At the risk of repeating something level headed Ive said a few times, regarding the old days of BGs faction dramas (which have gone the way of the dinosaur for the most part as the game as aged and the early, confrontational empire building groups have for the most part left), locking conflict zones in such a way they force you into an open instance once you drop into them would be a reasonable happy medium.
How is forcing players, who have zero interest in PvP and have expressed that disinterest by not playing in Open, into a situation where they’re vulnerable to PvP, a “reasonable happy medium?” Especially when said players may have zero interest in BGS play, and are just because the war? Doubly so, given how few active player-named minor faction’s there are out there, relative to the 70,000+ minor factions named by the stellar Forge.
On the one hand, everyone still gets to play the BGS.
On the other, when youve got to the stage you're deliberately kicking over a factions sandcastle (as the wars outcome determines controlled assets/system control status) so its only fair you should potentially habe the risk of meeting those whose work you've been undoing across a battlefield, where your (or their) deaths can make an impact on the end result.
The purpose of the BGS is to ensure that human space isn’t static, but dynamic. That is it’s sole function. The fact that some players have chosen to coopt the BGS as a form of proxy territorial warfare doesn’t alter that fact, anymore than players like me, who have used the BGS as a proxy for espionage play. There are better games than ED if you want that kind of game play.
Don’t ruin it for everyone else by turning combat zones into hunting grounds for the GIFT-ed. ED has blessedly little crap like that, and I’d like to keep it that way.