Can we STILL not transfer money?

I'm pretty sure FD couldn't handle the wave of compromised and stolen accounts that would instantly follow the implementation of ingame transactions, it requires tons of manpower and lots of money, a small company like FD would be eaten alive by chinese credit sellers.
FDev certainly isn't a huge company, but at 260 employees I wouldn't really call them "small", either.
 
Some of their friends might not be willing to hack it themselves for one reason or another, but will have no issue taking the ill gotten gains from someone else. You see it all the time in GTA V. It's hard to play that game online and NOT have a hacker give you millions. I don't want that for Elite.

In GTA V it's not friends but utter strangers giving them away. Given how hard one has to try to end up in a wing with someone to begin with, let alone newcomers who have little idea of the game, the mechanics alone make it much harder in Elite (and thus less fun than in GTA V) to throw around with money. You don't go and throw it onto his windscreen, or you wouldn't. No matter how, I'd be sure FD would come up with some overly complicated mechanism just because.

Just pretend:
(>Be friends in-game)
>You have to be in a wing
>You have to be in the same instance
>You have to successfully send and accept the trade invitation.

Even I sometimes miss such cruel points as friend invitations thanks to the subtle HUD (which I like, mostly). It really would be the aimed transaction that would come to E: D, namely gold sellers or friend boosters. It's just not the game for people to drive around and throw money at people. As it is most people expect griefers when they see random people coming for them already, lowering the chance for hackers to throw random money around even more.

I just can't see it hurt E: D so much that it can't be in the game. I just can't.

Edit: Or even better, let the transactions only happen via CQC modules. It stands outside any immersion anyway, so that goes out of the window. You wouldn't find spam inside stations since you can't trade inside the main game. People would have to be friends and manage their bank accounts (credits!) where they also can earn credits for the main game, without playing it! How would that hurt anyone?!
 
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Honestly, the reason I don't want to see credit transfers comes down to hackers and exploiters. There has been more than one hack or exploit to generate absolutely ludicrous sums of credits.

We don't need hackers/exploiters giving all of their butt buddies a billion credits to bypass all progression in this game. It's a lose-lose proposition.

If you want to give your friend money, jettison some slaves/gold/palladium. It may be slow and tedious, but it will give them a decent amount of seed money without breaking progression too much.

But you can't help but feel not being able to pay people is tripping up the hope of some emergent gameplay in the bud? Want to reward the fuel rats for their services? Want to pay another CMDR to help you do something? etc...

Now I'll give you, there isn't really much to pay people for at the moment, BUT, with the hope the game will improve to such a degree there will be, there will come a time we will want to pay people surely?
 
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Got out of the game for a while to give Frontier time to actually finish stuff. Mainly the Wings. But can we still not give another player money? This is crazy. I want to pay someone to escort my ship. Or be paid to escort someone. I'm not doing it for free or the fun of it. the fun is in making a buck or two for it. And transferring cargo doesn't cut it. (how do you carry a large payment when your flying a fighter for support). Am I missing something? Or have they simply just forgotten a very key component of an online game. (being able to compensate your support players). I love this game. Or at least the idea of it right now. But like soooo many people who have just quit do to lack of content. I'm finding it hard to continue waiting for stuff that should already be in. I know the big update is coming. I just hope it really has all the things we need. Sorry got a little off topic. I was just a little disappointed after trying to play for the past few days again and found the game to be exactly like it was on launch except for wings and a few new ships. I just want to transfer some money from one player to another. Is that going to be possible? thanks.
NEVER GOING TO HAPPEN IN THE WAY YOU WANT IT AND NOR SHOULD IT FOR IT WOULD RUIN THE GAME HOW ABOUT JUST EARNING YOUR OWN CASH THE HARD WAY LIKE EVERYONE ELSE
 
we should be able to. And cheater should be banned. It's not rocket science.

But it's a much more complex issue. If I'm your friend and I give you credits that's OK, but if I don't know you and I give you credits because you paid me real life money that's bad, but if I don't know you and just give you credits that's OK.

It's unenforceable. Also, considering that money is really the only method of controlling mini/max game advancement; allowing players to trade credits would flatten the game.
 
I understand why so many ppl are opposed to this and I don't know a perfect way to avoid gold farming and stuff (even though this behaviour can be slowed down). Still, I think the possibility would bring too much to the game to be ignored : please FD, do it, even if it is heavily restricted.
 
NEVER GOING TO HAPPEN IN THE WAY YOU WANT IT AND NOR SHOULD IT FOR IT WOULD RUIN THE GAME HOW ABOUT JUST EARNING YOUR OWN CASH THE HARD WAY LIKE EVERYONE ELSE

Pretty much

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I understand why so many ppl are opposed to this and I don't know a perfect way to avoid gold farming and stuff (even though this behaviour can be slowed down). Still, I think the possibility would bring too much to the game to be ignored : please FD, do it, even if it is heavily restricted.

There isn't a way. Not without FD vastly increasing their overhead and potentially having to battle legal issues etc. They are learning from past games that have tried. Blizzard is the best example. No one wants cheating in their game.
 
I understand why so many ppl are opposed to this and I don't know a perfect way to avoid gold farming and stuff (even though this behaviour can be slowed down). Still, I think the possibility would bring too much to the game to be ignored : please FD, do it, even if it is heavily restricted.

The myth of it opening up ED to gold farmers is just that, a myth.

ED will always be unprofitable for gold farmers, and for the desperate few that are still willing to do it, credit trasnfers aren't stopping them. You can find out yourself with a quick google.

ED's economy is broken, credits are too time consuming to earn, it can't be botted, the player base is not a conducive and accessible market, etc.... The idea that gold farmers have the least bit of interest in ED is laughable.

It's a bogeyman that doesn't exist.
 
NEVER GOING TO HAPPEN IN THE WAY YOU WANT IT AND NOR SHOULD IT FOR IT WOULD RUIN THE GAME HOW ABOUT JUST EARNING YOUR OWN CASH THE HARD WAY LIKE EVERYONE ELSE

Think a little bigger... Remember back in Kick Starter where ED's gameplay actually sounded more expansive such that even solid emergent gameplay really had a chance to exit in it? Remember DB's own example of finding a rich mining source in a remote system and what to do with it? Sell the location? Mine it yourself? etc?

Well, if we imagine the game could even deliver that (at the moment it clearly cannot), we could have the emergent gameplay of CMDRs willing to hire "employees" to help him mine (and defend areas). Or just sell the location to another CMDR. You could make a living exoploring and finding these location and selling the locations.

As it stands though, the mechanics in the game are paper thin, so there really is very little we can imagine paying other CMDRs for. But, if we want emergent gameplay to stand a chance, I'd argue that not only do we need layered, deeper mechanics, I suspect we'd soon need some of method of carrying out financial re-imbursements too...
 
Think a little bigger... Remember back in Kick Starter where ED's gameplay actually sounded more expansive such that even solid emergent gameplay really had a chance to exit in it? Remember DB's own example of finding a rich mining source in a remote system and what to do with it? Sell the location? Mine it yourself? etc?

Well, if we imagine the game could even deliver that (at the moment it clearly cannot), we could have the emergent gameplay of CMDRs willing to hire "employees" to help him mine (and defend areas). Or just sell the location to another CMDR. You could make a living exoploring and finding these location and selling the locations.

As it stands though, the mechanics in the game are paper thin, so there really is very little we can imagine paying other CMDRs for. But, if we want emergent gameplay to stand a chance, I'd argue that not only do we need layered, deeper mechanics, I suspect we'd soon need some of method of carrying out financial re-imbursements too...

Credit transfers are 100% essential for a functioning player economy, which can then be used by the players to inspire all kinds of emergent gameplay.

Literally no reason not to have credit transfers other than sheer belligerence.

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NEVER GOING TO HAPPEN IN THE WAY YOU WANT IT AND NOR SHOULD IT FOR IT WOULD RUIN THE GAME HOW ABOUT JUST EARNING YOUR OWN CASH THE HARD WAY LIKE EVERYONE ELSE

It takes 2 hours to earn your first million credits. Frontier already broke their own background economy. There hasn't been any point to "earning" credits for months due to the hyperinflation.
 
But it's a much more complex issue. If I'm your friend and I give you credits that's OK, but if I don't know you and I give you credits because you paid me real life money that's bad, but if I don't know you and just give you credits that's OK.

It's unenforceable. Also, considering that money is really the only method of controlling mini/max game advancement; allowing players to trade credits would flatten the game.

That's a fallacy. If you know who the sellers are, you know who the buyers are. If I were to give you a hundred million, but I'm not a known seller, then you are also not a known buyer.
 
I understand why so many ppl are opposed to this and I don't know a perfect way to avoid gold farming and stuff (even though this behaviour can be slowed down). Still, I think the possibility would bring too much to the game to be ignored : please FD, do it, even if it is heavily restricted.
NO dont do it and it wont happen because it will be abused and it brings nothing to the game excpet players buying ships they are not ready for through experience the yapping is bad enough now without some noob in conda losing it instanly cause his mate bought him it and hes been playing 1 day
 
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The myth of it opening up ED to gold farmers is just that, a myth.

ED will always be unprofitable for gold farmers, and for the desperate few that are still willing to do it, credit trasnfers aren't stopping them. You can find out yourself with a quick google.

ED's economy is broken, credits are too time consuming to earn, it can't be botted, the player base is not a conducive and accessible market, etc.... The idea that gold farmers have the least bit of interest in ED is laughable.

It's a bogeyman that doesn't exist.

I think you might lack experience with gaming to truly stand behind this statement. I've seen gold farming happen in many games that can't be automated. It results in higher priced transactions is all.
 
NO dont do it and it wont happen because it will be abused and it brings nothing to the game excpet players buying ships they are not ready for through experience the yapping is bad enough now without some noob in conda losing it instanly cause his mate bought him it and hes been playing 1 day

Why is that the slightest concern to you?
 
That's a fallacy. If you know who the sellers are, you know who the buyers are. If I were to give you a hundred million, but I'm not a known seller, then you are also not a known buyer.

What defines "know buyer" or "known seller"? What if I have a lot of friends? What if I just like to give noobies money? This isn't a logical fallacy. You don't know who the seller are. You don't know who the buyers are. You just know who the people giving the money to the other people are. That's a lot of overhead (think expense) to try and figure out who is cheating and who is helping. Lots of grey area there. The way they have gone about solving this is the right way.

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Why is that the slightest concern to you?

Because he's played games that don't do anything to control the activity and he knows what that ultimately results in. A bloated game.
 
Think a little bigger... Remember back in Kick Starter where ED's gameplay actually sounded more expansive such that even solid emergent gameplay really had a chance to exit in it? Remember DB's own example of finding a rich mining source in a remote system and what to do with it? Sell the location? Mine it yourself? etc?

Well, if we imagine the game could even deliver that (at the moment it clearly cannot), we could have the emergent gameplay of CMDRs willing to hire "employees" to help him mine (and defend areas). Or just sell the location to another CMDR. You could make a living exoploring and finding these location and selling the locations.

As it stands though, the mechanics in the game are paper thin, so there really is very little we can imagine paying other CMDRs for. But, if we want emergent gameplay to stand a chance, I'd argue that not only do we need layered, deeper mechanics, I suspect we'd soon need some of method of carrying out financial re-imbursements too...
thats not whats going to happen so harp on all u like and if you want to hire someone it will be like a mission payment for service but the way ED want it not just any old amount for an easy task and on the subject of thinking big i did i invested in this game i am a founder are you ? i dont want this game ruined by credit farmers and sellers its bad enough with the crying players do already when they die to a human never mind some new player that had millions dropped into his account on day one that has learned nothing about the game crying over what he will lose
 
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I think you might lack experience with gaming to truly stand behind this statement. I've seen gold farming happen in many games that can't be automated. It results in higher priced transactions is all.

See the second line of my post where I point out exactly that.

People think that no credit transactions is somehow blocking people from doing RMT's. It isn't. It's just making it unprofitable. You will never make RMT's for ED currency profitable without some extreme streamlining of the gameplay so that the farmers can exploit it or create a cash loop.

I know more about RMT's and gold farming than many of the people doing it. I've said this plenty of times before and I'll repeat it ad infinitum: If you are selling credits in ED you are either broke and desperate, or on your way to being broke and desperate because you will never make a profit in ED and there are dozens of other games where you can make a profit. As long as those games exist, there will never be more than a token smattering of gold farmers in ED with or without credit transfers, because they're in the business to make money.

There is no money to be made in ED.
 
Think a little bigger... Remember back in Kick Starter where ED's gameplay actually sounded more expansive such that even solid emergent gameplay really had a chance to exit in it? Remember DB's own example of finding a rich mining source in a remote system and what to do with it? Sell the location? Mine it yourself? etc?

Well, if we imagine the game could even deliver that (at the moment it clearly cannot), we could have the emergent gameplay of CMDRs willing to hire "employees" to help him mine (and defend areas). Or just sell the location to another CMDR. You could make a living exoploring and finding these location and selling the locations.

As it stands though, the mechanics in the game are paper thin, so there really is very little we can imagine paying other CMDRs for. But, if we want emergent gameplay to stand a chance, I'd argue that not only do we need layered, deeper mechanics, I suspect we'd soon need some of method of carrying out financial re-imbursements too...

Think a little bigger. Once you have all the money that you need and enter the end game; you can go about finding really cool new places to mine and then you can create communications to share those locations with people. This doesn't need to be your "job" this can be "who you are" in the ED universe. You're the guy who goes and finds super-rich sites; and then eventually shares his finds with others.

In a way the 5% group share you get with trading can be leveraged to help "pay" people to protect you. Plus those people who are protecting you are wanting to fight, not just sit around, so it benefits them as well.

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See the second line of my post where I point out exactly that.

People think that no credit transactions is somehow blocking people from doing RMT's. It isn't. It's just making it unprofitable. You will never make RMT's for ED currency profitable without some extreme streamlining of the gameplay so that the farmers can exploit it or create a cash loop.

I know more about RMT's and gold farming than many of the people doing it. I've said this plenty of times before and I'll repeat it ad infinitum: If you are selling credits in ED you are either broke and desperate, or on your way to being broke and desperate because you will never make a profit in ED and there are dozens of other games where you can make a profit. As long as those games exist, there will never be more than a token smattering of gold farmers in ED with or without credit transfers, because they're in the business to make money.

There is no money to be made in ED.

Basic economics says that you are incorrect with your prediction. Supply and Demand. Many people struggle to make money in ED; it's a wild assumption to state that the demand would be too low to ever make the price from the supply profitable.
 
thats not whats going to happen so harp on all u like and if you want to hire someone it will be like a mission payment for service but the way ED want it not just any old amount for an easy task and on the subject of thinking big i did i invested in this game i am a founder are you ? i dont want this game ruined by credit farmers and sellers its bad enough with the crying players do already when they die to a human never mind some new player that had millions dropped into his account on day one that has learned nothing about the game crying over what he will lose

You clearly have no experience in this subject.

Yes, I'm a kickstarter backer. Credit transfers will do nothing but bring good things to the game. Stop cowering in fear of a bogeyman that doesn't exist and learn at least SOMETHING about gold farming before you go around fearmongering about it for a measly, unwarranted excuse to keep your foot on the game's neck.
 
I am very glad you can't do money transfers between players. Rather than look at it from the standpoint of what could go wrong, let's look at the benefits and see where they fail.

1. Paying support players. The lack of a material good involved leads to protection scams. I know because I used to run them all the time in EVE Online. Once the arrangement is over, a cargo limpet will double the scammer profits. While it sounds like rp, people killing you just for entering a system without paying a toll, or ganking you just because you did pay, will run off new players quick.

2. Helping new players. This does increase the playerbase initially. Unfortunately, numbing newbies to the Learning curve is a side effect and they become the ones demanding changes to make the game work their way.

3. Private purchases. The game has no measure of in - house legality so this could break smuggling missions in a way that affects ranking. If I were able to dock with a station and buy stacks of stolen items I would do it to complete those missions. A massive freighter with a stockpile could help players rank up much faster than they should.
 
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