Can we increase the LOD distance setting (Model Draw Distance)?

I find it really annoying that meteorites and outcrops now only get drawn at 100m (with the model draw distance set to max).

Cephei Sector BA-A c22 (20230601-143757).jpg

I have tried increasing the figure in the Custom.4.0.fxcfg to:

<LODDistanceScale>1.500000</LODDistanceScale>

... however that seems not to achieve any increase - it just gets reset to 1.

Any tips for some other work-round?
 
At least in Custom.3.8.fxcfg, you could crank up the LOD to
Code:
<LODDistanceScale>1.999999</LODDistanceScale>
with visible results. Everything above that was either ignored or else interpreted as 1.0, I can't remember. I don't know if that still applies to 4.0, as I find it more difficult to spot those differences in 4.0. Bottom line is: sorry, I don't have any other tips except to try 1.999999.

If you don't change any graphics settings in-game, no files under %LOCALAPPDATA%\Frontier Developments\Elite Dangerous\Options\Graphics should be updated or reset. My Custom.4.0.fxcfg was last changed a few months ago, although I've been playing ED 4.0 yesterday.
 
I think my annoyance with the billboard pop-in may be eclipsed by my annoyance with their disorienting bouncing-up-and-down motion.

I guess in the loitering-is-punishable-by-death future, it is more important that everybody pay attention to the marketing, than that traffic is safe. :p
 
If you don't change any graphics settings in-game, no files under %LOCALAPPDATA%\Frontier Developments\Elite Dangerous\Options\Graphics should be updated or reset. My Custom.4.0.fxcfg was last changed a few months ago, although I've been playing ED 4.0 yesterday.
There was a priority update to "GraphicsConfigurationOverride.xml" and the changes i've made since that patch holds, even through updates.
(IIRC it was somewhere around update 10(+/-) -will have to look up the specific patch notes which i admit having no clue how to do x)

Edit: i also don't know if it is even possible to add the fxcfg settings to the override, so here goes nothing. XD
 
Only files in the main game directory are verified/updated during patches.

Also, GraphicsConfigurationOverride.xml can only modify settings in GraphicsConfiguration.xml. You can't change other files this way, nor can you insert variables that aren't present in the main file.
 
I have been keeping an eye out for "popping billboards" and I don't see that happening. Where are people noticing this?

Also - I can confirm that the game seems to ignore that <LODDistanceScale>1.500000</LODDistanceScale> that I edited - still the meteorites and outcrop models pop into view at 100m - so the game just ignores anything over 1 as @Morbad intimated.

As regards bio features - the draw distance is much larger than that 100m - I don't see much evidence of models "popping-into-existence", in fact eyeballing whislt flying along is my go-to method of finding these and they seem to be drawn at a good distance away. I have no idea why meteorites and outcrops should have this much smaller distance.
 
Certain bio features change color and size dramatically as I approach them via SRV or on-foot. Frutexa and Tussock are really bad for this. Both of these prefer rocky, mountanous regions. Landing anywhere close to them can be difficult or impossible, even with a small ship.
 
I have been keeping an eye out for "popping billboards" and I don't see that happening. Where are people noticing this?

Also - I can confirm that the game seems to ignore that <LODDistanceScale>1.500000</LODDistanceScale> that I edited - still the meteorites and outcrop models pop into view at 100m - so the game just ignores anything over 1 as @Morbad intimated.

As regards bio features - the draw distance is much larger than that 100m - I don't see much evidence of models "popping-into-existence", in fact eyeballing whislt flying along is my go-to method of finding these and they seem to be drawn at a good distance away. I have no idea why meteorites and outcrops should have this much smaller distance.
I notice it in VR when I approach a station straight up.
 
Wonder if it's a VR problem, as I also can't say that I've noticed any popping of billboards.

Talking about billboards, why are the billboards in the hangars flickering so much? Don't think it's my system as it's always been the same over different hardware and installations. The other billboards don't seem to misbehave in this manner.
 
Sorry to dig up an old thread, but is there really no way to fix exobiology life/rocks only being drawn a hundred meters out or so? It was an issue with rocks in Horizons but it makes it dang near impossible to do Exobiology play in Odyssey on certain planets. Any idea if Frontier is working on a solution?

Thanks!
 
I can say say at least that LODDistanceScale should not change anything regarding max draw distance.
LoD is "Level Of Detail".
For each type of 3d object, an artist sets distances where the game will switch the 3d model to a lower detail version.
Those models are often designated as Lod0 (max detail) Lod1, LoD2 etc.

So this setting will only change the different distances where an object will switch to a lower detail version.
 
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