Hi there.
I am currently cruising aimlessly around in a system, waiting for some random encounter to tell me where to find my assassination target. And I am bored out of my mind.
It takes quite a while for a USS to randomly show up out of nowhere, only for me to check it, notice it's yet another pointless, single Clear ship, a wedding/funeral or what have you, just to spin up my FSD again and wait for the next USS to spawn.
Can we please have something in the game to influence this in any way? Maybe some scanner that'll pick up USS faster to tone down the wait between USS, or one that allows us to check what the USS is all about without dropping out of FSD to manually check it?
Even better, could we please get a more reasonable and realistic way of tracking our target, than "float around aimlessly in space hoping for somebody to randomly show up and tell me which system to go to next in order to fly around aimlessly until I randomly run into whom I'm supposed to kill"?
I am currently cruising aimlessly around in a system, waiting for some random encounter to tell me where to find my assassination target. And I am bored out of my mind.
It takes quite a while for a USS to randomly show up out of nowhere, only for me to check it, notice it's yet another pointless, single Clear ship, a wedding/funeral or what have you, just to spin up my FSD again and wait for the next USS to spawn.
Can we please have something in the game to influence this in any way? Maybe some scanner that'll pick up USS faster to tone down the wait between USS, or one that allows us to check what the USS is all about without dropping out of FSD to manually check it?
Even better, could we please get a more reasonable and realistic way of tracking our target, than "float around aimlessly in space hoping for somebody to randomly show up and tell me which system to go to next in order to fly around aimlessly until I randomly run into whom I'm supposed to kill"?