Rare Goods CGs almost always ask for 3-6 types of rare goods. Players immediately locate the closest one or two with the best quantity available, and ignore all the others. This is because in the time you could spend traveling to the others, you could instead drop off the one, and be back just in time to get another load. This seems like poor CG design, which results in players choosing the most boring option.
This is also especially silly from a canon perspective. These are supposedly rare goods, yet you are able to buy tens of millions of them at a moment's notice?
It would be nice to have at least some reason to occasionally buy more than the easiest one.
Idea 1: Rationing
Under pressure from the CG, the stations involved start a rationing process. Rather than fully refilling every 10 minutes, they only partially refill, perhaps by 3-5 tons per cycle. This will encourage players to instead travel to all the stations, giving the bought-out ones a chance to restock.
Idea 2: Extreme Demand causes Depletion
Allow the typical rare good systems to be completely depleted in the first few hours. At most, you might find 1-2 tons there. With demand so high, people across the galaxy start digging out their stocks and selling them at a markup at stations anywhere in the bubble.
Players would need to check every station in the bubble, as each one would have a random chance to increase their stock every 10 minutes. If you get lucky, you might stumble on a station that hasn't been visited all CG, that has 100+ rare goods in stock.
This encourages players to travel all across the bubble. Perhaps give each player a daily allotment at the typical stations, just so they're not completely useless.
Either of these would be better than the current system, where players repeatedly buy an inexplicably infinite source of 'rare' goods from a single station, ignoring all the others.
As a handy side effect, this would potentially make viable alternative methods of getting rare goods, such as piracy, which are technically an option, but one never actually used.
This is also especially silly from a canon perspective. These are supposedly rare goods, yet you are able to buy tens of millions of them at a moment's notice?
It would be nice to have at least some reason to occasionally buy more than the easiest one.
Idea 1: Rationing
Under pressure from the CG, the stations involved start a rationing process. Rather than fully refilling every 10 minutes, they only partially refill, perhaps by 3-5 tons per cycle. This will encourage players to instead travel to all the stations, giving the bought-out ones a chance to restock.
Idea 2: Extreme Demand causes Depletion
Allow the typical rare good systems to be completely depleted in the first few hours. At most, you might find 1-2 tons there. With demand so high, people across the galaxy start digging out their stocks and selling them at a markup at stations anywhere in the bubble.
Players would need to check every station in the bubble, as each one would have a random chance to increase their stock every 10 minutes. If you get lucky, you might stumble on a station that hasn't been visited all CG, that has 100+ rare goods in stock.
This encourages players to travel all across the bubble. Perhaps give each player a daily allotment at the typical stations, just so they're not completely useless.
Either of these would be better than the current system, where players repeatedly buy an inexplicably infinite source of 'rare' goods from a single station, ignoring all the others.
As a handy side effect, this would potentially make viable alternative methods of getting rare goods, such as piracy, which are technically an option, but one never actually used.