Can we get a real "Pause" function in solo mode?

Gilmour

Banned
Bit of a silly/cutting comment!? So if the door bell goes, wouldn't a pause button be super useful? Or should you plan for that?

ps: Yes I know it's impossible to offer a pause option!
It's only impossible for FD to do it, other games do it all the time.

- - - Updated - - -

That's a petty and abusive use of the ticketing system and will take resources away from legitimate issues. Like it or not, you bought and are playing an online game where everything is constantly in motion.
Great idea, I will do this as well.
 
So, if I was doing an assassination mission or community goal that was almost over, could I hop to solo, pause, go to bed, wake up, and still have time left to complete these things?
 
Exactly!

There is supposed to be an OFFLINE mode, that DB promised in writing and word to all the kickstarter backers and everyone else to get money to build the game up until just before official release where he then broke his promise and FD then tried to pretend it never happened, where the pause button would make sense. So, until they put in a *real* OFFLINE mode, or a greatly expanded OFFLINE DEMO, your stuck to the offline training scenarios for your pause function.
 
So, if I was doing an assassination mission or community goal that was almost over, could I hop to solo, pause, go to bed, wake up, and still have time left to complete these things?
You can already partially do this, a lot of people forget you can simply drop out of supercruise, and save and exit, game will remember where you are, and it takes only moments. Yes timers for missions will continue but that's really not that bad considering how long some of them are.
 
You can already partially do this, a lot of people forget you can simply drop out of supercruise, and save and exit, game will remember where you are, and it takes only moments. Yes timers for missions will continue but that's really not that bad considering how long some of them are.

You don't even need to drop out of SC I believe... Just Save and exit... (ESC and a click) Done...

So you can Save & Exit... And Return into SOLO in 5-10 seconds... Basically achieving a perfectly reasonable pause facility.

[But as stated, game time continues to roll on!]
 
Last edited:
The argument about a pause being unfair to online players is ridiculous, I don't see how the ability to simply pause the game can improve your skills or results in any way, it's just a practical option. My god, I can't believe we're actually discussing the balancing of a pause option! What does it matter to you as an online player that someone, someowhere in the world, paused their solo game to take a toilet break?

I think some players never really played a solo game before, seriously.

Solo modes have pause buttons. Go all the way back to the games in the 80s, it had a pause.

ED is a hybrid game, but there is no reason to not have a pause option in solo mode (especially when logging on again maybe longer than making a sandwich, eating and then going to the restroom -- that login is long). In WoW, a MMO, it doesn't have a pause button but the same effect can be achieved simply finding somewhere safe to stand (or fly) -- so, really there isn't an excuse even for a persistent world.

People have calls; visitors and emergencies that saving is not an option (the latter I experienced when my mom died literally as I was online in WoW). Persistent worlds isn't an excuse to NOT have a pause function at all.

Can't believe this is even a discussion, too.

- - - Updated - - -

That's a petty and abusive use of the ticketing system

No different that abusing a player's wallet for a half finished game. -_-
 
I think some players never really played a solo game before, seriously.

Solo modes have pause buttons. Go all the way back to the games in the 80s, it had a pause.

ED is a hybrid game, but there is no reason to not have a pause option in solo mode (especially when logging on again maybe longer than making a sandwich, eating and then going to the restroom -- that login is long). In WoW, a MMO, it doesn't have a pause button but the same effect can be achieved simply finding somewhere safe to stand (or fly) -- so, really there isn't an excuse even for a persistent world.

The issue clearly is FD just trying to create a one solution fits all, so they don't have to spend (waste?) unnecessary time on one specific game mode.

As it stands no matter what mode you're in, the mechanics are basically shared across them. Which isn't necessarily such a bad thing, and is certainly better from a code/exploit POV.

At the moment, worse case, you press ESC and select "Save and Exit to Menu"... Done. It takes a few seconds. If you're in combat, you may have set off at full speed and wait for 15 seconds.

With any of those you can rejoin basically exactly where you left off.


And should something serious happen, like your mother dying (I can't believe you actually used your mother's death as discussion point regarding a pause option? :() just shut the machine down/nuke the process. You'll return exactly where you left off.
 
Last edited:
Been said so many times, SOLO isnt single player, you are basically playing the same live, multi-player game with all the other players filtered out, that's all it is.
 
this 100%
pause was mentioned during the development of the game but because the game is online you wont see a pause feature. as iskariot says just exit out of the game to the main menu all it take is one extra click, not to difficult.

unless he goes to the restroom a lot.
 
Last edited:
I'm also against pause. For reasons already mentioned by others.

However, since you are in a seperate instance at a NAV-beacon or a RES, you could technically pause that instance, but nothing else. meaning: as soons as you leave the instance, you would get re-synchronised with the rest of the game - e.g. your mission timer would not have stopped, Market data was updated and you are a few thousand kilometers away from the res you where just in, because the planet actually moved further while your instance did not.
 

Philip Coutts

Volunteer Moderator
You just can't have a pause it would pause everyone in the worlds game. Saving and exiting to the menu takes a couple of seconds so you will have to get by with that.
 
+1. If you're in an instance containing exactly one person, there's no reason why it can't be paused. So long as externally-timed events (such as missions and Community Goals) aren't paused with it, I see no issues. I can see technical hassles if the servers are only set up to work "live", as it were. In that eventuality, the situation can possibly be improved by adding quick-save/quick-load option - the heavy lifting for saving games is already done, the server and client would save to a more-quickly-restored cache, rather than the complete instance-closedown we have now. FD, the game and all players in open and solo would all potentially benefit if it reduces the amount of work the servers have to do.
 
Back
Top Bottom