I was wondering if we could limit the amount of guests in alpha 2 to avoid the lagging issue most people have? As this is annoying and ruins the game play for me, its not nice to ride a coaster with a slight lag [down]
Considering everybody want more guests this is a odd request.... I hate to break it to you but it's time to update your pc or lower the graphics.
I would assume we will be able to adjust overall population with Low, Medium, High density guest options or similar in the future so that people with different machines can play it.
It would make sense that at the moment the number of around 200 per ride would suggest a medium density park. It would be similar to the way the Total War series handles number of people in units so that everyone can play but people with higher spec machines can maximise the effect.
Regards,
Adam
I don't know. The number of peeps effect the economy. And this is an economy game that's built on the back of a theme park simulation. Reduce peeps and they have to go in and reduce costs of building rides and scenery for the various settings. Or we charge more but the would have to have completely different AI for every peep density setting.
You make a very valid point. So here are two quick thought solutions
One
They could possibly code a multiplier if needed, so if we have it set to "low" guest numbers we can have X% of income range increased per person who is willing to spend more on a single ride/item than if we have "medium" guest numbers and thus the flow of monies/management is the same.
So lets say that guests density is 30% less at low compared to medium, then we multiply their spending by 30% to even the figures out then the income would look the same and thus any scenario numbers are the same.
Two
Or it works that if you select low density then the objects requirements are reduced to match also as needed. Be it number of guests per month, income annually etc. Yes it requires coding and some time but if you only have 3 settings then once the main details are done then the relative figures are just that, arbitrary figures we use to understand what is going on. The AI would not need to be different then.
So if at Medium density you need to have 10,000 guests in a year to visit, at Low you only need to have 7,000 guests visit. Or if you have to earn £1 million in a year at medium density, instead you have to earn £700k in a year instead.
It would be a very fine line to get it right and certainly not easy but maybe a potential solution.
A guest off options for while you build in sandbox mode would be handy also as this would mean that we don't have to worry about running simulation of the guests while we are building the initial part of the park and haven't joined main street to entrance for instance.
Regards,
Adam
Yea. I'm not a coder so I don't know how hard or easy it would be. But you second point is you in sandbox you can not attach it to the entrance and you won't get guests or just build while paused.
I can almost guarantee that the solution we will be provided is buy new computers. So far I know I have bought 3 new computers strictly to play a newly released game. Keep in mind I'm old so I have been around since the beginning of home computers.
Well it is true that even an above average gaming PC has trouble running this game.
Unless you got like one of the newest i7's and gtx 980ti the game is bound to be laggy, even on lower settings
Well it is true that even an above average gaming PC has trouble running this game.
Unless you got like one of the newest i7's and gtx 980ti the game is bound to be laggy, even on lower settings
From a Park Management perspective I actually don't think it would be too bad an idea to be able to set guest capacity (perhaps guests could complain of overcrowding and long wait times if you allowed too many guests into too small a park for example, and similarly staff could complain if they feel they are overworked due to the crowds being to big). It could be a management feature that has a knock on beneficial effect for those with slower PCs.
I build my computers so am tailoring a machine specifically for Planet Coaster, but even if capacity was not somehow made a part of management, in sandbox mode it might be nice to be able to set capacity regardless as thematically dense parks with no financial limitations, plus high guest count, could slow down even powerful set ups.
Well My PC specs are above the requirements to run the game, but still the CPU is at 97% and Ive heard many people with very high spec getting the same issue. the lag is not really bad but bad enough to ruin the game, My specs are.....
Geforce GTX950
I7 2600K 3.4 GHZ
16GB RAM
WINDOWS 7
Can anyone tell me if these specs should cause lag, because according to Planet Coaster they shouldnt cause any lag issues.
Well thats the thing because it doesnt matter if on high medium or low graphic setting it still lags the same, and the CPU still runs at 97%, so not sure if its just a bug as alpha version, as they stated on the live stream it should not lag at all which is not true.