Can we stop calling it a community challenge?

@Kai I'm not sure I follow. Zero fertility should mean infertile with nothing you can do about it. Anything above that should be both chance to actually mate and chance to produce max amount of babies, though obviously the amount of babies would be on a different percentage like it works now.

How would it mean that they need to change their diversity genes though. Two perfectly healthy animals can still and do produce a less than healthy baby from time to time, it's just that two healthy mating animals are less likely to produce unhealthy than inbreeding animals.

Nothing needs to change other than 0% fertility means infertile. This adds another layer of gameplay where you're not always going to be able to breed.
I think it would mainly cause issues for people buying from Frontier/new players. The infertile tag is currently used for animals that can't breed due to their age, so sterile might be better.

I don't think there would be any incentive to sell sterile animals for cash on the market. Honestly, why would you even want to give new players a bunch of animals that can't breed? They need to earn some CC to buy better animals, and animals that can't breed won't help with that (they'll just cost then money via food and give nothing in return).
 
I think it would mainly cause issues for people buying from Frontier/new players. The infertile tag is currently used for animals that can't breed due to their age, so sterile might be better.

I don't think there would be any incentive to sell sterile animals for cash on the market. Honestly, why would you even want to give new players a bunch of animals that can't breed? They need to earn some CC to buy better animals, and animals that can't breed won't help with that (they'll just cost then money via food and give nothing in return).

Maybe sterile would be a better description.

Secondly, theres a few reasons why sterile animals would be good for the game. Firstly it'll put pressure on stopping inbreeding which is currently what the majority of people, including myself do for the challenges since it makes literally zero sense not to do just to get the challenge done. The second reason, needs the cash only sterile animals in place, but this gives options to those who don't have CC spare. Whether that's starting a new zoo, those who spent all their CC, just wanting to check to see if a habitat is fine for the Animal without spending their CC on it, just for people wanting photos of animals or filling up social requirement spaces without having to spend CC and put them on contraceptives incase you only want to breed certain ones.
 
@Kai I'm not sure I follow. Zero fertility should mean infertile with nothing you can do about it. Anything above that should be both chance to actually mate and chance to produce max amount of babies, though obviously the amount of babies would be on a different percentage like it works now.

How would it mean that they need to change their diversity genes though. Two perfectly healthy animals can still and do produce a less than healthy baby from time to time, it's just that two healthy mating animals are less likely to produce unhealthy than inbreeding animals.

Nothing needs to change other than 0% fertility means infertile. This adds another layer of gameplay where you're not always going to be able to breed.

My Red panda that had 0% fertility just gave birth to a healthy young panda.
I think if both female and male have 0% that might be an issue. Not sure if 0% is really 0%, or that it's more like 0,01%?

Either way, I was not intended on breeding with my Red Panda's, but I was overjoyed by this fantastic news.

Off-topic btw.
 
My Red panda that had 0% fertility just gave birth to a healthy young panda.
I think if both female and male have 0% that might be an issue. Not sure if 0% is really 0%, or that it's more like 0,01%?

Either way, I was not intended on breeding with my Red Panda's, but I was overjoyed by this fantastic news.

Off-topic btw.
You can see the chance for animals to mate successfully if you compare mates - if they fail there is a short time period cooldown before they will try again.

Also note that two animals with zero fertility would breed a 100% fertility baby (because reasons).

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Thank you to taking the time out to reply @Kai. This seems really bugged, again zero fertility should give 0 chance of babies. Even with the research bonus, 30% bonus of nothing should still be nothing.
 
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To be honest, after changing my "puppymill" from Tigers to Gorillas last week im not yet in the mood to switch my "puppymill" to grizzlybears.

I released 20 gorillas to the wild last week, but i didnt even reach the first gold rank in the community challenge

I like to take part in those community challenges - but i wanna build a zoo. my zoo. And not puppymills to reach communitygoals.
When i have an exhibit with grizzlies i gonna release them to the wild. But i dont want to be forced to build a whole zoo just with grizzly-exhibits to even succeed my own community goal (ranks) or even worse to rip off other players.
 
To be honest, after changing my "puppymill" from Tigers to Gorillas last week im not yet in the mood to switch my "puppymill" to grizzlybears.

I released 20 gorillas to the wild last week, but i didnt even reach the first gold rank in the community challenge

I like to take part in those community challenges - but i wanna build a zoo. my zoo. And not puppymills to reach communitygoals.
When i have an exhibit with grizzlies i gonna release them to the wild. But i dont want to be forced to build a whole zoo just with grizzly-exhibits to even succeed my own community goal (ranks) or even worse to rip off other players.

Its not even effecite or helpful to make a puppy-mill-like-zoo.
You have to setup a puppymill that you intentional run in the millions of debt to get the numbers you need
I am at - 5.000.000 $ atm, born 110 grizzlys and i am at 0.97 standing ...
so much fun... not
stupid bullcrap
 
I like the idea posted here (or maybe elsewhere) that each player can submit up to their best 3 animals of whichever species we are breeding this week, and tier completion and rewards are aggregated. Can the community get to a 95% gene average over 10,000 tigers for example.

It would stop the 7 day puppy farms to a degree, which would hopefully positively impact the market. Now you've submitted your 3 it is in your interests to sell gold animals at not 10x release value as the better the community does as a whole, the better rewards everyone who submits at least 1 animal gets when the challenge is over.

I struggled at the start but now I've hit over 10k CC its rolling in at quite a rate, and not by selling overpriced poor quality animals on the market.

Better / more interesting rewards are needed as well to be honest. Avatar rewards? I'd rather have a rare animal colouring or marking (rare IRL) that has a low chance to be given to future babies of this species, or a new sign, or statue, fence, path. Anything is better than avatar outfits, CC (get tons of this by breeding and releasing!) and random quality animals that you may not even want.
 
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On the other hand, if it were something like path, a statue or anything else USEFUL it wouldn't be fair to those players who can not or do not want to play franchise. So the items really should be franchise specific. A good animal is a good reward. Or a good blueprint for free or whatever.
 
On the other hand, if it were something like path, a statue or anything else USEFUL it wouldn't be fair to those players who can not or do not want to play franchise. So the items really should be franchise specific. A good animal is a good reward. Or a good blueprint for free or whatever.
On the one hand i like the idea to give the players something really useful as a reward. But just like you mentioned it would be bad, if there wouldnt be a possibility to get this stuff later. Also for the players who will join the community maybe in half a year or later.

Maybe frontier could create a ingame market, where you can buy this stuff later for Conservation Credits. Lets take a Statue for example as community reward and when you missed it, you can buy it later in this market for 10k, 20k or 50k CC. This would be a way to make the rewards more interesting and players would also have the chance to get it later when they missed the challenge.
 
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Or the reward is unlocking the item in the game. If failed nobody can use it, if won everybody can use it whatever the mode and whenever they started playing.


Exactly my thought. If the community completes a challenge, everyone wins even those who didn't partake.

Rewards could be golden statues for example. Something simple that we could line our zoo paths with to show off all the challenges we've completed.

At the minute it's avatar gear. I can't remember the last time I even saw my own avatar. 🤷‍♂️
 
153 bears born, still 0.97 standing :')

Good thing is, while my puppy mill is running on one screen i can search on steam after a good sale.
 
Or the reward is unlocking the item in the game. If failed nobody can use it, if won everybody can use it whatever the mode and whenever they started playing.
But this would be kinda stupid. Developers bring something into the game but the players are forbidden to use it. o_O

Its a Reward for reaching a goal. - youll get it for free, but first you have to reach the goal. Its an idea to make the game a bit more interesting, giving the players a target to keep playing on. When building a zoo just for fun gets a bit boring for example (sounds weird just 2 weeks after release).

And everyone who missed this goal could be able to buy it for CC in a market. so you also have a chance to get that stuff when you start playing planet zoo in 2020 or 2021.
 
153 bears born, still 0.97 standing :')

Good thing is, while my puppy mill is running on one screen i can search on steam after a good sale.
Don't they all fight if you do that? Or have you given up caring if they fight when they mature. :p
 
Personally, I'd like to see them change the event so you have a high chance of breeding a newly added variant skin for that week. Just a fun event based on a certain species - no mass breeding/releasing goals. After that week the special skin (albino, leucistic, melanistic, whatever) gets added to the skin pool at the usual base rate (very, very low chance to breed it).

So for example, say next week is cheetahs. They add the king cheetah skin and breeding any cheetahs that week has a high chance to produce king cheetah variant babies. Once the event's over people still have a (low) chance to breed them (and they'll certainly be sold on the market if people missed out and want one).

I don't know how viable it is for them to recolour a coat or change an animals skin pattern every week. I'd certainly rather have a 'monthly animal' with 1-2 new variant skins, than boring puppy-mill events to breed/release x animal every 5 days (with poop rewards).
 
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Don't they all fight if you do that? Or have you given up caring if they fight when they mature. :p

I have set up my standard 12-habitat-small-zoo, a setup for a very profitable small zoo.
Well, if you use different animals ofc.
I was rushing bear research, so i could build all enrichment and built the barriers.
Then i took all loans and made all nice for the teddies.
Then i put 12 couples of bears into i collected.

All animals are happy, 2 habitats are nursing stations for the small ones.
I have the disgusting autoinjures the 1.02 downgrade brought, but hey, i got plenty of vets and a good hospital.

You see no visitors, ticket price is 200$, all buildings are for my employees.
On this small lot i have
6 mechanics
6 caretakers
1 security
4 vets
12 keepers
all max trained
(this would be overkill even on a normal zoo, on this size i otherwise got also 20 vendors for the roughly 3000 visitors)

As you can see my $ goes to the abyss, but this stupid fabric farming simulator wants it that way, so it gets it that way.
My eployees are happy (not that i care much), my animals are happy and got a welfare of 85-100% all the time (what i care about much).

I also number the breeds, so there is no inbred at all.

You have to take the little ones out once they are adult, but the injuries are generated automatic, no matter if there is really fighting or not, so
you got it anyway.

I am sure you can run such thing faster and more easy, but i refuse to abuse my virtual furry friends, despite the fact that frontier is inviting me to.

Source: https://imgur.com/9lBPGyI
 
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