Can we stop it already ?

Can we stop the somehow "not and exploit" LTD free farm ? (talking about the roid SSD reset spamming) .

Or do they not care and "economy" is totaly over ?

People are talking about "legit" use of the game mechanics maybe i'm wrong then.
 
Can we stop the somehow "not and exploit" LTD free farm ? (talking about the roid SSD reset spamming) .
Why ?
(reasons below to why not)
1. ED makes money from the store when vets & noobs buy big stuff and spend RL credits on them.
2. I bet it requires a big rewrite to change roid behaviour, and also a massively huge DB to keep up to date on which roids have be fully or partially depleted.
3. Credits are not Pay to win in this game.
4. It's been going on forever(roid reset 'exploit').
5. ED never rolls back(or removes Cmdr credits) on known exploits, only on secret underhand 'keep it in the family' exploits.
6. If ED was working on a fix, they would have warned us to stop doing it until the patch.
7. There is no economy, just BGS & PP(in its place)
 
Why ?
(reasons below to why not)
1. ED makes money from the store when vets & noobs buy big stuff and spend RL credits on them.
2. I bet it requires a big rewrite to change roid behaviour, and also a massively huge DB to keep up to date on which roids have be fully or partially depleted.
3. Credits are not Pay to win in this game.
4. It's been going on forever(roid reset 'exploit').
5. ED never rolls back(or removes Cmdr credits) on known exploits, only on secret underhand 'keep it in the family' exploits.
6. If ED was working on a fix, they would have warned us to stop doing it until the patch.
7. There is no economy, just BGS & PP(in its place)

1 Yeah and SSD reset helping that ?
2 Or just nerf SSD and wait for real solution.
3 Yeah... but is there "win" in this game ? I dont think so. Just progression with different level of "credit" unlocking new possibilities. If they are not important like you seems to say it , juste give every new player 100 billion and let the game go.

4 Yeah ? i mean , since the carrier update or before ? I dont see why flying 25km away to reset a 38+% LTD roid is usefull since you may find 2 or 3 more during this time. Only work with SSD.

5 I dont care about roll back , just want to know if they really intend to let this like it OR if they did not noticed it :) , since they nerfed SSD like ... 2 days ago for a reason , thats it was "somehow" to strong credit wise I guess ?

6 Well that why i do this post , but it seems everyone agree with the fitghter reset totaly legit and fine way to play actually.

7 by economy I was more talking about progression and game design. And imagine player trade somehow become a things , will you support something like this ?

Thx for sharing tho.
 
Why ?
(reasons below to why not)
1. ED makes money from the store when vets & noobs buy big stuff and spend RL credits on them.
2. I bet it requires a big rewrite to change roid behaviour, and also a massively huge DB to keep up to date on which roids have be fully or partially depleted.
3. Credits are not Pay to win in this game.
4. It's been going on forever(roid reset 'exploit').
5. ED never rolls back(or removes Cmdr credits) on known exploits, only on secret underhand 'keep it in the family' exploits.
6. If ED was working on a fix, they would have warned us to stop doing it until the patch.
7. There is no economy, just BGS & PP(in its place)
1. They then get fed up with the game snd quit because they have nothing else to work for and Frontier makes no more money on them.
2. There are already other mechanics in game for core mining and laser mining resources. They do not work the same way.
3. Certainly not, but Frontier still nerfed regular sub-surface mining because they considered it to be too profitable. Before the nerf, the respawn technique was just beginning to be discovered and spread. It was not in common use. This suggests that Frontier would be of the opinion that this is actually too much. On the other hand material farming has worked like this for ages with no fix.
4. No, it has not been going on forever in relation to mining. Material farming is another thing.
5. They wouldn’t roll anything back. Just change the mechanics.
6. This is simply not true. The first thing we heard about the mining nerf was when the patch notes were released. We could suspect it was on the way - but there was no indication from Frontier.
 
Á ensku, vinsamlegast, maður.
Fyrirgefðu að ég er að tala um einhverja nýja aðferð við námuvinnslu með því að núllstilla smástirniafsláttinn með bardagamaður.

Þú getur prófað að leita að því á google eins og ég notaði hann til að þýða þennan texta.

And sorry , english is not my native langage.
 
FDev has no technical possibility to "stop this". It's an atonement for procedurally generated world. The inevitable consequence of having "400 billions of star systems".
This is simply not true. They have different respawn mechanics in place for other things related to asteroids, such as core asteroids respawning.
 
1. They then get fed up with the game snd quit because they have nothing else to work for and Frontier makes no more money on them.
2. There are already other mechanics in game for core mining and laser mining resources. They do not work the same way.
3. Certainly not, but Frontier still nerfed regular sub-surface mining because they considered it to be too profitable. Before the nerf, the respawn technique was just beginning to be discovered and spread. It was not in common use. This suggests that Frontier would be of the opinion that this is actually too much. On the other hand material farming has worked like this for ages with no fix.
4. No, it has not been going on forever in relation to mining. Material farming is another thing.
5. They wouldn’t roll anything back. Just change the mechanics.
6. This is simply not true. The first thing we heard about the mining nerf was when the patch notes were released. We could suspect it was on the way - but there was no indication from Frontier.
1. disagree, players have a new toy now, FC.
2. It does require a huge DB to keep track of roids. If it wasn't severside then there would be local exploits
3. They nerfed it to shut the many(and regular) forum/reddit moaners about easy credits.
4. I give you that as I meant reset but wrote roid reset, sorry.
5. They have done so on at least one occasion when a certain group exploited engineering mechanics.
6. They have warned us before not to exploit whilst they sorted it (#5 above)
 
All of you kids quit having fun in a video game!

There are too many people enjoying themselves and their carriers, stop it!

/Sarcasm

Well problem is kid somehow have to be directed , or they get lost. Seeing how people rush every exploit they can have , and having all the ships in the game in 4 hours of kinda boring play , then leave saying " this game have no lifespawn and no story , nothing to do in in after you got all ships."

I dont mind them tbh, but elite is a great game, i love it , and this kind of thing tend to break games. that's why dev usualy fix them.

also , there is a problem when people only enjoy exploiting a game weakness.
Sometime a bug become a feature, but i doubt reseting the best money maker in the game to make even more money will bring fun and joy on the long run.Maybe i'm wrong tho =)
 
Theoretically - possible, on practice - no, it will require too much (in terms of costs) server-side resources to track all rocks mined during last 24hrs. Otherwise, FDev would already did this from the beginning, obviously. But they didn't. Guess why?
For FDev it's better to allow infinite gold-rush, than spend THAT much money. They are PLC, do you remember that? Business always has to minimize expences. And it's more important than some players' rage about MUH GAME BALANCE
I can totaly understand that. It only leave the nerf SSD then, just saying "sorry SSD were not intended to work this way" will not harm , since LTD3 are still very profitable. (to much imo :) )
 
1. disagree, players have a new toy now, FC.
2. It does require a huge DB to keep track of roids. If it wasn't severside then there would be local exploits
3. They nerfed it to shut the many(and regular) forum/reddit moaners about easy credits.
4. I give you that as I meant reset but wrote roid reset, sorry.
5. They have done so on at least one occasion when a certain group exploited engineering mechanics.
6. They have warned us before not to exploit whilst they sorted it (#5 above)
1. Which takes less than 10 hours to obtain with current mining mechanics...
2. Yet, it is being done with asteroid cores and laser mining.
3. Exactly - this is still easier credits so there is no difference.
5-6. I was referring to what would be needed in this particular situation.
 
Theoretically - possible, on practice - no, it will require too much (in terms of costs) server-side resources to track all rocks mined during last 24hrs. Otherwise, FDev would already did this from the beginning, obviously. But they didn't. Guess why?
Wrong. They are doing it right now for cracked cores, which take significantly longer to respawn than would be necessary here (a time scale of weeks rather than hours).
 
Hopefully fdev will patch out the SSD reset bug in the next patch, and ideally remove the CR from those who exploited it. I don't see it in the issue tracker though, so maybe they don't know. I guess I need to try it out so I can report it - ugh.

When there is abuse of a game mechanic there will always be a crowd that justify using it, as we're seeing now. No point arguing with them - they just see the CR.

I do wonder in general why the rush to gather all the credits - as Orodriun said - a few hours mining and you have all you need for years - meh, people eh? ;)
 
Or do they not care and "economy" is totaly over ?
The economy has been broken since the beginning.

- there's a massive price spread: an well-fitted Anaconda is 10000x the price of a basic Sidewinder. It's better than the Sidewinder too, but not 10000x better.
- different professions have different cost-effectiveness curves. The same couple of cheap modules will turn that Sidewinder into a maximum-profit exploration machine. The Anaconda can't do better there. But for trading or mining the Anaconda can earn more than the Sidewinder ever can.
- players have vastly different skill levels. For the same task there'll be a 10x or more spread in earning rates between "doing it" and "doing it optimally".

The combination of those means that any earnings balance which lets an average player progress in the game at all, especially before they get an Asp, will let a more experienced player with a high-end ship earn huge amounts of credits.

In 3.7 Frontier introduced the Fleet Carrier with a cost of 5 billion credits. This implies the need for it to be possible to earn 5 billion credits in reasonable time. And this means that anything which costs a tiny fraction of 5 billion credits (i.e. everything else) can be obtained very quickly indeed.

But then, in 1.0 Frontier allowed players to buy the Anaconda, for a fully-equipped cost of around 500 million credits. Most of the ships in the game at the time cost under 50 million fully equipped, so the ability to get Anacondas at all made getting anything cheaper really easy for those players who knew what they were doing. Commander One_Percent - the first Triple Elite - had their three ranks within a month, and their first rank and the Anaconda they used to do the rest after the first week. By the end of that month they had enough money to buy one of everything in the game at the time.

Think about that - a week from a new account they had enough money to buy the most expensive asset in the game. Within a month they had enough to buy one of everything. In the 1.0 economy that everyone seems to fondly remember as hard times, we flew uphill both ways to earn 3 credits and a piece of bread, and sometimes they were out of bread.

The 3.7 economy, it's unsurprisingly still possible to get the most expensive asset in a week and everything in a month. There are more assets and the most expensive one is more expensive, but the basic pattern hasn't changed.

I do wonder in general why the rush to gather all the credits - as Orodriun said - a few hours mining and you have all you need for years - meh, people eh? ;)
Before Frontier priced the Fleet Carrier at 5 billion I'd have agreed with that. All the new stuff between the Cutter and the Carrier was priced to be relatively cheap - mostly medium ships, new weapons, etc. No point in getting masses of money.

Now it's clear that the next big thing whenever it comes will be priced based on high-end player incomes too, so there's an incentive to keep up with those so you can buy that too.

It's a false incentive: the most efficient way to make large amounts of money for something coming out in five years time is to wait five years - by which time average and peak earnings will be 10x higher - and then raise the money. But it's still a fairly compelling one if you believe the rumours that Frontier always nerfs anything that pays more than 3 credits and a piece of bread.
 
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