Can we increase fuel costs?

Good grief. We finally get these characters to stop charging an arm and a leg for the most common element in the universe, and they turn around and jack it back up for Powerplay... and this Person wants them to raise it MORE!!!

GOOD GRIEF! Let it BE will you! If they raise it everyone will just fuel scoop anyway so why bother?!?!

I say yes to putting the repair costs back up though. After all, it's not as if we don't have shields. I always run away before my shields drop.

Well shields don't mean jack if you get interdicted, or, god forbid took a sip of coffee just as your hyper jump spits your ship straight into the sun.

In either case, you can loose 10% or more of your hull without your shields ever being touched. My recent interdiction repair bill was 65k and an overheating repairbil was over 100k. I don't find that particularly cheap.
 
We don't have the 10% fee anymore. :)

LOL thanks for that info, I missed that, since I didn't want to give up actually playing Elite just to be on the forum non-stop ;-)

I suspect that info is somewhere in the related katamari threadnaught, cause even now, I couldn't find any mention.... But its ok, its not like I distrust your statement. Though I would love to see if they said anything about us getting hangars to keep ship modules in. (I'm pretty sure they wouldn't want us to be able to store trade goods, as I'd be the first one to haul loads and loads of stuff to some station and then wait till the price peaks to dump all of it at once :D I've played EVE, after all.)


Oh and one item I'm going to increase the font for, so maybe Rootsrat catches it:


FD, can you please fix the fuel bug that's been reported and validated in beta already, and its still happening now (before you raise fuel prices):

If you fuel up your ship upon docking in a station, money is deducted from your account and your fuel tank is set to 'full'... So far, so simple.

Now, if you subsequently get disconnected from the game BEFORE you undock from that station, the fuel transaction will partially revert:

Upon logging back in, your fuel tank will be back to partially depleted, as it was when you first docked, but your money has not been restored to your account balance.

So the station is stealing your fuel credits on disconnect, effectively doubling your fuel cost already.
 
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on fuel topic:

Pre 1.2 Fuel was cheap for small crafts (newbies couldn't afford 200.000cr fuel costs on their first trade jump) and extremely expensive for bigger ones (eating up trading profit). I think to remember, the fuel costs were based on the ships value or its mass. Both stupid.
People asked why doesn't it cost the same per gallon (tonne) for everyone. That was reasonable and FD went the logical and realistic way: they flattened the fuel-cost on the lowest level, where it NEEDs to be, because its simply hydrogen our ships run with. I don't remember the numbers, but it was more than half a million loss, if you transported a t9 full of hydrogen from a cheap source to a high demand system over more than 10 ly. So no question about the solution being the only adequate.

But, what wasn't touched or taken into account was fuel economy. I would accept it, if a better/bigger FSD has a higher fuel consumption per Ly. Or E is worst and a is best fuel economy and Size 2 is 20% more consumption than Size 1 (needs to be carefully balanced to avoid having a freighter refuelling every 5Ly). So, if an Anaconda has twice the fuel costs it has how it would be ok, if it was a million credits again - no way.

On the other topic related, repair costs, it was needed to make fighting (PvP and PvE) attractive anyhow. I remember my first combat missions loosing lots of hard earned (traded) money for the repairs. I simply couldn't afford it.
 
Ners were too wide. 1.3 increased fuel cost a bit back, but nearly not enough yet. Said that, FD has find new ways to make us spend money in 1.3. I hope this trend continues.

Btw, as for fuel it's fine to have it cheap - it was always cheap in FE2 and FFE. Another issue for me is repair costs. Not saying they are too low, but they need to be more reasonable. 20% increase wouldn't hurt.
 
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Why isn't there a fuel economy where fuel is cheaper at refinery's, industrial places and more expensive when there is a need for fuel transports to other locations or station with a high demand which can reduce cost again when there's more fuel being produced? I see allot of worthless ice rings and belt that could be excellent for a form of hydrogen/space fuel production or what about star harvesting. This also provides a very good reason to do fuel trading to places where there isn't any fuel or more fuel needed to drop the price or set up blockades to stall fuel import during a conflict. The same goes for the availability of mechanical engineers that are cheaper on low demand and low expertise with higher prices when there's a high demand or stations with drunken pirate crews that do a lousy job at repairing, but still charge high. There's so much potential here. It's these little things that make or break a game.
I'm expecting the current solution to be a placeholder to what is still to come, but even this 'placeholder' at this moment does not feel right with this low cost.

Some bring their argument up that they don't want to see the game becoming as 'work', because their jobs hit hard in some way. Well, the fact that a game will lack anything slightly realistic in terms of fuel cost feeling too much as work then i have to say that i don't want to feel the wrath of someone else having such a demanding job and not making different choices in life. Your work is not my work. Right now it's nothing more than a clicky to clicky and you don't even have the need to look into it in whatever way.
 
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When it comes down to it I just think it should cost way more than a few thousand CR to fuel up a conda

Yes, but in that case, the anaconda should have the fuel tank size to match that price.

Having to pay 1000000 cr for 32T of fuel in an anaconda when it cost just 500 cr for 32T in any other ships is just silly.

Plus I have the feeling OP is confusing Elite : Dangerous with Elite : Tedious
 
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I'm with the OP on this -- fuel costs were insane, but now they're negligible, same with repairs. I want my repair bill to remind me to be more careful with my ship, and my fuel estimates to make me really feel the savings adding up everytime I scoop.

Now, scooping's no timesink, unless you seriously need to gas up and got a scoop a bit too small for the task. I scoop when I'm scanning a star and looking at the system map to see what's worth a detailed scan. I scoop when flying past a star to get to something on the other side of it. I accidentally scoop when trying to turn away to a destination station. Owning a scoop means a lot of little sips of free fuel with no real effort, unless one is out in the black and needs to stop at a star for gas instead of topping up at a station. And let us not forget the scales in play. If fuel were to cost 250 credits a ton, then it would be 500 to fill a sidey up from empty (or 1k, I forget if it's a 2 or 4 ton tank). A newbie will feel that, but very quickly overcome it, likely before they've even burnt that much fuel in the first place. Multiply that by 32 for a 'conda or an asp that likes more reliable jump distance and you're paying 8k for a full tank -- more than just a few k, but far under a mil. That amount of cash is trivial to a player with enough credits for such ships, but enough to feel, so that the savings from a scoop are palpable, and the refuel button stops being such an automatic thing. Tie it to local hydrogen prices and gas gets cheaper for starting players out at LHS 3447 and the Sol neighborhood, but wiggles around a bit, adding a bit more interesting texture to the galaxy.

For repairs, I feel like if I tear my 1.5mil advanced discovery scanner right apart via stupidity, I should have to pay at least something near its part of my rebuy cost. 75k for 5%, or perhaps slightly lower, say the 3% rate backers get for insurance, would be a good repair baseline, so if I completely destroy it, it's still 45k to fix. It'd just be more reasonable for repair fees to be at least somewhere near the part's insurance re-buy cost (though never above it, then we we wind up with self-destruct insurance fraud), such that getting my poor cobra down to 1% by fighting like a doofus should cost me over 8k for the hull repair alone. It's not unreasonable, I can easilly come up with that much, but it's not so trivial that I can ignore it.

That was a wall of text, but TL;DR: You don't have to make costs grindy to make them meaningful. There exists a zone between outrageous and trivial that scales the same for all ships. I'd recomend visiting it.
 
Ners were too wide. 1.3 increased fuel cost a bit back, but nearly not enough yet. Said that, FD has find new ways to make us spend money in 1.3. I hope this trend continues.

Btw, as for fuel it's fine to have it cheap - it was always cheap in FE2 and FFE. Another issue for me is repair costs. Not saying they are too low, but they need to be more reasonable. 20% increase wouldn't hurt.

Yes, in FE2 and FFE you paid the market rate for Hydrogen.
 
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