
3) if damage is done to the hull then you become Wanted and a fine is imposed
4) if you kill a non-PP ship then the victim at the rebuy screen can press charges and the attackers ship is impounded for 7 days by the Pilots Federation and he must pay the victims rebuy
5) if he doesn’t pay the rebuy then his ship is sold for the victims rebuy
Explanation
1) Create a PVP environment that’s fair and has incentives for all to get involved
2) Can still attack any ship just has heavy penalty for murder of non-PP ship
3) Give FDev opportunity to create interesting Power Play content and make PP successful
4) No need to make PVE mode
5) Bring more commanders into open
6) You can pirate a ship and steal cargo without penalty if do little or no harm to the hull
7) Impounding a ship for 7 days keeps a commander from going on killing spree and he must pay the victims rebuy to get the ship back
8) My intent is to give a playing environment that everyone can find what they want and have room to grow and add new interesting content in.