Can we drop the "ED is not EVE" moaning?

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Goose4291

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I have no idea what you're talking about.

Basically, when a powerplay factions controls a system or exploits it, it will override elements of the BGS.

So, as I said, if an Imperial system falls under Aislings powerplay umbrella, you cannot buy or trade imperial slaves on that systems commodity market, regardless of its BGS state.
 

Goose4291

Banned
Slaves being legal doesnt 'enforce choices' any more than slaves being illegal. Saying 'you cant dock because you dont belong to our treehouse club' does.

Well it does.

If Im playing a smuggler (which I do), I cant sell my wares in an arissa controlled system. It enforces a choice on me, because I cant trade at that station.
 
Basically, when a powerplay factions controls a system or exploits it, it will override elements of the BGS.

So, as I said, if an Imperial system falls under Aislings powerplay umbrella, you cannot buy or trade imperial slaves on that systems commodity market, regardless of its BGS state.
But that's working the environment and is the same for everyone.

Sleutelbos caught my drift.
Slaves being legal doesnt 'enforce choices' any more than slaves being illegal. Saying 'you cant dock because you dont belong to our treehouse club' does.

In the same way, I wouldn't want actual blockades in the game. We of faction X now decide Ziggy can no longer enter system Y because of reasons. I mean, it's fine if people want to play that way, as long as they don't include me in it.

By the way, are you sure you're still just being curious? :)
 
But that's working the environment and is the same for everyone.

Sleutelbos caught my drift.


In the same way, I wouldn't want actual blockades in the game. We of faction X now decide Ziggy can no longer enter system Y because of reasons. I mean, it's fine if people want to play that way, as long as they don't include me in it.

By the way, are you sure you're still just being curious? :)

I wonder how long it takes for some to understand you cant 'trick' people into liking EvE style gameplay.

"Ooh, you got me there, I guess I'll have to thoroughly enjoy blockades now. My bad!"
 
It's more or less a tightrope. It's not that multiplayer content would be bad for this game, it's just that we didn't need any kind of guild play to achieve that multiplayer content. It feels unrelated and "stuck on".

Could still well turn out okay, just let's not see the focus of the narrative (as they love that word) shift to guilds. If being in a known guild becomes essential to any kind of narrative or important gameplay, they'll be shooting the tightrope out from under their feet, because that's not something ED has a foothold in.

And people should stop with the comparisons when people stop using EVE, or this or that game, as a justification for guilds working. I'd be quite happy to see us stop with comparisons between games that are only related by being set in space.
 
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I will (not that I have) if people stop assuming Squadrons = Guilds.

What FD described is neither accurately a squadron or a guild, it's stepping away from the existing resource (factions) and on a side note the term "guild" has been misused in RPGs since the dawn of time. People could call them "bananas" at this stage; it's meaningless what term we apply to it from a practical view.
 
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Goose4291

Banned
But that's working the environment and is the same for everyone

In the same way, I wouldn't want actual blockades in the game. We of faction X now decide Ziggy can no longer enter system Y because of reasons. I mean, it's fine if people want to play that way, as long as they don't include me in it.

By the way, are you sure you're still just being curious? :)

Oh no, I totally am. Its just interesting because what you define as working the environment is somewhat different to mine, as in my mind the player faction in control of the station 'No Ziggys allowed' would have worked the BGS to get it, and could lose it in such a manner as well, and during their period in control be able to play with certain functionality, like docking permissions, commodity legality and output or npc security levels.

I wonder how long it takes for some to understand you cant 'trick' people into liking EvE style gameplay.

"Ooh, you got me there, I guess I'll have to thoroughly enjoy blockades now. My bad!"

I dont think its a case of trickery or any such nonsense. I think people are just trying to explain their interperation of what the game mechanics are trying to emulate and expanding on it further when the other side goes 'nah youre wrong"
 
Played EVE since the beginning. Was an amazing game for years. From my perspective the sandbox ended up with too many 'kids' in it. Rather than expanding and developing, it became safe, the same, and thus stale.t would take a long time for ED to approach anything like EVE due to the sheer size of ED. I agree with other commentators ED could use some of EVE's strategic complexity. My other hope is due to its size ED opens up even more doors with regard to exploration, economy, and unique game play.
 
No....some of us have legitimate concerns and will voice them.

Become a moderator and shut down the threads or ban those who use EVE and ED in comparison.

Otherwise I think you have to put up with it.

I'm equally fed up with players trying to force their guild gameplay into ED, but they have a right to suggest whatever they want.....seems like the pro guild players are winning so you should be happy.
 
I used to love Eve Online when I used to play it, about 12~ years ago.

Then I got incredibly bored of it feeling like a second job, that you pay for, and quit.

I tried to come back, and try it again, but I lost my login details, and when I asked support, they needed credit card details from when my account was active.
Not only has that card been replaced several times, I've also moved house 3 times. Lol
I took it as a sign to not bother returning.

ED on the other hand, is nearly always fun, and I rarely feel obligated to do anything.

CMDR Cosmic Spacehead
 
Oh no, I totally am. Its just interesting because what you define as working the environment is somewhat different to mine, as in my mind the player faction in control of the station 'No Ziggys allowed' would have worked the BGS to get it, and could lose it in such a manner as well, and during their period in control be able to play with certain functionality, like docking permissions, commodity legality and output or npc security levels.
The long and short of it is, I don't like to be bossed around. I'm not going to buddy up to you because I need access to a space station. I am going to dock in that space station, no ifs or butts. Same reason I don't fit into guilds. You can be Guildmasterking 3000, but that doesn't mean I will value your opinion over mine or do as you say. I'm happy that those who want a clubhouse now get a carrier to play with. I can be completely separate from all that.

It's the same as interdictions. If you're in some Apex Combatboat and you intercept my exploration T-6 just to shoot me down, I'm not going to be your dancing monkey. You get a nice easy target while I go get some coffee or roll a cig. If I'm fed up with that, I'll be in solo.

It's that freedom of removing myself from other players that attracted me to Elite. I need to be able to play MY game without interference from other players.
 
Fine by me! What are your concers, specifically?

Sorry to jump in but in short, the concerns are that all "squadron" resources are basically a convenience, or contribute only to the success of squadron-based activities.

If squadron resources allow a group of people to war over the CG, or set up camp in notable locations (particularly storyline locations), or provide anything that would become considered essential, the narrative will be written not by individuals but by guilds that have acquired muscle. That's not what ED is, and that's why people try to separate it from EVE; aside from being set in space they are polar opposite games that need different approaches. We could have achieved multiplayer content and better comms etc. in far more efficient ways.
 
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Well said OP.
I'd like to say that I don't understand the knee-jerk reaction to this. But then again there seems to be a knee-jerk reaction to many things around here.

I really see no issues with this. It allows large groups of players to be more coordinated. Really don't see that as being a bad thing.
Large player groups were already coordinated with tools outside the game, so it's not like this would be some sudden change and create large group gankfests. Groups already can (and sometimes do) do that now. So allowing them to have better in-game communication and a central mega-ship to land at is going to negatively affect others? I just don't see it.

If squadron resources allow a group of people to war over the CG, or set up camp in notable locations (particularly storyline locations), or provide anything that would become considered essential, the narrative will be written not by individuals but by guilds that have acquired muscle.
Can't groups "set up camp" now at a CG location if they want to control or disrupt it?
Also, I feel like most of the narratives are written by FD, not the players. We play their story.
 
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I think one of the reasons why ED lacks depth is because of the overly simplistic and one dimensional way the economy works. FD could really learn a thing or too from EvE in this respect.

I agree. It's one of the reasons but there certainly are others that I would prioritize over the economny. I hope trading and other mechanics that depend on its functionality will get addressed in the 'Beyond' Era.
 
Can't groups "set up camp" now at a CG location if they want to control or disrupt it?
Also, I feel like most of the narratives are written by FD, not the players. We play their story.

I'll take your second point around narrative specifically, but they're all just examples. And no, you can hide in PG/solo and avoid a barricade; if such a resource actually allows you to gain an advantage in manipulating the BGS in any way, that's when it boils down to "biggest group wins".

ED was always about the "player"; blazing one's own trail. If large player groups offer benefits beyond anything superficial, said large player groups will be considered integral to playing, especially on a competitive scale.
 
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