Modes Can we all just get along in Open ?

....
1) Create a PVP environment that’s fair and has incentives for all to get involved

We have a PvP environment that is fair.

Everyone in Open is available for everyone else and we all have the same options open to us.
You don't really get more fair than giving everyone, everything and letting them choose how to use it.
And for those who do not want PvP, they have other options available.
 
Not really a PVP toggle
Power Play already exists, it gives a reason to fight or do PVP to support your power. It also allows Fdev to structure battles and CC’s around the powers. All kinds of game content, fighting for territory, star ports can all happen within Power Play. You also will get paid to be a mercenary. Gives a purpose behind PVP.

I am all for it. Still, if I dont sign up for PP, I fully expect other players to attack me with impunity in anarchy, and with reasonable consequences in secure zones. Impounding ships for a week is outrageous. Then again, I want the NPCs to start griefing me too as this game is waaaaaaaay to easy with all challenges fully optional at all times. Just preference.

Random people getting along with each other, haha, that works as well in a game as it does in RL (i.e. it does not).

That said, rep for the OP. With that system I'd play in open.

As someone who actually plays in Open: random people get along just fine 99% of the time. Maybe that is because the paranoid and cynical generally ain't in Open. :p
 
Back on topic. The proposed system might not be perfect but it would definitely be a GREAT start. Holes can be fixed, but you need to build a house first.

It would be a great start if you fundamentally disagree with the core design principles of Elite. Which doesnt mean your opinion is invalid, but it is similar to someone asking the spaceships to be removed and replaced with the ability to play football in stations. Open is Open, and in Open you are free to use your ship as you deem fit. Including shooting your lasers at whatever ship you want.
 
It would be a great start if you fundamentally disagree with the core design principles of Elite. Which doesnt mean your opinion is invalid, but it is similar to someone asking the spaceships to be removed and replaced with the ability to play football in stations. Open is Open, and in Open you are free to use your ship as you deem fit. Including shooting your lasers at whatever ship you want.

This is how I feel when people talk about removing the mode system or locking content.

I really don't understand how someone can buy a game they fundamentally won't like and blame everyone else for their decision.
Open was always meant to be a free for all, PG and Solo were there for those who didn't want to play like that and the content is there in all modes so no one misses out.
 
This is how I feel when people talk about removing the mode system or locking content.

I really don't understand how someone can buy a game they fundamentally won't like and blame everyone else for their decision.
Open was always meant to be a free for all, PG and Solo were there for those who didn't want to play like that and the content is there in all modes so no one misses out.

In my particular case, I was gifted the game.

I was going to shelve it/give it to someone else when I saw that it was a MMO, but after finding out that there was a solo mode I began playing. That was almost two years ago. :)

While I have posted my reasons (multiple times) for not wanting to play in open, I have never begrudged others who apparently enjoy playing in open. I do object however, to others telling me how I need to play my game.

In my ideal ED world, PP and other MMO stuff would be strictly for PGs and Open. And in Solo I get solo-only NPC crewpersons and pilots to form wings with. Works for me. :D
 
It would be a great start if you fundamentally disagree with the core design principles of Elite. Which doesnt mean your opinion is invalid, but it is similar to someone asking the spaceships to be removed and replaced with the ability to play football in stations. Open is Open, and in Open you are free to use your ship as you deem fit. Including shooting your lasers at whatever ship you want.

And you still could, it would just cost you. But the advertisement never came with the promise that your action wouldn't have consequences for yourself, maybe even dire consequences. Why should those consequences only hit the victims ? Victims that would still lose their cargo or worse weeks of exploration data.
 
I like how you're trying to sell those numbers as facts. They are statistically worthless and misleading. You need to play on PC. You need to have third party tools installed. You need to submit your data to the site specifically.
How many commanders is that in total? Might as well ask 20 different people in New York whether they got mugged recently and report that number as the official crime rate.


They are facts.
I never claimed they accounted for the entire player base.

I think you are very confused.
This OP is based on anecdotes, LOL!

Maybe apply that thought above, a little more consistently?
 
And you still could, it would just cost you. But the advertisement never came with the promise that your action wouldn't have consequences for yourself, maybe even dire consequences. Why should those consequences only hit the victims ? Victims that would still lose their cargo or worse weeks of exploration data.

There are consequences. But automatically losing your ship for a week after winning the battle? Come on, just say you want to get rid of 'unwanted' pvp and be done with it. This aint fooling noone.
 
Ah, basically a pvp toggle. It will have the same responses as any of the previous proposals. IMHO: no. The whole point of Open is undermined by adding draconian punishment for attacking other ships 'who didnt sign on for pvp'.

How about: you agree that pvp is an option by entering Open, and this is shown by a hollow icon on the radar? Seems much simpler to me. :)
[up]Sounds good.[yesnod]
 
First off this a hypothetical scenario that will never happen but it’s good to positively discuss changes to a game we all have invested so much time into.
It also looks like the mods are trying to kill off this thread by the move to never never land.

I read so many talking on both sides PVP is why I play or I am not interested in PVP I just want to do PVE stuff. If you don’t like PVP then you must play in solo or PG and Power play is a fail only joined to get the weapons, And I just goes on and on.

So I just wanted to come up with a (WHAT IF) scenario where a PVP environment is created for PVP, To engage players give them a reason to do PVP with rewards, they will have access to all the same weapons for fair open PVP combat. This gives the incentive to do PVP hopefully many will engage that normally wouldn’t. This gives a clear PVP environment and non PVP environment that anyone can easily switch in and out of.

But I read objections to how can you impound my ship! Its only impounded if you kill a ship out of Power Play, you can still interdict shoot, harass and almost kill without much penalty and if they do shoot back then it reverts into full PVP without impoundment ( I forgot to add this in).

I don’t understand if an engaging PVP environment is created why complain about killing non-Power Play ships this just becomes seal clubbing and makes joining PP pointless.

After all it doesn’t matter Fdev will do nothing, thus having frustrating PVP and sending many PVE commanders in to solo or Mobius, it’s just a lose lose for all
 
First off this a hypothetical scenario that will never happen but it’s good to positively discuss changes to a game we all have invested so much time into.
It also looks like the mods are trying to kill off this thread by the move to never never land.

I read so many talking on both sides PVP is why I play or I am not interested in PVP I just want to do PVE stuff. If you don’t like PVP then you must play in solo or PG and Power play is a fail only joined to get the weapons, And I just goes on and on.

So I just wanted to come up with a (WHAT IF) scenario where a PVP environment is created for PVP, To engage players give them a reason to do PVP with rewards, they will have access to all the same weapons for fair open PVP combat. This gives the incentive to do PVP hopefully many will engage that normally wouldn’t. This gives a clear PVP environment and non PVP environment that anyone can easily switch in and out of.

But I read objections to how can you impound my ship! Its only impounded if you kill a ship out of Power Play, you can still interdict shoot, harass and almost kill without much penalty and if they do shoot back then it reverts into full PVP without impoundment ( I forgot to add this in).

I don’t understand if an engaging PVP environment is created why complain about killing non-Power Play ships this just becomes seal clubbing and makes joining PP pointless.

After all it doesn’t matter Fdev will do nothing, thus having frustrating PVP and sending many PVE commanders in to solo or Mobius, it’s just a lose lose for all


Your post ignores reality.
Most people play in open despite all of that.
You have pve players telling you that too.
PG and solo were created for that purpose.
 
Ah, basically a pvp toggle. It will have the same responses as any of the previous proposals. IMHO: no. The whole point of Open is undermined by adding draconian punishment for attacking other ships 'who didnt sign on for pvp'.

How about: you agree that pvp is an option by entering Open, and this is shown by a hollow icon on the radar? Seems much simpler to me. :)
Good point. Fdev could just rename Open to Open PvP. And that's all.
 
Good point. Fdev could just rename Open to Open PvP. And that's all.

It's a funny thing because I play a virtually exclusive PvE game but in Open, I like the jeopardy that random encounters can bring. (I'm also older than I look, for info). At least half of meaningful encounters with players though, I end up in a wing, doing whatever (and peacefully) for a bit.

It's cool to encourage more regular Solo players in imo because that shifts the odds of meeting a friendly - wings defending themselves against the nasties - but flagging Open as PvP (that's player VERSUS player) kind of defeats that idea because friendly intentions can be just as valid as combative ones.

It might sound disparaging then (isn't meant to) but if you were going to tag the modes at all, Easy and Hard would be more 'enticing' imo. Because Open can be, PvE + PvP and 'consentual' is a bit irrelevant I think because I didn't consent to faceplanting that high G world the other day either.
 
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There are consequences. But automatically losing your ship for a week after winning the battle? Come on, just say you want to get rid of 'unwanted' pvp and be done with it. This aint fooling noone.

I concede that point, that is too harsh. Paying the victim's insurance though is excellent.
 
Good point. Fdev could just rename Open to Open PvP. And that's all.

So remove all ability to progress, earn cash or collect mats in Open? Interesting ;)

We don't need the whole galaxy if we're only doing PvP so we could stick to just a few locations, maybe just have the most manoeuvrable ships with just a few pre-configured loadouts & set up scenarios, a free for all one and a team vs team one.

Call it Close Quarters Combat or something. Good idea ;)
 
I'm not a rocket scientist, nor should one have to be to understand what was told to me in my youth by my mom. She stated to me in no uncertain terms that If I couldn't handle the heat in the kitchen, then I should get the heck out of the kitchen.

And just like in the home of my youth where as there was other room's to go to; The same goes for ED! Private and Solo have the same perks without any of the issues that some don't like in Open.
 
Ah, basically a pvp toggle. It will have the same responses as any of the previous proposals. IMHO: no. The whole point of Open is undermined by adding draconian punishment for attacking other ships 'who didnt sign on for pvp'.

How about: you agree that pvp is an option by entering Open, and this is shown by a hollow icon on the radar? Seems much simpler to me. :)

Sounds reasonable to me. I second that.

Since most player prefer Open play, playing along everyone else in the All-groub, more players than ever, we need no change. Basically three modes, single shared playground - like it or not, its working as intended.

Design lead Sandro Sammarco was adamant about the facts. No need to question the very man designing the game experience in Elite Dangerous. He's not the man making jokes about anyone, about his own work.
 
It's a funny thing because I play a virtually exclusive PvE game but in Open, I like the jeopardy that random encounters can bring. (I'm also older than I look, for info). At least half of meaningful encounters with players though, I end up in a wing, doing whatever (and peacefully) for a bit.

It's cool to encourage more regular Solo players in imo because that shifts the odds of meeting a friendly - wings defending themselves against the nasties - but flagging Open as PvP (that's player VERSUS player) kind of defeats that idea because friendly intentions can be just as valid as combative ones.

It might sound disparaging then (isn't meant to) but if you were going to tag the modes at all, Easy and Hard would be more 'enticing' imo. Because Open can be, PvE + PvP and 'consentual' is a bit irrelevant I think because I didn't consent to faceplanting that high G world the other day either.

You may want to re-read you post.
My response to it currently is as follows;

1) "I like the jeopardy that random encounters can bring" - great, that's what open why open is there, for those who want that.
2) "It's cool to encourage more regular Solo players in imo because that shifts the odds of meeting a friendly" - no, it's not cool, as people choose Solo for a reason. You play how you want, so why not let them play how they want? Is anyone trying to "encourage" you to play differently? If so, how does that make you feel?
3) "Easy and Hard would be more 'enticing' imo" - there is no easy mode. People play the mode that suits their mood or their skill level. Some people struggle with NPcs while others don't. It's personal, so your measuring stick only works for you.
 
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